Hash :
82c47ad0
Author :
Date :
2016-04-20T18:28:47
Pass ImplFactory to Texture constructor This improves encapsulation inside the Texture class, and removes duplication of createTexture calls. This is a necessary step towards adding a shared "Data" structure to the Texture classes, following a similar pattern as for example the Framebuffer class. This patch also shares the same MockFactory class among different unit tests. BUG=angleproject:596 TEST=angle_unittests Change-Id: Ie8d3a9aa4ec35565d7ecbabb8c40e7b1ba068721 Reviewed-on: https://chromium-review.googlesource.com/340200 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for Program and related classes.
//
#include <gtest/gtest.h>
#include "libANGLE/Program.h"
using namespace gl;
namespace
{
// Tests that the log length properly counts the terminating \0.
TEST(InfoLogTest, LogLengthCountsTerminator)
{
InfoLog infoLog;
EXPECT_EQ(0u, infoLog.getLength());
infoLog << " ";
// " \n\0" = 3 characters
EXPECT_EQ(3u, infoLog.getLength());
}
// Tests that newlines get appended to the info log properly.
TEST(InfoLogTest, AppendingNewline)
{
InfoLog infoLog;
infoLog << "First" << 1 << 'x';
infoLog << "Second" << 2 << 'y';
std::string expected = "First1x\nSecond2y\n";
EXPECT_EQ(expected, infoLog.str());
}
} // namespace