Hash :
3bf8e3a2
Author :
Date :
2016-12-01T17:28:52
Refactor Framebuffer management into a FramebufferManager class. BUG=angleproject:1639 Change-Id: I03a0950f26557983c8dc816a27cb4038c60e5755 Reviewed-on: https://chromium-review.googlesource.com/415611 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ResourceManager.h : Defines the ResourceManager classes, which handle allocation and lifetime of
// GL objects.
#ifndef LIBANGLE_RESOURCEMANAGER_H_
#define LIBANGLE_RESOURCEMANAGER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
#include "libANGLE/HandleAllocator.h"
#include "libANGLE/HandleRangeAllocator.h"
namespace rx
{
class GLImplFactory;
}
namespace gl
{
class Buffer;
struct Caps;
class FenceSync;
class Framebuffer;
struct Limitations;
class Path;
class Program;
class Renderbuffer;
class Sampler;
class Shader;
class Texture;
template <typename HandleAllocatorType>
class ResourceManagerBase : angle::NonCopyable
{
public:
ResourceManagerBase();
void addRef();
void release();
protected:
virtual ~ResourceManagerBase() {}
HandleAllocatorType mHandleAllocator;
private:
size_t mRefCount;
};
template <typename ResourceType, typename HandleAllocatorType>
class TypedResourceManager : public ResourceManagerBase<HandleAllocatorType>
{
public:
TypedResourceManager() {}
protected:
~TypedResourceManager() override;
void deleteObject(GLuint handle);
ResourceMap<ResourceType> mObjectMap;
};
class BufferManager : public TypedResourceManager<Buffer, HandleAllocator>
{
public:
GLuint createBuffer();
void deleteBuffer(GLuint buffer);
Buffer *getBuffer(GLuint handle) const;
Buffer *checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle);
bool isBufferGenerated(GLuint buffer) const;
protected:
~BufferManager() override {}
};
class ShaderProgramManager : public ResourceManagerBase<HandleAllocator>
{
public:
GLuint createShader(rx::GLImplFactory *factory,
const gl::Limitations &rendererLimitations,
GLenum type);
void deleteShader(GLuint shader);
Shader *getShader(GLuint handle) const;
GLuint createProgram(rx::GLImplFactory *factory);
void deleteProgram(GLuint program);
Program *getProgram(GLuint handle) const;
protected:
~ShaderProgramManager() override;
private:
template <typename ObjectType>
void deleteObject(ResourceMap<ObjectType> *objectMap, GLuint id);
ResourceMap<Shader> mShaders;
ResourceMap<Program> mPrograms;
};
class TextureManager : public TypedResourceManager<Texture, HandleAllocator>
{
public:
GLuint createTexture();
void deleteTexture(GLuint texture);
Texture *getTexture(GLuint handle) const;
Texture *checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum type);
bool isTextureGenerated(GLuint texture) const;
protected:
~TextureManager() override {}
};
class RenderbufferManager : public TypedResourceManager<Renderbuffer, HandleAllocator>
{
public:
GLuint createRenderbuffer();
void deleteRenderbuffer(GLuint renderbuffer);
Renderbuffer *getRenderbuffer(GLuint handle);
Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle);
bool isRenderbufferGenerated(GLuint renderbuffer) const;
protected:
~RenderbufferManager() override {}
};
class SamplerManager : public TypedResourceManager<Sampler, HandleAllocator>
{
public:
GLuint createSampler();
void deleteSampler(GLuint sampler);
Sampler *getSampler(GLuint handle);
Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint handle);
bool isSampler(GLuint sampler);
protected:
~SamplerManager() override {}
};
class FenceSyncManager : public TypedResourceManager<FenceSync, HandleAllocator>
{
public:
GLuint createFenceSync(rx::GLImplFactory *factory);
void deleteFenceSync(GLuint fenceSync);
FenceSync *getFenceSync(GLuint handle);
protected:
~FenceSyncManager() override {}
};
class PathManager : public ResourceManagerBase<HandleRangeAllocator>
{
public:
ErrorOrResult<GLuint> createPaths(rx::GLImplFactory *factory, GLsizei range);
void deletePaths(GLuint first, GLsizei range);
Path *getPath(GLuint handle) const;
bool hasPath(GLuint handle) const;
protected:
~PathManager() override;
private:
ResourceMap<Path> mPaths;
};
class FramebufferManager : public ResourceManagerBase<HandleAllocator>
{
public:
GLuint createFramebuffer();
void deleteFramebuffer(GLuint framebuffer);
Framebuffer *checkFramebufferAllocation(rx::GLImplFactory *factory,
const Caps &caps,
GLuint handle);
Framebuffer *getFramebuffer(GLuint handle) const;
void setDefaultFramebuffer(Framebuffer *framebuffer);
bool isFramebufferGenerated(GLuint framebuffer);
protected:
~FramebufferManager() override;
private:
ResourceMap<Framebuffer> mFramebuffers;
};
} // namespace gl
#endif // LIBANGLE_RESOURCEMANAGER_H_