Hash :
a26c6b7c
Author :
Date :
2016-12-15T11:27:50
Surface: Make the egl::Config part of SurfaceState. This will be accessible to the Impl, so they won't have to store a copy of the pointer. BUG=angleproject:1319 Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16 Reviewed-on: https://chromium-review.googlesource.com/419697 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Config.h"
#include "libANGLE/ContextState.h"
#include "libANGLE/State.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/FramebufferImpl_mock.h"
#include "libANGLE/renderer/SurfaceImpl.h"
#include "tests/angle_unittests_utils.h"
using namespace rx;
using namespace testing;
namespace
{
class MockSurfaceImpl : public rx::SurfaceImpl
{
public:
MockSurfaceImpl() : SurfaceImpl(mockState), mockState(nullptr) {}
virtual ~MockSurfaceImpl() { destroy(); }
MOCK_METHOD1(initialize, egl::Error(const DisplayImpl *));
MOCK_METHOD1(createDefaultFramebuffer, rx::FramebufferImpl *(const gl::FramebufferState &data));
MOCK_METHOD1(swap, egl::Error(const DisplayImpl *));
MOCK_METHOD2(swapWithDamage, egl::Error(EGLint *, EGLint));
MOCK_METHOD4(postSubBuffer, egl::Error(EGLint, EGLint, EGLint, EGLint));
MOCK_METHOD2(querySurfacePointerANGLE, egl::Error(EGLint, void**));
MOCK_METHOD2(bindTexImage, egl::Error(gl::Texture*, EGLint));
MOCK_METHOD1(releaseTexImage, egl::Error(EGLint));
MOCK_METHOD1(setSwapInterval, void(EGLint));
MOCK_CONST_METHOD0(getWidth, EGLint());
MOCK_CONST_METHOD0(getHeight, EGLint());
MOCK_CONST_METHOD0(isPostSubBufferSupported, EGLint(void));
MOCK_CONST_METHOD0(getSwapBehavior, EGLint(void));
MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, rx::FramebufferAttachmentRenderTarget **));
MOCK_METHOD0(destroy, void());
egl::SurfaceState mockState;
};
TEST(SurfaceTest, DestructionDeletesImpl)
{
NiceMock<MockEGLFactory> factory;
MockSurfaceImpl *impl = new MockSurfaceImpl;
EXPECT_CALL(factory, createWindowSurface(_, _, _)).WillOnce(Return(impl));
egl::Config config;
egl::Surface *surface = new egl::WindowSurface(
&factory, &config, static_cast<EGLNativeWindowType>(0), egl::AttributeMap());
EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
surface->onDestroy();
// Only needed because the mock is leaked if bugs are present,
// which logs an error, but does not cause the test to fail.
// Ordinarily mocks are verified when destroyed.
Mock::VerifyAndClear(impl);
}
} // namespace