Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBANGLE_TEXTURE_H_
#define LIBANGLE_TEXTURE_H_
#include <vector>
#include <map>
#include "angle_gl.h"
#include "common/debug.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/Stream.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
namespace egl
{
class Surface;
class Stream;
}
namespace rx
{
class GLImplFactory;
class TextureImpl;
class TextureGL;
}
namespace gl
{
class ContextState;
class Framebuffer;
class Texture;
bool IsMipmapFiltered(const SamplerState &samplerState);
struct ImageDesc final
{
ImageDesc();
ImageDesc(const Extents &size, const Format &format);
ImageDesc(const Extents &size,
const Format &format,
const GLsizei samples,
GLboolean fixedSampleLocations);
ImageDesc(const ImageDesc &other) = default;
ImageDesc &operator=(const ImageDesc &other) = default;
Extents size;
Format format;
GLsizei samples;
GLboolean fixedSampleLocations;
};
struct SwizzleState final
{
SwizzleState();
SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
SwizzleState(const SwizzleState &other) = default;
SwizzleState &operator=(const SwizzleState &other) = default;
bool swizzleRequired() const;
bool operator==(const SwizzleState &other) const;
bool operator!=(const SwizzleState &other) const;
GLenum swizzleRed;
GLenum swizzleGreen;
GLenum swizzleBlue;
GLenum swizzleAlpha;
};
// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
struct TextureState final : public angle::NonCopyable
{
TextureState(GLenum target);
bool swizzleRequired() const;
GLuint getEffectiveBaseLevel() const;
GLuint getEffectiveMaxLevel() const;
// Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
GLuint getMipmapMaxLevel() const;
// Returns true if base level changed.
bool setBaseLevel(GLuint baseLevel);
void setMaxLevel(GLuint maxLevel);
bool isCubeComplete() const;
bool isSamplerComplete(const SamplerState &samplerState, const ContextState &data) const;
const ImageDesc &getImageDesc(GLenum target, size_t level) const;
GLenum getTarget() const { return mTarget; }
const SwizzleState &getSwizzleState() const { return mSwizzleState; }
const SamplerState &getSamplerState() const { return mSamplerState; }
GLenum getUsage() const { return mUsage; }
private:
// Texture needs access to the ImageDesc functions.
friend class Texture;
// TODO(jmadill): Remove TextureGL from friends.
friend class rx::TextureGL;
friend bool operator==(const TextureState &a, const TextureState &b);
bool computeSamplerCompleteness(const SamplerState &samplerState,
const ContextState &data) const;
bool computeMipmapCompleteness() const;
bool computeLevelCompleteness(GLenum target, size_t level) const;
GLenum getBaseImageTarget() const;
void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
void setImageDescChain(GLuint baselevel,
GLuint maxLevel,
Extents baseSize,
const Format &format);
void setImageDescChainMultisample(Extents baseSize,
const Format &format,
GLsizei samples,
GLboolean fixedSampleLocations);
void clearImageDesc(GLenum target, size_t level);
void clearImageDescs();
const GLenum mTarget;
SwizzleState mSwizzleState;
SamplerState mSamplerState;
GLuint mBaseLevel;
GLuint mMaxLevel;
GLenum mDepthStencilTextureMode;
bool mImmutableFormat;
GLuint mImmutableLevels;
// From GL_ANGLE_texture_usage
GLenum mUsage;
std::vector<ImageDesc> mImageDescs;
struct SamplerCompletenessCache
{
SamplerCompletenessCache();
bool cacheValid;
// All values that affect sampler completeness that are not stored within
// the texture itself
SamplerState samplerState;
bool filterable;
GLint clientVersion;
bool supportsNPOT;
// Result of the sampler completeness with the above parameters
bool samplerComplete;
};
mutable SamplerCompletenessCache mCompletenessCache;
};
bool operator==(const TextureState &a, const TextureState &b);
bool operator!=(const TextureState &a, const TextureState &b);
class Texture final : public egl::ImageSibling,
public FramebufferAttachmentObject,
public LabeledObject
{
public:
Texture(rx::GLImplFactory *factory, GLuint id, GLenum target);
~Texture() override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
GLenum getTarget() const;
void setSwizzleRed(GLenum swizzleRed);
GLenum getSwizzleRed() const;
void setSwizzleGreen(GLenum swizzleGreen);
GLenum getSwizzleGreen() const;
void setSwizzleBlue(GLenum swizzleBlue);
GLenum getSwizzleBlue() const;
void setSwizzleAlpha(GLenum swizzleAlpha);
GLenum getSwizzleAlpha() const;
void setMinFilter(GLenum minFilter);
GLenum getMinFilter() const;
void setMagFilter(GLenum magFilter);
GLenum getMagFilter() const;
void setWrapS(GLenum wrapS);
GLenum getWrapS() const;
void setWrapT(GLenum wrapT);
GLenum getWrapT() const;
void setWrapR(GLenum wrapR);
GLenum getWrapR() const;
void setMaxAnisotropy(float maxAnisotropy);
float getMaxAnisotropy() const;
void setMinLod(GLfloat minLod);
GLfloat getMinLod() const;
void setMaxLod(GLfloat maxLod);
GLfloat getMaxLod() const;
void setCompareMode(GLenum compareMode);
GLenum getCompareMode() const;
void setCompareFunc(GLenum compareFunc);
GLenum getCompareFunc() const;
void setSRGBDecode(GLenum sRGBDecode);
GLenum getSRGBDecode() const;
const SamplerState &getSamplerState() const;
void setBaseLevel(GLuint baseLevel);
GLuint getBaseLevel() const;
void setMaxLevel(GLuint maxLevel);
GLuint getMaxLevel() const;
void setDepthStencilTextureMode(GLenum mode);
GLenum getDepthStencilTextureMode() const;
bool getImmutableFormat() const;
GLuint getImmutableLevels() const;
void setUsage(GLenum usage);
GLenum getUsage() const;
const TextureState &getTextureState() const;
size_t getWidth(GLenum target, size_t level) const;
size_t getHeight(GLenum target, size_t level) const;
size_t getDepth(GLenum target, size_t level) const;
GLsizei getSamples(GLenum target, size_t level) const;
GLboolean getFixedSampleLocations(GLenum target, size_t level) const;
const Format &getFormat(GLenum target, size_t level) const;
bool isMipmapComplete() const;
Error setImage(const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
GLenum format,
GLenum type,
const uint8_t *pixels);
Error setSubImage(const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
GLenum format,
GLenum type,
const uint8_t *pixels);
Error setCompressedImage(const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
size_t imageSize,
const uint8_t *pixels);
Error setCompressedSubImage(const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
GLenum format,
size_t imageSize,
const uint8_t *pixels);
Error copyImage(GLenum target,
size_t level,
const Rectangle &sourceArea,
GLenum internalFormat,
const Framebuffer *source);
Error copySubImage(GLenum target,
size_t level,
const Offset &destOffset,
const Rectangle &sourceArea,
const Framebuffer *source);
Error copyTexture(GLenum internalFormat,
GLenum type,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const Texture *source);
Error copySubTexture(const Offset &destOffset,
const Rectangle &sourceArea,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const Texture *source);
Error copyCompressedTexture(const Texture *source);
Error setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size);
Error setStorageMultisample(GLenum target,
GLsizei samples,
GLint internalformat,
const Extents &size,
GLboolean fixedSampleLocations);
Error setEGLImageTarget(GLenum target, egl::Image *imageTarget);
Error generateMipmap();
egl::Surface *getBoundSurface() const;
egl::Stream *getBoundStream() const;
rx::TextureImpl *getImplementation() const { return mTexture; }
// FramebufferAttachmentObject implementation
Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override;
const Format &getAttachmentFormat(const FramebufferAttachment::Target &target) const override;
GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override;
void onAttach() override;
void onDetach() override;
GLuint getId() const override;
enum DirtyBitType
{
// Sampler state
DIRTY_BIT_MIN_FILTER,
DIRTY_BIT_MAG_FILTER,
DIRTY_BIT_WRAP_S,
DIRTY_BIT_WRAP_T,
DIRTY_BIT_WRAP_R,
DIRTY_BIT_MAX_ANISOTROPY,
DIRTY_BIT_MIN_LOD,
DIRTY_BIT_MAX_LOD,
DIRTY_BIT_COMPARE_MODE,
DIRTY_BIT_COMPARE_FUNC,
DIRTY_BIT_SRGB_DECODE,
// Texture state
DIRTY_BIT_SWIZZLE_RED,
DIRTY_BIT_SWIZZLE_GREEN,
DIRTY_BIT_SWIZZLE_BLUE,
DIRTY_BIT_SWIZZLE_ALPHA,
DIRTY_BIT_BASE_LEVEL,
DIRTY_BIT_MAX_LEVEL,
// Misc
DIRTY_BIT_LABEL,
DIRTY_BIT_USAGE,
DIRTY_BIT_COUNT,
};
using DirtyBits = std::bitset<DIRTY_BIT_COUNT>;
void syncImplState();
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
private:
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
// ANGLE-only method, used internally
friend class egl::Surface;
void bindTexImageFromSurface(egl::Surface *surface);
void releaseTexImageFromSurface();
// ANGLE-only methods, used internally
friend class egl::Stream;
void bindStream(egl::Stream *stream);
void releaseStream();
void acquireImageFromStream(const egl::Stream::GLTextureDescription &desc);
void releaseImageFromStream();
TextureState mState;
DirtyBits mDirtyBits;
rx::TextureImpl *mTexture;
std::string mLabel;
void releaseTexImageInternal();
egl::Surface *mBoundSurface;
egl::Stream *mBoundStream;
};
inline bool operator==(const TextureState &a, const TextureState &b)
{
return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
a.mUsage == b.mUsage;
}
inline bool operator!=(const TextureState &a, const TextureState &b)
{
return !(a == b);
}
}
#endif // LIBANGLE_TEXTURE_H_