Hash :
7b8f3c9b
Author :
Date :
2016-11-10T10:42:48
Encapsulate the thread local storage into an egl::Thread class. Instead of having separate GetGlobal* functions, interact with the global objects through a single Thread object. This reduces the number of TLS lookups in many EGL functions and allows the Thread object to be passed down to other objects if needed. BUG=angleproject:1618 Change-Id: I1f9a89e8899d637633f4e91fda0e38ac308dd020 Reviewed-on: https://chromium-review.googlesource.com/409637 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.cpp : Defines the Thread class which represents a global EGL thread.
#include "libANGLE/Thread.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
namespace egl
{
Thread::Thread()
: mError(EGL_SUCCESS),
mAPI(EGL_OPENGL_ES_API),
mDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
mDrawSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
mReadSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
{
}
void Thread::setError(const Error &error)
{
mError = error.getCode();
}
EGLint Thread::getError() const
{
return mError;
}
void Thread::setAPI(EGLenum api)
{
mAPI = api;
}
EGLenum Thread::getAPI() const
{
return mAPI;
}
void Thread::setCurrent(Display *display,
Surface *drawSurface,
Surface *readSurface,
gl::Context *context)
{
mDisplay = display;
mDrawSurface = drawSurface;
mReadSurface = readSurface;
mContext = context;
}
Display *Thread::getDisplay() const
{
return mDisplay;
}
Surface *Thread::getDrawSurface() const
{
return mDrawSurface;
}
Surface *Thread::getReadSurface() const
{
return mReadSurface;
}
gl::Context *Thread::getContext() const
{
return mContext;
}
gl::Context *Thread::getValidContext() const
{
if (mContext && mContext->isContextLost())
{
mContext->handleError(gl::Error(GL_OUT_OF_MEMORY, "Context has been lost."));
return nullptr;
}
return mContext;
}
} // namespace egl