Hash :
7b8f3c9b
Author :
Date :
2016-11-10T10:42:48
Encapsulate the thread local storage into an egl::Thread class. Instead of having separate GetGlobal* functions, interact with the global objects through a single Thread object. This reduces the number of TLS lookups in many EGL functions and allows the Thread object to be passed down to other objects if needed. BUG=angleproject:1618 Change-Id: I1f9a89e8899d637633f4e91fda0e38ac308dd020 Reviewed-on: https://chromium-review.googlesource.com/409637 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.h : Defines the Thread class which represents a global EGL thread.
#ifndef LIBANGLE_THREAD_H_
#define LIBANGLE_THREAD_H_
#include <EGL/egl.h>
namespace gl
{
class Context;
} // namespace gl
namespace egl
{
class Error;
class Display;
class Surface;
class Thread
{
public:
Thread();
void setError(const Error &error);
EGLint getError() const;
void setAPI(EGLenum api);
EGLenum getAPI() const;
void setCurrent(Display *display,
Surface *drawSurface,
Surface *readSurface,
gl::Context *context);
Display *getDisplay() const;
Surface *getDrawSurface() const;
Surface *getReadSurface() const;
gl::Context *getContext() const;
gl::Context *getValidContext() const;
private:
EGLint mError;
EGLenum mAPI;
egl::Display *mDisplay;
egl::Surface *mDrawSurface;
egl::Surface *mReadSurface;
gl::Context *mContext;
};
} // namespace egl
#endif // LIBANGLE_THREAD_H_