Hash :
192745a7
Author :
Date :
2016-12-22T15:58:21
Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VaryingPacking:
// Class which describes a mapping from varyings to registers, according
// to the spec, or using custom packing algorithms. We also keep a register
// allocation list for the D3D renderer.
//
#ifndef LIBANGLE_VARYINGPACKING_H_
#define LIBANGLE_VARYINGPACKING_H_
#include <GLSLANG/ShaderVars.h>
#include "angle_gl.h"
#include "common/angleutils.h"
namespace gl
{
class InfoLog;
struct PackedVarying
{
PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
: varying(&varyingIn), vertexOnly(false), interpolation(interpolationIn)
{
}
PackedVarying(const sh::ShaderVariable &varyingIn,
sh::InterpolationType interpolationIn,
const std::string &parentStructNameIn)
: varying(&varyingIn),
vertexOnly(false),
interpolation(interpolationIn),
parentStructName(parentStructNameIn)
{
}
bool isStructField() const { return !parentStructName.empty(); }
const sh::ShaderVariable *varying;
// Transform feedback varyings can be only referenced in the VS.
bool vertexOnly;
// Cached so we can store sh::ShaderVariable to point to varying fields.
sh::InterpolationType interpolation;
// Struct name
std::string parentStructName;
};
struct PackedVaryingRegister final
{
PackedVaryingRegister()
: packedVarying(nullptr),
varyingArrayIndex(0),
varyingRowIndex(0),
registerRow(0),
registerColumn(0)
{
}
PackedVaryingRegister(const PackedVaryingRegister &) = default;
PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default;
bool operator<(const PackedVaryingRegister &other) const
{
return sortOrder() < other.sortOrder();
}
unsigned int sortOrder() const
{
// TODO(jmadill): Handle interpolation types
return registerRow * 4 + registerColumn;
}
bool isStructField() const { return !structFieldName.empty(); }
// Index to the array of varyings.
const PackedVarying *packedVarying;
// The array element of the packed varying.
unsigned int varyingArrayIndex;
// The row of the array element of the packed varying.
unsigned int varyingRowIndex;
// The register row to which we've assigned this packed varying.
unsigned int registerRow;
// The column of the register row into which we've packed this varying.
unsigned int registerColumn;
// Assigned after packing
unsigned int semanticIndex;
// Struct member this varying corresponds to.
std::string structFieldName;
};
// Supported packing modes:
enum class PackMode
{
// We treat mat2 arrays as taking two full rows.
WEBGL_STRICT,
// We allow mat2 to take a 2x2 chunk.
ANGLE_RELAXED,
};
class VaryingPacking final : angle::NonCopyable
{
public:
VaryingPacking(GLuint maxVaryingVectors, PackMode packMode);
bool packUserVaryings(gl::InfoLog &infoLog,
const std::vector<PackedVarying> &packedVaryings,
const std::vector<std::string> &transformFeedbackVaryings);
struct Register
{
Register() { data[0] = data[1] = data[2] = data[3] = false; }
bool &operator[](unsigned int index) { return data[index]; }
bool operator[](unsigned int index) const { return data[index]; }
bool data[4];
};
Register &operator[](unsigned int index) { return mRegisterMap[index]; }
const Register &operator[](unsigned int index) const { return mRegisterMap[index]; }
const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; }
unsigned int getMaxSemanticIndex() const
{
return static_cast<unsigned int>(mRegisterList.size());
}
unsigned int getRegisterCount() const;
size_t getRegisterMapSize() const { return mRegisterMap.size(); }
private:
bool packVarying(const PackedVarying &packedVarying);
bool isFree(unsigned int registerRow,
unsigned int registerColumn,
unsigned int varyingRows,
unsigned int varyingColumns) const;
void insert(unsigned int registerRow,
unsigned int registerColumn,
const PackedVarying &packedVarying);
std::vector<Register> mRegisterMap;
std::vector<PackedVaryingRegister> mRegisterList;
PackMode mPackMode;
};
} // namespace gl
#endif // LIBANGLE_VARYINGPACKING_H_