Hash :
c5a2a172
Author :
Date :
2017-01-13T15:55:07
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces. Add floating point EGL configs for the D3D11 backend. BUG=angleproject:1707 Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf Reviewed-on: https://chromium-review.googlesource.com/428294 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// queryutils.cpp: Utilities for querying values from GL objects
#include "libANGLE/queryutils.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Config.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Program.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Sampler.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/VertexAttribute.h"
namespace gl
{
namespace
{
template <typename ParamType>
void QueryTexLevelParameterBase(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
ParamType *params)
{
ASSERT(texture != nullptr);
const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
switch (pname)
{
case GL_TEXTURE_RED_TYPE:
*params = ConvertFromGLenum<ParamType>(info->redBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_GREEN_TYPE:
*params = ConvertFromGLenum<ParamType>(info->greenBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_BLUE_TYPE:
*params = ConvertFromGLenum<ParamType>(info->blueBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_ALPHA_TYPE:
*params = ConvertFromGLenum<ParamType>(info->alphaBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_DEPTH_TYPE:
*params = ConvertFromGLenum<ParamType>(info->depthBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_RED_SIZE:
*params = ConvertFromGLuint<ParamType>(info->redBits);
break;
case GL_TEXTURE_GREEN_SIZE:
*params = ConvertFromGLuint<ParamType>(info->greenBits);
break;
case GL_TEXTURE_BLUE_SIZE:
*params = ConvertFromGLuint<ParamType>(info->blueBits);
break;
case GL_TEXTURE_ALPHA_SIZE:
*params = ConvertFromGLuint<ParamType>(info->alphaBits);
break;
case GL_TEXTURE_DEPTH_SIZE:
*params = ConvertFromGLuint<ParamType>(info->depthBits);
break;
case GL_TEXTURE_STENCIL_SIZE:
*params = ConvertFromGLuint<ParamType>(info->stencilBits);
break;
case GL_TEXTURE_SHARED_SIZE:
*params = ConvertFromGLuint<ParamType>(info->sharedBits);
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params =
ConvertFromGLenum<ParamType>(info->internalFormat ? info->internalFormat : GL_RGBA);
break;
case GL_TEXTURE_WIDTH:
*params =
ConvertFromGLint<ParamType>(static_cast<GLint>(texture->getWidth(target, level)));
break;
case GL_TEXTURE_HEIGHT:
*params =
ConvertFromGLint<ParamType>(static_cast<GLint>(texture->getHeight(target, level)));
break;
case GL_TEXTURE_DEPTH:
*params =
ConvertFromGLint<ParamType>(static_cast<GLint>(texture->getDepth(target, level)));
break;
case GL_TEXTURE_SAMPLES:
*params = ConvertFromGLint<ParamType>(texture->getSamples(target, level));
break;
case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
*params =
ConvertFromGLboolean<ParamType>(texture->getFixedSampleLocations(target, level));
break;
case GL_TEXTURE_COMPRESSED:
*params = ConvertFromGLboolean<ParamType>(info->compressed);
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
{
ASSERT(texture != nullptr);
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = ConvertFromGLenum<ParamType>(texture->getMagFilter());
break;
case GL_TEXTURE_MIN_FILTER:
*params = ConvertFromGLenum<ParamType>(texture->getMinFilter());
break;
case GL_TEXTURE_WRAP_S:
*params = ConvertFromGLenum<ParamType>(texture->getWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = ConvertFromGLenum<ParamType>(texture->getWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = ConvertFromGLenum<ParamType>(texture->getWrapR());
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
*params = ConvertFromGLboolean<ParamType>(texture->getImmutableFormat());
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
*params = ConvertFromGLuint<ParamType>(texture->getImmutableLevels());
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = ConvertFromGLenum<ParamType>(texture->getUsage());
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = ConvertFromGLfloat<ParamType>(texture->getMaxAnisotropy());
break;
case GL_TEXTURE_SWIZZLE_R:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleRed());
break;
case GL_TEXTURE_SWIZZLE_G:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleGreen());
break;
case GL_TEXTURE_SWIZZLE_B:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleBlue());
break;
case GL_TEXTURE_SWIZZLE_A:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleAlpha());
break;
case GL_TEXTURE_BASE_LEVEL:
*params = ConvertFromGLuint<ParamType>(texture->getBaseLevel());
break;
case GL_TEXTURE_MAX_LEVEL:
*params = ConvertFromGLuint<ParamType>(texture->getMaxLevel());
break;
case GL_TEXTURE_MIN_LOD:
*params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().minLod);
break;
case GL_TEXTURE_MAX_LOD:
*params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().maxLod);
break;
case GL_TEXTURE_COMPARE_MODE:
*params = ConvertFromGLenum<ParamType>(texture->getCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = ConvertFromGLenum<ParamType>(texture->getCompareFunc());
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
*params = ConvertFromGLenum<ParamType>(texture->getSRGBDecode());
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void SetTexParameterBase(Texture *texture, GLenum pname, const ParamType *params)
{
ASSERT(texture != nullptr);
switch (pname)
{
case GL_TEXTURE_WRAP_S:
texture->setWrapS(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_T:
texture->setWrapT(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_R:
texture->setWrapR(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MIN_FILTER:
texture->setMinFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAG_FILTER:
texture->setMagFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_USAGE_ANGLE:
texture->setUsage(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
texture->setMaxAnisotropy(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_COMPARE_MODE:
texture->setCompareMode(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_COMPARE_FUNC:
texture->setCompareFunc(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_R:
texture->setSwizzleRed(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_G:
texture->setSwizzleGreen(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_B:
texture->setSwizzleBlue(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_A:
texture->setSwizzleAlpha(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_BASE_LEVEL:
texture->setBaseLevel(ConvertToGLuint(params[0]));
break;
case GL_TEXTURE_MAX_LEVEL:
texture->setMaxLevel(ConvertToGLuint(params[0]));
break;
case GL_TEXTURE_MIN_LOD:
texture->setMinLod(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_MAX_LOD:
texture->setMaxLod(ConvertToGLfloat(params[0]));
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
texture->setDepthStencilTextureMode(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
texture->setSRGBDecode(ConvertToGLenum(params[0]));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
{
switch (pname)
{
case GL_TEXTURE_MIN_FILTER:
*params = ConvertFromGLenum<ParamType>(sampler->getMinFilter());
break;
case GL_TEXTURE_MAG_FILTER:
*params = ConvertFromGLenum<ParamType>(sampler->getMagFilter());
break;
case GL_TEXTURE_WRAP_S:
*params = ConvertFromGLenum<ParamType>(sampler->getWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = ConvertFromGLenum<ParamType>(sampler->getWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = ConvertFromGLenum<ParamType>(sampler->getWrapR());
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = ConvertFromGLfloat<ParamType>(sampler->getMaxAnisotropy());
break;
case GL_TEXTURE_MIN_LOD:
*params = ConvertFromGLfloat<ParamType>(sampler->getMinLod());
break;
case GL_TEXTURE_MAX_LOD:
*params = ConvertFromGLfloat<ParamType>(sampler->getMaxLod());
break;
case GL_TEXTURE_COMPARE_MODE:
*params = ConvertFromGLenum<ParamType>(sampler->getCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = ConvertFromGLenum<ParamType>(sampler->getCompareFunc());
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
*params = ConvertFromGLenum<ParamType>(sampler->getSRGBDecode());
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
{
switch (pname)
{
case GL_TEXTURE_WRAP_S:
sampler->setWrapS(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_T:
sampler->setWrapT(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_R:
sampler->setWrapR(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MIN_FILTER:
sampler->setMinFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAG_FILTER:
sampler->setMagFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
sampler->setMaxAnisotropy(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_COMPARE_MODE:
sampler->setCompareMode(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_COMPARE_FUNC:
sampler->setCompareFunc(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MIN_LOD:
sampler->setMinLod(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_MAX_LOD:
sampler->setMaxLod(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
sampler->setSRGBDecode(ConvertToGLenum(params[0]));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType, typename CurrentDataType>
ParamType ConvertCurrentValue(CurrentDataType currentValue)
{
return static_cast<ParamType>(currentValue);
}
template <>
GLint ConvertCurrentValue(GLfloat currentValue)
{
return iround<GLint>(currentValue);
}
template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
void QueryVertexAttribBase(const VertexAttribute &attrib,
const CurrentDataType (¤tValueData)[CurrentValueCount],
GLenum pname,
ParamType *params)
{
switch (pname)
{
case GL_CURRENT_VERTEX_ATTRIB:
for (size_t i = 0; i < CurrentValueCount; ++i)
{
params[i] = ConvertCurrentValue<ParamType>(currentValueData[i]);
}
break;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = ConvertFromGLboolean<ParamType>(attrib.enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = ConvertFromGLuint<ParamType>(attrib.size);
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = ConvertFromGLuint<ParamType>(attrib.stride);
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = ConvertFromGLenum<ParamType>(attrib.type);
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = ConvertFromGLboolean<ParamType>(attrib.normalized);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = ConvertFromGLuint<ParamType>(attrib.buffer.id());
break;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
*params = ConvertFromGLuint<ParamType>(attrib.divisor);
break;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
*params = ConvertFromGLboolean<ParamType>(attrib.pureInteger);
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
{
ASSERT(buffer != nullptr);
switch (pname)
{
case GL_BUFFER_USAGE:
*params = ConvertFromGLenum<ParamType>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = ConvertFromGLint64<ParamType>(buffer->getSize());
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = ConvertFromGLuint<ParamType>(buffer->getAccessFlags());
break;
case GL_BUFFER_ACCESS_OES:
*params = ConvertFromGLenum<ParamType>(buffer->getAccess());
break;
case GL_BUFFER_MAPPED:
*params = ConvertFromGLboolean<ParamType>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = ConvertFromGLint64<ParamType>(buffer->getMapOffset());
break;
case GL_BUFFER_MAP_LENGTH:
*params = ConvertFromGLint64<ParamType>(buffer->getMapLength());
break;
default:
UNREACHABLE();
break;
}
}
} // anonymous namespace
void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
GLenum attachment,
GLenum pname,
GLint *params)
{
ASSERT(framebuffer);
const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
if (attachmentObject == nullptr)
{
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
// is NONE, then querying any other pname will generate INVALID_ENUM.
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
// INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = GL_NONE;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = 0;
break;
default:
UNREACHABLE();
break;
}
return;
}
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObject->type();
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = attachmentObject->id();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
*params = attachmentObject->mipLevel();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
*params = attachmentObject->cubeMapFace();
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = attachmentObject->getRedSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = attachmentObject->getGreenSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = attachmentObject->getBlueSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = attachmentObject->getAlphaSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = attachmentObject->getDepthSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = attachmentObject->getStencilSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
*params = attachmentObject->getComponentType();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = attachmentObject->getColorEncoding();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
*params = attachmentObject->layer();
break;
default:
UNREACHABLE();
break;
}
}
void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
{
QueryBufferParameterBase(buffer, pname, params);
}
void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
{
QueryBufferParameterBase(buffer, pname, params);
}
void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
{
switch (pname)
{
case GL_BUFFER_MAP_POINTER:
*params = buffer->getMapPointer();
break;
default:
UNREACHABLE();
break;
}
}
void QueryProgramiv(const Program *program, GLenum pname, GLint *params)
{
ASSERT(program != nullptr);
switch (pname)
{
case GL_DELETE_STATUS:
*params = program->isFlaggedForDeletion();
return;
case GL_LINK_STATUS:
*params = program->isLinked();
return;
case GL_VALIDATE_STATUS:
*params = program->isValidated();
return;
case GL_INFO_LOG_LENGTH:
*params = program->getInfoLogLength();
return;
case GL_ATTACHED_SHADERS:
*params = program->getAttachedShadersCount();
return;
case GL_ACTIVE_ATTRIBUTES:
*params = program->getActiveAttributeCount();
return;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = program->getActiveAttributeMaxLength();
return;
case GL_ACTIVE_UNIFORMS:
*params = program->getActiveUniformCount();
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = program->getActiveUniformMaxLength();
return;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = program->getBinaryLength();
return;
case GL_ACTIVE_UNIFORM_BLOCKS:
*params = program->getActiveUniformBlockCount();
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
*params = program->getActiveUniformBlockMaxLength();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = program->getTransformFeedbackBufferMode();
break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = program->getTransformFeedbackVaryingCount();
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = program->getTransformFeedbackVaryingMaxLength();
break;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
*params = program->getBinaryRetrievableHint();
break;
default:
UNREACHABLE();
break;
}
}
void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params)
{
ASSERT(renderbuffer != nullptr);
switch (pname)
{
case GL_RENDERBUFFER_WIDTH:
*params = renderbuffer->getWidth();
break;
case GL_RENDERBUFFER_HEIGHT:
*params = renderbuffer->getHeight();
break;
case GL_RENDERBUFFER_INTERNAL_FORMAT:
*params = renderbuffer->getFormat().info->internalFormat;
break;
case GL_RENDERBUFFER_RED_SIZE:
*params = renderbuffer->getRedSize();
break;
case GL_RENDERBUFFER_GREEN_SIZE:
*params = renderbuffer->getGreenSize();
break;
case GL_RENDERBUFFER_BLUE_SIZE:
*params = renderbuffer->getBlueSize();
break;
case GL_RENDERBUFFER_ALPHA_SIZE:
*params = renderbuffer->getAlphaSize();
break;
case GL_RENDERBUFFER_DEPTH_SIZE:
*params = renderbuffer->getDepthSize();
break;
case GL_RENDERBUFFER_STENCIL_SIZE:
*params = renderbuffer->getStencilSize();
break;
case GL_RENDERBUFFER_SAMPLES_ANGLE:
*params = renderbuffer->getSamples();
break;
default:
UNREACHABLE();
break;
}
}
void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params)
{
ASSERT(shader != nullptr);
switch (pname)
{
case GL_SHADER_TYPE:
*params = shader->getType();
return;
case GL_DELETE_STATUS:
*params = shader->isFlaggedForDeletion();
return;
case GL_COMPILE_STATUS:
*params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shader->getInfoLogLength();
return;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->getSourceLength();
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shader->getTranslatedSourceWithDebugInfoLength();
return;
default:
UNREACHABLE();
break;
}
}
void QueryTexLevelParameterfv(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
GLfloat *params)
{
QueryTexLevelParameterBase(texture, target, level, pname, params);
}
void QueryTexLevelParameteriv(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
GLint *params)
{
QueryTexLevelParameterBase(texture, target, level, pname, params);
}
void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
{
QueryTexParameterBase(texture, pname, params);
}
void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
{
QueryTexParameterBase(texture, pname, params);
}
void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
{
QuerySamplerParameterBase(sampler, pname, params);
}
void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
{
QuerySamplerParameterBase(sampler, pname, params);
}
void QueryVertexAttribfv(const VertexAttribute &attrib,
const VertexAttribCurrentValueData ¤tValueData,
GLenum pname,
GLfloat *params)
{
QueryVertexAttribBase(attrib, currentValueData.FloatValues, pname, params);
}
void QueryVertexAttribiv(const VertexAttribute &attrib,
const VertexAttribCurrentValueData ¤tValueData,
GLenum pname,
GLint *params)
{
QueryVertexAttribBase(attrib, currentValueData.FloatValues, pname, params);
}
void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer)
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_POINTER:
*pointer = const_cast<GLvoid *>(attrib.pointer);
break;
default:
UNREACHABLE();
break;
}
}
void QueryVertexAttribIiv(const VertexAttribute &attrib,
const VertexAttribCurrentValueData ¤tValueData,
GLenum pname,
GLint *params)
{
QueryVertexAttribBase(attrib, currentValueData.IntValues, pname, params);
}
void QueryVertexAttribIuiv(const VertexAttribute &attrib,
const VertexAttribCurrentValueData ¤tValueData,
GLenum pname,
GLuint *params)
{
QueryVertexAttribBase(attrib, currentValueData.UnsignedIntValues, pname, params);
}
void QueryActiveUniformBlockiv(const Program *program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
const UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
switch (pname)
{
case GL_UNIFORM_BLOCK_BINDING:
*params = ConvertToGLint(program->getUniformBlockBinding(uniformBlockIndex));
break;
case GL_UNIFORM_BLOCK_DATA_SIZE:
*params = ConvertToGLint(uniformBlock.dataSize);
break;
case GL_UNIFORM_BLOCK_NAME_LENGTH:
*params = ConvertToGLint(uniformBlock.nameWithArrayIndex().size() + 1);
break;
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
*params = ConvertToGLint(uniformBlock.memberUniformIndexes.size());
break;
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
for (size_t blockMemberIndex = 0;
blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
{
params[blockMemberIndex] =
ConvertToGLint(uniformBlock.memberUniformIndexes[blockMemberIndex]);
}
break;
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
*params = ConvertToGLint(uniformBlock.vertexStaticUse);
break;
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
*params = ConvertToGLint(uniformBlock.fragmentStaticUse);
break;
default:
UNREACHABLE();
break;
}
}
void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
{
switch (pname)
{
case GL_NUM_SAMPLE_COUNTS:
if (bufSize != 0)
{
*params = static_cast<GLint>(format.sampleCounts.size());
}
break;
case GL_SAMPLES:
{
size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
auto sampleReverseIt = format.sampleCounts.rbegin();
for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
{
params[sampleIndex] = *sampleReverseIt++;
}
}
break;
default:
UNREACHABLE();
break;
}
}
void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param)
{
SetTexParameterBase(texture, pname, ¶m);
}
void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params)
{
SetTexParameterBase(texture, pname, params);
}
void SetTexParameteri(Texture *texture, GLenum pname, GLint param)
{
SetTexParameterBase(texture, pname, ¶m);
}
void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params)
{
SetTexParameterBase(texture, pname, params);
}
void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
{
SetSamplerParameterBase(sampler, pname, ¶m);
}
void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
{
SetSamplerParameterBase(sampler, pname, params);
}
void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
{
SetSamplerParameterBase(sampler, pname, ¶m);
}
void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
{
SetSamplerParameterBase(sampler, pname, params);
}
} // namespace gl
namespace egl
{
void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
{
ASSERT(config != nullptr);
switch (attribute)
{
case EGL_BUFFER_SIZE:
*value = config->bufferSize;
break;
case EGL_ALPHA_SIZE:
*value = config->alphaSize;
break;
case EGL_BLUE_SIZE:
*value = config->blueSize;
break;
case EGL_GREEN_SIZE:
*value = config->greenSize;
break;
case EGL_RED_SIZE:
*value = config->redSize;
break;
case EGL_DEPTH_SIZE:
*value = config->depthSize;
break;
case EGL_STENCIL_SIZE:
*value = config->stencilSize;
break;
case EGL_CONFIG_CAVEAT:
*value = config->configCaveat;
break;
case EGL_CONFIG_ID:
*value = config->configID;
break;
case EGL_LEVEL:
*value = config->level;
break;
case EGL_NATIVE_RENDERABLE:
*value = config->nativeRenderable;
break;
case EGL_NATIVE_VISUAL_ID:
*value = config->nativeVisualID;
break;
case EGL_NATIVE_VISUAL_TYPE:
*value = config->nativeVisualType;
break;
case EGL_SAMPLES:
*value = config->samples;
break;
case EGL_SAMPLE_BUFFERS:
*value = config->sampleBuffers;
break;
case EGL_SURFACE_TYPE:
*value = config->surfaceType;
break;
case EGL_TRANSPARENT_TYPE:
*value = config->transparentType;
break;
case EGL_TRANSPARENT_BLUE_VALUE:
*value = config->transparentBlueValue;
break;
case EGL_TRANSPARENT_GREEN_VALUE:
*value = config->transparentGreenValue;
break;
case EGL_TRANSPARENT_RED_VALUE:
*value = config->transparentRedValue;
break;
case EGL_BIND_TO_TEXTURE_RGB:
*value = config->bindToTextureRGB;
break;
case EGL_BIND_TO_TEXTURE_RGBA:
*value = config->bindToTextureRGBA;
break;
case EGL_MIN_SWAP_INTERVAL:
*value = config->minSwapInterval;
break;
case EGL_MAX_SWAP_INTERVAL:
*value = config->maxSwapInterval;
break;
case EGL_LUMINANCE_SIZE:
*value = config->luminanceSize;
break;
case EGL_ALPHA_MASK_SIZE:
*value = config->alphaMaskSize;
break;
case EGL_COLOR_BUFFER_TYPE:
*value = config->colorBufferType;
break;
case EGL_RENDERABLE_TYPE:
*value = config->renderableType;
break;
case EGL_MATCH_NATIVE_PIXMAP:
*value = false;
UNIMPLEMENTED();
break;
case EGL_CONFORMANT:
*value = config->conformant;
break;
case EGL_MAX_PBUFFER_WIDTH:
*value = config->maxPBufferWidth;
break;
case EGL_MAX_PBUFFER_HEIGHT:
*value = config->maxPBufferHeight;
break;
case EGL_MAX_PBUFFER_PIXELS:
*value = config->maxPBufferPixels;
break;
case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
*value = config->optimalOrientation;
break;
case EGL_COLOR_COMPONENT_TYPE_EXT:
*value = config->colorComponentType;
break;
default:
UNREACHABLE();
break;
}
}
} // namespace egl