Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
#define LIBANGLE_RENDERER_TEXTUREIMPL_H_
#include <stdint.h>
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Texture.h"
#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace egl
{
class Surface;
class Image;
}
namespace gl
{
struct Box;
struct Extents;
struct Offset;
struct Rectangle;
class Framebuffer;
struct PixelUnpackState;
struct TextureState;
}
namespace rx
{
class TextureImpl : public FramebufferAttachmentObjectImpl
{
public:
TextureImpl(const gl::TextureState &state);
virtual ~TextureImpl();
virtual gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0;
virtual gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0;
virtual gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0;
virtual gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0;
virtual gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
const gl::Framebuffer *source) = 0;
virtual gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) = 0;
virtual gl::Error copyTexture(GLenum internalFormat,
GLenum type,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source);
virtual gl::Error copySubTexture(const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source);
virtual gl::Error copyCompressedTexture(const gl::Texture *source);
virtual gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0;
virtual gl::Error setStorageMultisample(GLenum target,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
GLboolean fixedSampleLocations) = 0;
virtual gl::Error setEGLImageTarget(GLenum target, egl::Image *image) = 0;
virtual gl::Error setImageExternal(GLenum target,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc) = 0;
virtual gl::Error generateMipmap() = 0;
virtual void setBaseLevel(GLuint baseLevel) = 0;
virtual void bindTexImage(egl::Surface *surface) = 0;
virtual void releaseTexImage() = 0;
virtual void syncState(const gl::Texture::DirtyBits &dirtyBits) = 0;
protected:
const gl::TextureState &mState;
};
}
#endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_