Hash :
acd1898e
Author :
Date :
2017-01-04T10:46:42
Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
#define LIBANGLE_RENDERER_COMPILERD3D_H_
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class CompilerD3D : public CompilerImpl
{
public:
CompilerD3D(ShShaderOutput translatorOutputType);
~CompilerD3D() override {}
gl::Error release() override { return gl::NoError(); }
ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; }
private:
ShShaderOutput mTranslatorOutputType;
};
}
#endif // LIBANGLE_RENDERER_COMPILERD3D_H_