Hash :
b0a53105
Author :
Date :
2016-04-01T11:43:54
Add a NativeWindowD3D abstract class to handle native window interactions. The previous NativeWindow class included D3D11 headers while being included in all D3D backds and had platform-dependent includes and members. This turns it into an abstract class that only implements the minimal functionality for each renderer. BUG=angleproject:1345 Change-Id: I8f20339dd6bba719e574a1dcb3ec859897c9228f Reviewed-on: https://chromium-review.googlesource.com/336780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
// EGLNativeWindowType for the D3D renderers.
#ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
#define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
#include "common/debug.h"
#include "common/platform.h"
#include <EGL/eglplatform.h>
#include "libANGLE/Config.h"
namespace rx
{
class NativeWindowD3D : angle::NonCopyable
{
public:
NativeWindowD3D(EGLNativeWindowType window);
virtual ~NativeWindowD3D();
virtual bool initialize() = 0;
virtual bool getClientRect(LPRECT rect) const = 0;
virtual bool isIconic() const = 0;
inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
private:
EGLNativeWindowType mWindow;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_