Hash :
c2e75afa
Author :
Date :
2015-01-05T14:26:24
Rename RenderTarget to RenderTargetD3D and move it into the d3d folder. BUG=angle:681 Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53 Reviewed-on: https://chromium-review.googlesource.com/238471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetD3D.cpp: Implements serial handling for rx::RenderTargetD3D
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
unsigned int RenderTargetD3D::mCurrentSerial = 1;
RenderTargetD3D::RenderTargetD3D()
: mSerial(issueSerials(1))
{
}
RenderTargetD3D::~RenderTargetD3D()
{
}
unsigned int RenderTargetD3D::getSerial() const
{
return mSerial;
}
unsigned int RenderTargetD3D::issueSerials(unsigned int count)
{
unsigned int firstSerial = mCurrentSerial;
mCurrentSerial += count;
return firstSerial;
}
}