Hash :
0af0b81d
Author :
Date :
2015-09-23T13:56:25
Add a SamplerImpl object and implement it for the GL backend. Passes all tests in dEQP-GLES3.functional.samplers BUG=angleproject:1162 Change-Id: I7713031a677aac2b41889a6b4297ab512e184863 Reviewed-on: https://chromium-review.googlesource.com/301582 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
#ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
#define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
#include "libANGLE/renderer/SamplerImpl.h"
namespace rx
{
class SamplerD3D : public SamplerImpl
{
public:
SamplerD3D() {}
~SamplerD3D() override {}
};
}
#endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_