Hash :
2018c0ba
Author :
Date :
2015-12-08T11:48:51
Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
// implementation-specific swapchain.
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
namespace rx
{
SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat)
: mOffscreenRenderTargetFormat(backBufferFormat),
mDepthBufferFormat(depthBufferFormat),
mShareHandle(shareHandle),
mD3DTexture(d3dTexture)
{
if (mD3DTexture)
{
mD3DTexture->AddRef();
}
}
SwapChainD3D::~SwapChainD3D()
{
SafeRelease(mD3DTexture);
}
} // namespace rx