Hash :
d9671226
Author :
Date :
2016-11-29T16:30:31
Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextNULL.cpp:
// Implements the class methods for ContextNULL.
//
#include "libANGLE/renderer/null/ContextNULL.h"
#include "common/debug.h"
#include "libANGLE/renderer/null/BufferNULL.h"
#include "libANGLE/renderer/null/CompilerNULL.h"
#include "libANGLE/renderer/null/DisplayNULL.h"
#include "libANGLE/renderer/null/FenceNVNULL.h"
#include "libANGLE/renderer/null/FenceSyncNULL.h"
#include "libANGLE/renderer/null/FramebufferNULL.h"
#include "libANGLE/renderer/null/ImageNULL.h"
#include "libANGLE/renderer/null/PathNULL.h"
#include "libANGLE/renderer/null/ProgramNULL.h"
#include "libANGLE/renderer/null/QueryNULL.h"
#include "libANGLE/renderer/null/RenderbufferNULL.h"
#include "libANGLE/renderer/null/SamplerNULL.h"
#include "libANGLE/renderer/null/ShaderNULL.h"
#include "libANGLE/renderer/null/TextureNULL.h"
#include "libANGLE/renderer/null/TransformFeedbackNULL.h"
#include "libANGLE/renderer/null/VertexArrayNULL.h"
namespace rx
{
ContextNULL::ContextNULL(const gl::ContextState &state) : ContextImpl(state)
{
const gl::Version maxClientVersion(3, 1);
mCaps = GenerateMinimumCaps(maxClientVersion);
mExtensions = gl::Extensions();
mTextureCaps = GenerateMinimumTextureCapsMap(maxClientVersion, mExtensions);
}
ContextNULL::~ContextNULL()
{
}
gl::Error ContextNULL::initialize()
{
return gl::NoError();
}
gl::Error ContextNULL::flush()
{
return gl::NoError();
}
gl::Error ContextNULL::finish()
{
return gl::NoError();
}
gl::Error ContextNULL::drawArrays(GLenum mode, GLint first, GLsizei count)
{
return gl::NoError();
}
gl::Error ContextNULL::drawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount)
{
return gl::NoError();
}
gl::Error ContextNULL::drawElements(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange)
{
return gl::NoError();
}
gl::Error ContextNULL::drawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei instances,
const gl::IndexRange &indexRange)
{
return gl::NoError();
}
gl::Error ContextNULL::drawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange)
{
return gl::NoError();
}
gl::Error ContextNULL::drawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
return gl::NoError();
}
gl::Error ContextNULL::drawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
return gl::NoError();
}
void ContextNULL::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask)
{
}
void ContextNULL::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask)
{
}
void ContextNULL::coverFillPath(const gl::Path *path, GLenum coverMode)
{
}
void ContextNULL::coverStrokePath(const gl::Path *path, GLenum coverMode)
{
}
void ContextNULL::stencilThenCoverFillPath(const gl::Path *path,
GLenum fillMode,
GLuint mask,
GLenum coverMode)
{
}
void ContextNULL::stencilThenCoverStrokePath(const gl::Path *path,
GLint reference,
GLuint mask,
GLenum coverMode)
{
}
void ContextNULL::coverFillPathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues)
{
}
void ContextNULL::coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues)
{
}
void ContextNULL::stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues)
{
}
void ContextNULL::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues)
{
}
void ContextNULL::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues)
{
}
void ContextNULL::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues)
{
}
GLenum ContextNULL::getResetStatus()
{
return GL_NO_ERROR;
}
std::string ContextNULL::getVendorString() const
{
return "NULL";
}
std::string ContextNULL::getRendererDescription() const
{
return "NULL";
}
void ContextNULL::insertEventMarker(GLsizei length, const char *marker)
{
}
void ContextNULL::pushGroupMarker(GLsizei length, const char *marker)
{
}
void ContextNULL::popGroupMarker()
{
}
void ContextNULL::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
{
}
GLint ContextNULL::getGPUDisjoint()
{
return 0;
}
GLint64 ContextNULL::getTimestamp()
{
return 0;
}
void ContextNULL::onMakeCurrent(const gl::ContextState &data)
{
}
const gl::Caps &ContextNULL::getNativeCaps() const
{
return mCaps;
}
const gl::TextureCapsMap &ContextNULL::getNativeTextureCaps() const
{
return mTextureCaps;
}
const gl::Extensions &ContextNULL::getNativeExtensions() const
{
return mExtensions;
}
const gl::Limitations &ContextNULL::getNativeLimitations() const
{
return mLimitations;
}
CompilerImpl *ContextNULL::createCompiler()
{
return new CompilerNULL();
}
ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data)
{
return new ShaderNULL(data);
}
ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data)
{
return new ProgramNULL(data);
}
FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data)
{
return new FramebufferNULL(data);
}
TextureImpl *ContextNULL::createTexture(const gl::TextureState &state)
{
return new TextureNULL(state);
}
RenderbufferImpl *ContextNULL::createRenderbuffer()
{
return new RenderbufferNULL();
}
BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state)
{
return new BufferNULL(state);
}
VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data)
{
return new VertexArrayNULL(data);
}
QueryImpl *ContextNULL::createQuery(GLenum type)
{
return new QueryNULL(type);
}
FenceNVImpl *ContextNULL::createFenceNV()
{
return new FenceNVNULL();
}
FenceSyncImpl *ContextNULL::createFenceSync()
{
return new FenceSyncNULL();
}
TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state)
{
return new TransformFeedbackNULL(state);
}
SamplerImpl *ContextNULL::createSampler()
{
return new SamplerNULL();
}
std::vector<PathImpl *> ContextNULL::createPaths(GLsizei range)
{
std::vector<PathImpl *> result(range);
for (GLsizei idx = 0; idx < range; idx++)
{
result[idx] = new PathNULL();
}
return result;
}
} // namespace rx