Hash :
3311d474
Author :
Date :
2017-01-02T17:55:02
Display: Add a shared state object. This will allow us to manage the SurfaceSet in the GL layer. BUG=angleproject:1684 Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e Reviewed-on: https://chromium-review.googlesource.com/424228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayNULL.cpp:
// Implements the class methods for DisplayNULL.
//
#include "libANGLE/renderer/null/DisplayNULL.h"
#include "common/debug.h"
#include "libANGLE/renderer/null/ContextNULL.h"
#include "libANGLE/renderer/null/DeviceNULL.h"
#include "libANGLE/renderer/null/ImageNULL.h"
#include "libANGLE/renderer/null/SurfaceNULL.h"
namespace rx
{
DisplayNULL::DisplayNULL(const egl::DisplayState &state) : DisplayImpl(state), mDevice(nullptr)
{
}
DisplayNULL::~DisplayNULL()
{
}
egl::Error DisplayNULL::initialize(egl::Display *display)
{
mDevice = new DeviceNULL();
return egl::NoError();
}
void DisplayNULL::terminate()
{
SafeDelete(mDevice);
}
egl::Error DisplayNULL::makeCurrent(egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context)
{
return egl::NoError();
}
egl::ConfigSet DisplayNULL::generateConfigs()
{
egl::Config config;
config.renderTargetFormat = GL_RGBA8;
config.depthStencilFormat = GL_DEPTH24_STENCIL8;
config.bufferSize = 32;
config.redSize = 8;
config.greenSize = 8;
config.blueSize = 8;
config.alphaSize = 8;
config.alphaMaskSize = 0;
config.bindToTextureRGB = EGL_TRUE;
config.bindToTextureRGBA = EGL_TRUE;
config.colorBufferType = EGL_RGB_BUFFER;
config.configCaveat = EGL_NONE;
config.conformant = EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
config.depthSize = 24;
config.level = 0;
config.matchNativePixmap = EGL_NONE;
config.maxPBufferWidth = 0;
config.maxPBufferHeight = 0;
config.maxPBufferPixels = 0;
config.maxSwapInterval = 1;
config.minSwapInterval = 1;
config.nativeRenderable = EGL_TRUE;
config.nativeVisualID = 0;
config.nativeVisualType = EGL_NONE;
config.renderableType = EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
config.sampleBuffers = 0;
config.samples = 0;
config.stencilSize = 8;
config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
config.optimalOrientation = 0;
config.transparentType = EGL_NONE;
config.transparentRedValue = 0;
config.transparentGreenValue = 0;
config.transparentBlueValue = 0;
egl::ConfigSet configSet;
configSet.add(config);
return configSet;
}
bool DisplayNULL::testDeviceLost()
{
return false;
}
egl::Error DisplayNULL::restoreLostDevice()
{
return egl::NoError();
}
bool DisplayNULL::isValidNativeWindow(EGLNativeWindowType window) const
{
return true;
}
std::string DisplayNULL::getVendorString() const
{
return "NULL";
}
egl::Error DisplayNULL::getDevice(DeviceImpl **device)
{
*device = mDevice;
return egl::NoError();
}
egl::Error DisplayNULL::waitClient() const
{
return egl::NoError();
}
egl::Error DisplayNULL::waitNative(EGLint engine,
egl::Surface *drawSurface,
egl::Surface *readSurface) const
{
return egl::NoError();
}
gl::Version DisplayNULL::getMaxSupportedESVersion() const
{
return gl::Version(3, 2);
}
SurfaceImpl *DisplayNULL::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
SurfaceImpl *DisplayNULL::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
SurfaceImpl *DisplayNULL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
SurfaceImpl *DisplayNULL::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
return new SurfaceNULL(state);
}
ImageImpl *DisplayNULL::createImage(EGLenum target,
egl::ImageSibling *buffer,
const egl::AttributeMap &attribs)
{
return new ImageNULL();
}
ContextImpl *DisplayNULL::createContext(const gl::ContextState &state)
{
return new ContextNULL(state);
}
StreamProducerImpl *DisplayNULL::createStreamProducerD3DTextureNV12(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
void DisplayNULL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
outExtensions->createContextRobustness = true;
outExtensions->postSubBuffer = true;
outExtensions->createContext = true;
outExtensions->deviceQuery = true;
outExtensions->image = true;
outExtensions->imageBase = true;
outExtensions->glTexture2DImage = true;
outExtensions->glTextureCubemapImage = true;
outExtensions->glTexture3DImage = true;
outExtensions->glRenderbufferImage = true;
outExtensions->getAllProcAddresses = true;
outExtensions->flexibleSurfaceCompatibility = true;
outExtensions->directComposition = true;
outExtensions->createContextNoError = true;
outExtensions->createContextWebGLCompatibility = true;
outExtensions->createContextBindGeneratesResource = true;
outExtensions->swapBuffersWithDamage = true;
}
void DisplayNULL::generateCaps(egl::Caps *outCaps) const
{
outCaps->textureNPOT = true;
}
} // namespace rx