Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferNULL.cpp:
// Implements the class methods for FramebufferNULL.
//
#include "libANGLE/renderer/null/FramebufferNULL.h"
#include "libANGLE/formatutils.h"
#include "common/debug.h"
namespace rx
{
FramebufferNULL::FramebufferNULL(const gl::FramebufferState &state) : FramebufferImpl(state)
{
}
FramebufferNULL::~FramebufferNULL()
{
}
gl::Error FramebufferNULL::discard(size_t count, const GLenum *attachments)
{
return gl::NoError();
}
gl::Error FramebufferNULL::invalidate(size_t count, const GLenum *attachments)
{
return gl::NoError();
}
gl::Error FramebufferNULL::invalidateSub(size_t count,
const GLenum *attachments,
const gl::Rectangle &area)
{
return gl::NoError();
}
gl::Error FramebufferNULL::clear(ContextImpl *context, GLbitfield mask)
{
return gl::NoError();
}
gl::Error FramebufferNULL::clearBufferfv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
return gl::NoError();
}
gl::Error FramebufferNULL::clearBufferuiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
return gl::NoError();
}
gl::Error FramebufferNULL::clearBufferiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
return gl::NoError();
}
gl::Error FramebufferNULL::clearBufferfi(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
return gl::NoError();
}
GLenum FramebufferNULL::getImplementationColorReadFormat() const
{
const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
if (readAttachment == nullptr)
{
return GL_NONE;
}
const gl::Format &format = readAttachment->getFormat();
ASSERT(format.info != nullptr);
return format.info->getReadPixelsFormat();
}
GLenum FramebufferNULL::getImplementationColorReadType() const
{
const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
if (readAttachment == nullptr)
{
return GL_NONE;
}
const gl::Format &format = readAttachment->getFormat();
ASSERT(format.info != nullptr);
return format.info->getReadPixelsType();
}
gl::Error FramebufferNULL::readPixels(ContextImpl *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
GLvoid *pixels) const
{
return gl::NoError();
}
gl::Error FramebufferNULL::blit(ContextImpl *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter)
{
return gl::NoError();
}
bool FramebufferNULL::checkStatus() const
{
return true;
}
void FramebufferNULL::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
{
}
gl::Error FramebufferNULL::getSamplePosition(size_t index, GLfloat *xy) const
{
return gl::NoError();
}
} // namespace rx