Hash :
8ecf7f9b
Author :
Date :
2017-01-13T17:29:52
Vulkan: Implement shader compilation. This hooks up the Vulkan GLSL, decorated with locations, to glslang, and then pipes the SPIRV back to the Program implementation for later use when making pipelines to run draw calls. The program compilation tests work now, but don't really test anything other than not generating Vulkan validation layer errors during compilation and shader object generation. BUG=angleproject:1576 Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd Reviewed-on: https://chromium-review.googlesource.com/408519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramNULL.h:
// Defines the class interface for ProgramNULL, implementing ProgramImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
#define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
{
class ProgramNULL : public ProgramImpl
{
public:
ProgramNULL(const gl::ProgramState &state);
~ProgramNULL() override;
LinkResult load(const ContextImpl *contextImpl,
gl::InfoLog &infoLog,
gl::BinaryInputStream *stream) override;
gl::Error save(gl::BinaryOutputStream *stream) override;
void setBinaryRetrievableHint(bool retrievable) override;
LinkResult link(ContextImpl *contextImpl,
const gl::VaryingPacking &packing,
gl::InfoLog &infoLog) override;
GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
void setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
void setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value) override;
// TODO: synchronize in syncState when dirty bits exist.
void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
// May only be called after a successful link operation.
// Return false for inactive blocks.
bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
// May only be called after a successful link operation.
// Returns false for inactive members.
bool getUniformBlockMemberInfo(const std::string &memberUniformName,
sh::BlockMemberInfo *memberInfoOut) const override;
// CHROMIUM_path_rendering
// Set parameters to control fragment shader input variable interpolation
void setPathFragmentInputGen(const std::string &inputName,
GLenum genMode,
GLint components,
const GLfloat *coeffs) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_