Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureNULL.cpp:
// Implements the class methods for TextureNULL.
//
#include "libANGLE/renderer/null/TextureNULL.h"
#include "common/debug.h"
namespace rx
{
TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state)
{
}
TextureNULL::~TextureNULL()
{
}
gl::Error TextureNULL::setImage(GLenum target,
size_t level,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels)
{
// TODO(geofflang): Read all incoming pixel data (maybe hash it?) to make sure we don't read out
// of bounds due to validation bugs.
return gl::NoError();
}
gl::Error TextureNULL::setSubImage(GLenum target,
size_t level,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels)
{
return gl::NoError();
}
gl::Error TextureNULL::setCompressedImage(GLenum target,
size_t level,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels)
{
return gl::NoError();
}
gl::Error TextureNULL::setCompressedSubImage(GLenum target,
size_t level,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels)
{
return gl::NoError();
}
gl::Error TextureNULL::copyImage(GLenum target,
size_t level,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
const gl::Framebuffer *source)
{
return gl::NoError();
}
gl::Error TextureNULL::copySubImage(GLenum target,
size_t level,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
return gl::NoError();
}
gl::Error TextureNULL::setStorage(GLenum target,
size_t levels,
GLenum internalFormat,
const gl::Extents &size)
{
return gl::NoError();
}
gl::Error TextureNULL::setEGLImageTarget(GLenum target, egl::Image *image)
{
return gl::NoError();
}
gl::Error TextureNULL::setImageExternal(GLenum target,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc)
{
return gl::NoError();
}
gl::Error TextureNULL::generateMipmap()
{
return gl::NoError();
}
void TextureNULL::setBaseLevel(GLuint baseLevel)
{
}
void TextureNULL::bindTexImage(egl::Surface *surface)
{
}
void TextureNULL::releaseTexImage()
{
}
void TextureNULL::syncState(const gl::Texture::DirtyBits &dirtyBits)
{
}
gl::Error TextureNULL::setStorageMultisample(GLenum target,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
GLboolean fixedSampleLocations)
{
return gl::NoError();
}
} // namespace rx