Hash :
8ecf7f9b
Author :
Date :
2017-01-13T17:29:52
Vulkan: Implement shader compilation. This hooks up the Vulkan GLSL, decorated with locations, to glslang, and then pipes the SPIRV back to the Program implementation for later use when making pipelines to run draw calls. The program compilation tests work now, but don't really test anything other than not generating Vulkan validation layer errors during compilation and shader object generation. BUG=angleproject:1576 Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd Reviewed-on: https://chromium-review.googlesource.com/408519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramVk.cpp:
// Implements the class methods for ProgramVk.
//
#include "libANGLE/renderer/vulkan/ProgramVk.h"
#include "common/debug.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
namespace rx
{
ProgramVk::ProgramVk(const gl::ProgramState &state) : ProgramImpl(state)
{
}
ProgramVk::~ProgramVk()
{
}
LinkResult ProgramVk::load(const ContextImpl *contextImpl,
gl::InfoLog &infoLog,
gl::BinaryInputStream *stream)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error ProgramVk::save(gl::BinaryOutputStream *stream)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
void ProgramVk::setBinaryRetrievableHint(bool retrievable)
{
UNIMPLEMENTED();
}
LinkResult ProgramVk::link(ContextImpl *contextImpl,
const gl::VaryingPacking &packing,
gl::InfoLog &infoLog)
{
ContextVk *context = GetAs<ContextVk>(contextImpl);
RendererVk *renderer = context->getRenderer();
GlslangWrapper *glslangWrapper = renderer->getGlslangWrapper();
const std::string &vertexSource = mState.getAttachedVertexShader()->getTranslatedSource();
const std::string &fragmentSource = mState.getAttachedFragmentShader()->getTranslatedSource();
std::vector<uint32_t> vertexCode;
std::vector<uint32_t> fragmentCode;
bool linkSuccess = false;
ANGLE_TRY_RESULT(
glslangWrapper->linkProgram(vertexSource, fragmentSource, &vertexCode, &fragmentCode),
linkSuccess);
if (!linkSuccess)
{
return false;
}
vk::ShaderModule vertexModule(renderer->getDevice());
vk::ShaderModule fragmentModule(renderer->getDevice());
{
VkShaderModuleCreateInfo vertexShaderInfo;
vertexShaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vertexShaderInfo.pNext = nullptr;
vertexShaderInfo.flags = 0;
vertexShaderInfo.codeSize = vertexCode.size() * sizeof(uint32_t);
vertexShaderInfo.pCode = vertexCode.data();
ANGLE_TRY(vertexModule.init(vertexShaderInfo));
}
{
VkShaderModuleCreateInfo fragmentShaderInfo;
fragmentShaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
fragmentShaderInfo.pNext = nullptr;
fragmentShaderInfo.flags = 0;
fragmentShaderInfo.codeSize = fragmentCode.size() * sizeof(uint32_t);
fragmentShaderInfo.pCode = fragmentCode.data();
ANGLE_TRY(fragmentModule.init(fragmentShaderInfo));
}
mLinkedVertexModule = std::move(vertexModule);
mLinkedFragmentModule = std::move(fragmentModule);
return true;
}
GLboolean ProgramVk::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
{
UNIMPLEMENTED();
return GLboolean();
}
void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramVk::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
UNIMPLEMENTED();
}
bool ProgramVk::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
{
UNIMPLEMENTED();
return bool();
}
bool ProgramVk::getUniformBlockMemberInfo(const std::string &memberUniformName,
sh::BlockMemberInfo *memberInfoOut) const
{
UNIMPLEMENTED();
return bool();
}
void ProgramVk::setPathFragmentInputGen(const std::string &inputName,
GLenum genMode,
GLint components,
const GLfloat *coeffs)
{
UNIMPLEMENTED();
}
const vk::ShaderModule &ProgramVk::getLinkedVertexModule() const
{
ASSERT(mLinkedVertexModule.getHandle() != VK_NULL_HANDLE);
return mLinkedVertexModule;
}
const vk::ShaderModule &ProgramVk::getLinkedFragmentModule() const
{
ASSERT(mLinkedFragmentModule.getHandle() != VK_NULL_HANDLE);
return mLinkedFragmentModule;
}
} // namespace rx