Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
#include "libANGLE/validationES31.h"
#include "libANGLE/Context.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/VertexArray.h"
#include "common/utilities.h"
using namespace angle;
namespace gl
{
bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
{
if (context->getClientVersion() < ES_3_1)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
return false;
}
if (!ValidateIndexedStateQuery(context, target, index, nullptr))
{
return false;
}
return true;
}
bool ValidateGetBooleani_vRobustANGLE(Context *context,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data)
{
if (context->getClientVersion() < ES_3_1)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
return false;
}
if (!ValidateRobustEntryPoint(context, bufSize))
{
return false;
}
if (!ValidateIndexedStateQuery(context, target, index, length))
{
return false;
}
if (!ValidateRobustBufferSize(context, bufSize, *length))
{
return false;
}
return true;
}
bool ValidateDrawIndirectBase(Context *context, GLenum mode, const GLvoid *indirect)
{
if (context->getClientVersion() < ES_3_1)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
return false;
}
// Here the third parameter 1 is only to pass the count validation.
if (!ValidateDrawBase(context, mode, 1))
{
return false;
}
const State &state = context->getGLState();
// An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
// DRAW_INDIRECT_BUFFER or to any enabled vertex array.
if (!state.getVertexArrayId())
{
context->handleError(Error(GL_INVALID_OPERATION, "zero is bound to VERTEX_ARRAY_BINDING"));
return false;
}
gl::Buffer *drawIndirectBuffer = state.getDrawIndirectBuffer();
if (!drawIndirectBuffer)
{
context->handleError(Error(GL_INVALID_OPERATION, "zero is bound to DRAW_INDIRECT_BUFFER"));
return false;
}
// An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic
// machine units, of uint.
GLint64 offset = reinterpret_cast<GLint64>(indirect);
if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0)
{
context->handleError(
Error(GL_INVALID_VALUE,
"indirect is not a multiple of the size, in basic machine units, of uint"));
return false;
}
return true;
}
bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const GLvoid *indirect)
{
const State &state = context->getGLState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isActive() &&
!curTransformFeedback->isPaused())
{
// An INVALID_OPERATION error is generated if transform feedback is active and not paused.
context->handleError(
Error(GL_INVALID_OPERATION, "transform feedback is active and not paused."));
return false;
}
if (!ValidateDrawIndirectBase(context, mode, indirect))
return false;
gl::Buffer *drawIndirectBuffer = state.getDrawIndirectBuffer();
CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
// In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand
// which's size is 4 * sizeof(uint).
auto checkedSum = checkedOffset + 4 * sizeof(GLuint);
if (!checkedSum.IsValid() ||
checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
{
context->handleError(
Error(GL_INVALID_OPERATION,
"the command would source data beyond the end of the buffer object."));
return false;
}
return true;
}
bool ValidateDrawElementsIndirect(Context *context,
GLenum mode,
GLenum type,
const GLvoid *indirect)
{
if (!ValidateDrawElementsBase(context, type))
return false;
const State &state = context->getGLState();
const VertexArray *vao = state.getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
if (!elementArrayBuffer)
{
context->handleError(Error(GL_INVALID_OPERATION, "zero is bound to ELEMENT_ARRAY_BUFFER"));
return false;
}
if (!ValidateDrawIndirectBase(context, mode, indirect))
return false;
gl::Buffer *drawIndirectBuffer = state.getDrawIndirectBuffer();
CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
// In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand
// which's size is 5 * sizeof(uint).
auto checkedSum = checkedOffset + 5 * sizeof(GLuint);
if (!checkedSum.IsValid() ||
checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
{
context->handleError(
Error(GL_INVALID_OPERATION,
"the command would source data beyond the end of the buffer object."));
return false;
}
return true;
}
bool ValidateGetTexLevelParameterBase(Context *context,
GLenum target,
GLint level,
GLenum pname,
GLsizei *length)
{
if (context->getClientVersion() < ES_3_1)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
return false;
}
if (length)
{
*length = 0;
}
if (!ValidTexLevelDestinationTarget(context, target))
{
context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
return false;
}
if (context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target) ==
nullptr)
{
context->handleError(Error(GL_INVALID_ENUM, "No texture bound."));
return false;
}
if (!ValidMipLevel(context, target, level))
{
context->handleError(Error(GL_INVALID_VALUE));
return false;
}
switch (pname)
{
case GL_TEXTURE_RED_TYPE:
case GL_TEXTURE_GREEN_TYPE:
case GL_TEXTURE_BLUE_TYPE:
case GL_TEXTURE_ALPHA_TYPE:
case GL_TEXTURE_DEPTH_TYPE:
break;
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_DEPTH_SIZE:
case GL_TEXTURE_STENCIL_SIZE:
case GL_TEXTURE_SHARED_SIZE:
break;
case GL_TEXTURE_INTERNAL_FORMAT:
case GL_TEXTURE_WIDTH:
case GL_TEXTURE_HEIGHT:
case GL_TEXTURE_DEPTH:
break;
case GL_TEXTURE_SAMPLES:
case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
break;
case GL_TEXTURE_COMPRESSED:
break;
default:
context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
return false;
}
if (length)
{
*length = 1;
}
return true;
}
bool ValidateGetTexLevelParameterfv(Context *context,
GLenum target,
GLint level,
GLenum pname,
GLfloat *params)
{
return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
}
bool ValidateGetTexLevelParameteriv(Context *context,
GLenum target,
GLint level,
GLenum pname,
GLint *params)
{
return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
}
bool ValidateTexStorage2DMultiSample(Context *context,
GLenum target,
GLsizei samples,
GLint internalFormat,
GLsizei width,
GLsizei height,
GLboolean fixedSampleLocations)
{
if (context->getClientVersion() < ES_3_1)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
return false;
}
if (target != GL_TEXTURE_2D_MULTISAMPLE)
{
context->handleError(Error(GL_INVALID_ENUM, "Target must be TEXTURE_2D_MULTISAMPLE."));
return false;
}
if (width < 1 || height < 1)
{
context->handleError(Error(GL_INVALID_VALUE, "Width and height must be positive."));
return false;
}
const Caps &caps = context->getCaps();
if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
static_cast<GLuint>(height) > caps.max2DTextureSize)
{
context->handleError(
Error(GL_INVALID_VALUE,
"Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE."));
return false;
}
if (samples == 0)
{
context->handleError(Error(GL_INVALID_VALUE, "Samples may not be zero."));
return false;
}
const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
if (!formatCaps.renderable)
{
context->handleError(
Error(GL_INVALID_ENUM,
"SizedInternalformat must be color-renderable, depth-renderable, "
"or stencil-renderable."));
return false;
}
// The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
// is one of the unsized base internalformats listed in table 8.11.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (formatInfo.pixelBytes == 0)
{
context->handleError(
Error(GL_INVALID_ENUM,
"Internalformat is one of the unsupported unsized base internalformats."));
return false;
}
if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
{
context->handleError(
Error(GL_INVALID_OPERATION,
"Samples must not be greater than maximum supported value for the format."));
return false;
}
Texture *texture = context->getTargetTexture(target);
if (!texture || texture->id() == 0)
{
context->handleError(Error(GL_INVALID_OPERATION, "Zero is bound to target."));
return false;
}
if (texture->getImmutableFormat())
{
context->handleError(
Error(GL_INVALID_OPERATION,
"The value of TEXTURE_IMMUTABLE_FORMAT for the texture "
"currently bound to target on the active texture unit is true."));
return false;
}
return true;
}
bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val)
{
if (context->getClientVersion() < ES_3_1)
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1."));
return false;
}
if (pname != GL_SAMPLE_POSITION)
{
context->handleError(Error(GL_INVALID_ENUM, "Pname must be SAMPLE_POSITION."));
return false;
}
GLint maxSamples = context->getCaps().maxSamples;
if (index >= static_cast<GLuint>(maxSamples))
{
context->handleError(
Error(GL_INVALID_VALUE, "Index must be less than the value of SAMPLES."));
return false;
}
return true;
}
} // namespace gl