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  • Hash : 8ecf7f9b
    Author : Jamie Madill
    Date : 2017-01-13T17:29:52

    Vulkan: Implement shader compilation.
    
    This hooks up the Vulkan GLSL, decorated with locations, to glslang,
    and then pipes the SPIRV back to the Program implementation for later
    use when making pipelines to run draw calls.
    
    The program compilation tests work now, but don't really test
    anything other than not generating Vulkan validation layer errors
    during compilation and shader object generation.
    
    BUG=angleproject:1576
    
    Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
    Reviewed-on: https://chromium-review.googlesource.com/408519
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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