Hash :
1be913cf
Author :
Date :
2016-07-11T17:59:16
Add support for ES31 context creation The dEQP test for context creation passes. SH_WEBGL3_SPEC has been added, but it should be considered whether we should keep it, remove it or rename it. It was added so that there is a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file has been modified so that some tokens from es3 can be also used in es31 as well. A separate macro ES3_1_ONLY is added so that some tokens are limited only for es 310 shaders. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba Reviewed-on: https://chromium-review.googlesource.com/360300 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLStreamTest:
// Tests pertaining to egl::Stream.
//
#include <gtest/gtest.h>
#include <vector>
#include "media/yuvtest.inl"
#include "OSWindow.h"
#include "test_utils/ANGLETest.h"
using namespace angle;
namespace
{
class EGLStreamTest : public ANGLETest
{
protected:
EGLStreamTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Tests validation of the stream API
TEST_P(EGLStreamTest, StreamValidationTest)
{
EGLWindow *window = getEGLWindow();
EGLDisplay display = window->getDisplay();
const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_KHR_stream") == nullptr)
{
std::cout << "Stream extension not supported" << std::endl;
return;
}
const EGLint streamAttributesBad[] = {
EGL_STREAM_STATE_KHR,
0,
EGL_NONE,
EGL_PRODUCER_FRAME_KHR,
0,
EGL_NONE,
EGL_CONSUMER_FRAME_KHR,
0,
EGL_NONE,
EGL_CONSUMER_LATENCY_USEC_KHR,
-1,
EGL_NONE,
EGL_RED_SIZE,
EGL_DONT_CARE,
EGL_NONE,
};
// Validate create stream attributes
EGLStreamKHR stream = eglCreateStreamKHR(display, &streamAttributesBad[0]);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
stream = eglCreateStreamKHR(display, &streamAttributesBad[3]);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
stream = eglCreateStreamKHR(display, &streamAttributesBad[6]);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
stream = eglCreateStreamKHR(display, &streamAttributesBad[9]);
ASSERT_EGL_ERROR(EGL_BAD_PARAMETER);
ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
stream = eglCreateStreamKHR(display, &streamAttributesBad[12]);
ASSERT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
const EGLint streamAttributes[] = {
EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_NONE,
};
stream = eglCreateStreamKHR(EGL_NO_DISPLAY, streamAttributes);
ASSERT_EGL_ERROR(EGL_BAD_DISPLAY);
ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
// Create an actual stream
stream = eglCreateStreamKHR(display, streamAttributes);
ASSERT_EGL_SUCCESS();
ASSERT_NE(EGL_NO_STREAM_KHR, stream);
// Assert it is in the created state
EGLint state;
eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(EGL_STREAM_STATE_CREATED_KHR, state);
// Test getting and setting the latency
EGLint latency = 10;
eglStreamAttribKHR(display, stream, EGL_CONSUMER_LATENCY_USEC_KHR, latency);
ASSERT_EGL_SUCCESS();
eglQueryStreamKHR(display, stream, EGL_CONSUMER_LATENCY_USEC_KHR, &latency);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(10, latency);
eglStreamAttribKHR(display, stream, EGL_CONSUMER_LATENCY_USEC_KHR, -1);
ASSERT_EGL_ERROR(EGL_BAD_PARAMETER);
ASSERT_EQ(10, latency);
// Test the 64-bit queries
EGLuint64KHR value;
eglQueryStreamu64KHR(display, stream, EGL_CONSUMER_FRAME_KHR, &value);
ASSERT_EGL_SUCCESS();
eglQueryStreamu64KHR(display, stream, EGL_PRODUCER_FRAME_KHR, &value);
ASSERT_EGL_SUCCESS();
// Destroy the stream
eglDestroyStreamKHR(display, stream);
ASSERT_EGL_SUCCESS();
}
// Tests validation of stream consumer gltexture API
TEST_P(EGLStreamTest, StreamConsumerGLTextureValidationTest)
{
EGLWindow *window = getEGLWindow();
EGLDisplay display = window->getDisplay();
const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_KHR_stream_consumer_gltexture") == nullptr)
{
std::cout << "Stream consumer gltexture extension not supported" << std::endl;
return;
}
const EGLint streamAttributes[] = {
EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
};
EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
ASSERT_EGL_SUCCESS();
EGLBoolean result = eglStreamConsumerGLTextureExternalKHR(display, stream);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex);
result = eglStreamConsumerGLTextureExternalKHR(display, stream);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
EGLint state;
eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(EGL_STREAM_STATE_CONNECTING_KHR, state);
eglDestroyStreamKHR(display, stream);
ASSERT_EGL_SUCCESS();
}
// Tests validation of stream consumer gltexture yuv API
TEST_P(EGLStreamTest, StreamConsumerGLTextureYUVValidationTest)
{
EGLWindow *window = getEGLWindow();
EGLDisplay display = window->getDisplay();
const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_NV_stream_consumer_gltexture_yuv") == nullptr)
{
std::cout << "Stream consumer gltexture yuv extension not supported" << std::endl;
return;
}
const EGLint streamAttributes[] = {
EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
};
EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
ASSERT_EGL_SUCCESS();
EGLAttrib consumerAttributesBad[] = {
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT, // 0
EGL_YUV_NUMBER_OF_PLANES_EXT,
0,
EGL_NONE,
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT, // 5
EGL_YUV_NUMBER_OF_PLANES_EXT,
1,
EGL_NONE,
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT, // 10
EGL_YUV_NUMBER_OF_PLANES_EXT,
1,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
9999,
EGL_NONE,
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT, // 17
EGL_YUV_NUMBER_OF_PLANES_EXT,
1,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
1,
EGL_NONE,
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT, // 26
EGL_YUV_NUMBER_OF_PLANES_EXT,
2,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
0,
EGL_NONE,
};
EGLAttrib consumerAttributes[] = {
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT,
EGL_YUV_NUMBER_OF_PLANES_EXT,
2,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
1,
EGL_NONE,
};
EGLBoolean result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[0]);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_MATCH);
result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[5]);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_MATCH);
result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[10]);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[17]);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_MATCH);
result = eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
GLuint tex[2];
glGenTextures(2, tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[1]);
result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[26]);
ASSERT_EGL_FALSE(result);
ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
result = eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
EGLint state;
eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(EGL_STREAM_STATE_CONNECTING_KHR, state);
eglDestroyStreamKHR(display, stream);
ASSERT_EGL_SUCCESS();
}
// Tests that deleting a texture invalidates the associated stream
TEST_P(EGLStreamTest, StreamConsumerGLTextureYUVDeletionTest)
{
EGLWindow *window = getEGLWindow();
EGLDisplay display = window->getDisplay();
const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_ANGLE_stream_producer_d3d_texture_nv12") == nullptr)
{
std::cout << "Stream producer d3d nv12 texture not supported" << std::endl;
return;
}
const EGLint streamAttributes[] = {
EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
};
EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
ASSERT_EGL_SUCCESS();
EGLAttrib consumerAttributes[] = {
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT,
EGL_YUV_NUMBER_OF_PLANES_EXT,
2,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
1,
EGL_NONE,
};
GLuint tex[2];
glGenTextures(2, tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[1]);
EGLBoolean result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
EGLAttrib producerAttributes[] = {
EGL_NONE,
};
result = eglCreateStreamProducerD3DTextureNV12ANGLE(display, stream, producerAttributes);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
EGLint state;
eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(EGL_STREAM_STATE_EMPTY_KHR, state);
// Delete the first texture, which should be enough to invalidate the stream
glDeleteTextures(1, tex);
eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(EGL_STREAM_STATE_DISCONNECTED_KHR, state);
eglDestroyStreamKHR(display, stream);
ASSERT_EGL_SUCCESS();
}
// End2end test for rendering an NV12 texture. Renders a YUV quad, reads back the RGB values, and
// ensures they are correct
TEST_P(EGLStreamTest, StreamProducerTextureNV12End2End)
{
EGLWindow *window = getEGLWindow();
EGLDisplay display = window->getDisplay();
if (!eglDisplayExtensionEnabled(display, "EGL_ANGLE_stream_producer_d3d_texture_nv12"))
{
std::cout << "Stream producer d3d nv12 texture not supported" << std::endl;
return;
}
bool useESSL3Shaders =
getClientMajorVersion() >= 3 && extensionEnabled("GL_OES_EGL_image_external_essl3");
// yuv to rgb conversion shader using Microsoft's given conversion formulas
std::string yuvVS, yuvPS;
if (useESSL3Shaders)
{
yuvVS =
"#version 300 es\n"
"in highp vec4 position;\n"
"out vec2 texcoord;\n"
"void main(void)\n"
"{\n"
" gl_Position = position;\n"
" texcoord = (position.xy * 0.5) + 0.5;\n"
" texcoord.y = 1.0 - texcoord.y;\n"
"}\n";
yuvPS =
"#version 300 es\n"
"#extension GL_OES_EGL_image_external_essl3 : require\n"
"#extension GL_NV_EGL_stream_consumer_external : require\n"
"precision highp float;\n"
"in vec2 texcoord;\n"
"out vec4 color;\n"
"uniform samplerExternalOES y;\n"
"uniform samplerExternalOES uv\n;"
"void main(void)\n"
"{\n"
" float c = texture(y, texcoord).r - (16.0 / 256.0);\n"
" float d = texture(uv, texcoord).r - 0.5;\n"
" float e = texture(uv, texcoord).g - 0.5;\n"
" float r = 1.164383 * c + 1.596027 * e;\n"
" float g = 1.164383 * c - 0.391762 * d - 0.812968 * e;\n"
" float b = 1.164383 * c + 2.017232 * d;\n"
" color = vec4(r, g, b, 1.0);\n"
"}\n";
}
else
{
yuvVS =
"attribute highp vec4 position;\n"
"varying vec2 texcoord;\n"
"void main(void)\n"
"{\n"
" gl_Position = position;\n"
" texcoord = (position.xy * 0.5) + 0.5;\n"
" texcoord.y = 1.0 - texcoord.y;\n"
"}\n";
yuvPS =
"#extension GL_NV_EGL_stream_consumer_external : require\n"
"precision highp float;\n"
"varying vec2 texcoord;\n"
"uniform samplerExternalOES y;\n"
"uniform samplerExternalOES uv\n;"
"void main(void)\n"
"{\n"
" float c = texture2D(y, texcoord).r - (16.0 / 256.0);\n"
" float d = texture2D(uv, texcoord).r - 0.5;\n"
" float e = texture2D(uv, texcoord).g - 0.5;\n"
" float r = 1.164383 * c + 1.596027 * e;\n"
" float g = 1.164383 * c - 0.391762 * d - 0.812968 * e;\n"
" float b = 1.164383 * c + 2.017232 * d;\n"
" gl_FragColor = vec4(r, g, b, 1.0);\n"
"}\n";
}
GLuint program = CompileProgram(yuvVS, yuvPS);
ASSERT_NE(0u, program);
GLuint yUniform = glGetUniformLocation(program, "y");
GLuint uvUniform = glGetUniformLocation(program, "uv");
// Fetch the D3D11 device
EGLDeviceEXT eglDevice;
eglQueryDisplayAttribEXT(display, EGL_DEVICE_EXT, (EGLAttrib *)&eglDevice);
ID3D11Device *device;
eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&device);
// Create the NV12 D3D11 texture
HRESULT res;
D3D11_TEXTURE2D_DESC desc;
desc.Width = yuvtest_width;
desc.Height = yuvtest_height;
desc.Format = DXGI_FORMAT_NV12;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA subres;
subres.pSysMem = yuvtest_data;
subres.SysMemPitch = yuvtest_width;
subres.SysMemSlicePitch = yuvtest_width * yuvtest_height * 3 / 2;
ID3D11Texture2D *texture = nullptr;
res = device->CreateTexture2D(&desc, &subres, &texture);
// Create the stream
const EGLint streamAttributes[] = {
EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
};
EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
ASSERT_EGL_SUCCESS();
EGLAttrib consumerAttributes[] = {
EGL_COLOR_BUFFER_TYPE,
EGL_YUV_BUFFER_EXT,
EGL_YUV_NUMBER_OF_PLANES_EXT,
2,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
1,
EGL_NONE,
};
GLuint tex[2];
glGenTextures(2, tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ASSERT_GL_NO_ERROR();
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[1]);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ASSERT_GL_NO_ERROR();
EGLBoolean result =
eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
EGLAttrib producerAttributes[] = {
EGL_NONE,
};
result = eglCreateStreamProducerD3DTextureNV12ANGLE(display, stream, producerAttributes);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
// Insert the frame
EGLAttrib frameAttributes[] = {
EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0, EGL_NONE,
};
result = eglStreamPostD3DTextureNV12ANGLE(display, stream, (void *)texture, frameAttributes);
ASSERT_EGL_TRUE(result);
ASSERT_EGL_SUCCESS();
EGLint state;
eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR, state);
eglStreamConsumerAcquireKHR(display, stream);
ASSERT_EGL_SUCCESS();
glUseProgram(program);
glUniform1i(yUniform, 0);
glUniform1i(uvUniform, 1);
drawQuad(program, "position", 0.0f);
ASSERT_GL_NO_ERROR();
eglStreamConsumerReleaseKHR(display, stream);
ASSERT_EGL_SUCCESS();
eglSwapBuffers(display, window->getSurface());
SafeRelease(texture);
}
ANGLE_INSTANTIATE_TEST(EGLStreamTest,
ES2_D3D9(),
ES2_D3D11(),
ES3_D3D11(),
ES2_OPENGL(),
ES3_OPENGL());
} // anonymous namespace