Hash :
2add15ef
Author :
Date :
2016-12-14T17:34:05
Fix creating pbuffers on IDCompositionSurfaces. IDCompositionSurfaces can't be bound as SRVs, so don't try to create SRVs for them. Also, OMSetRenderTargets must have NumViews <= 1 if an IDCompositionSurface is being bound. MRT doesn't work with them, and just having the remaining elements be null isn't enough. BUG=678800 Change-Id: I76b28de7cbda772bff286eae2b83b70c9dcd2232 Reviewed-on: https://chromium-review.googlesource.com/431134 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: John Bauman <jbauman@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLSurfaceTest:
// Tests pertaining to egl::Surface.
//
#include <gtest/gtest.h>
#include <vector>
#include "OSWindow.h"
#include "test_utils/ANGLETest.h"
#if defined(ANGLE_ENABLE_D3D11)
#define INITGUID
#include <guiddef.h>
#include <d3d11.h>
#include <dcomp.h>
#endif
namespace
{
class EGLSurfaceTest : public testing::Test
{
protected:
EGLSurfaceTest()
: mDisplay(EGL_NO_DISPLAY),
mWindowSurface(EGL_NO_SURFACE),
mPbufferSurface(EGL_NO_SURFACE),
mContext(EGL_NO_CONTEXT),
mSecondContext(EGL_NO_CONTEXT),
mOSWindow(nullptr)
{
}
void SetUp() override
{
mOSWindow = CreateOSWindow();
mOSWindow->initialize("EGLSurfaceTest", 64, 64);
}
// Release any resources created in the test body
void TearDown() override
{
if (mDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (mWindowSurface != EGL_NO_SURFACE)
{
eglDestroySurface(mDisplay, mWindowSurface);
mWindowSurface = EGL_NO_SURFACE;
}
if (mPbufferSurface != EGL_NO_SURFACE)
{
eglDestroySurface(mDisplay, mPbufferSurface);
mPbufferSurface = EGL_NO_SURFACE;
}
if (mContext != EGL_NO_CONTEXT)
{
eglDestroyContext(mDisplay, mContext);
mContext = EGL_NO_CONTEXT;
}
if (mSecondContext != EGL_NO_CONTEXT)
{
eglDestroyContext(mDisplay, mSecondContext);
mSecondContext = EGL_NO_CONTEXT;
}
eglTerminate(mDisplay);
mDisplay = EGL_NO_DISPLAY;
}
mOSWindow->destroy();
SafeDelete(mOSWindow);
ASSERT_TRUE(mWindowSurface == EGL_NO_SURFACE && mContext == EGL_NO_CONTEXT);
}
void initializeDisplay(EGLenum platformType)
{
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
ASSERT_TRUE(eglGetPlatformDisplayEXT != nullptr);
std::vector<EGLint> displayAttributes;
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
displayAttributes.push_back(platformType);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
displayAttributes.push_back(EGL_DONT_CARE);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
displayAttributes.push_back(EGL_DONT_CARE);
if (platformType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE || platformType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
displayAttributes.push_back(EGL_NONE);
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
displayAttributes.data());
ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
EGLint majorVersion, minorVersion;
ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion) == EGL_TRUE);
eglBindAPI(EGL_OPENGL_ES_API);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
}
void initializeContext()
{
EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
mContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
mSecondContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
}
void initializeSurface(EGLConfig config)
{
mConfig = config;
std::vector<EGLint> surfaceAttributes;
surfaceAttributes.push_back(EGL_NONE);
surfaceAttributes.push_back(EGL_NONE);
// Create first window surface
mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), &surfaceAttributes[0]);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
mPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, &surfaceAttributes[0]);
initializeContext();
}
void initializeSurfaceWithDefaultConfig()
{
const EGLint configAttributes[] =
{
EGL_RED_SIZE, EGL_DONT_CARE,
EGL_GREEN_SIZE, EGL_DONT_CARE,
EGL_BLUE_SIZE, EGL_DONT_CARE,
EGL_ALPHA_SIZE, EGL_DONT_CARE,
EGL_DEPTH_SIZE, EGL_DONT_CARE,
EGL_STENCIL_SIZE, EGL_DONT_CARE,
EGL_SAMPLE_BUFFERS, 0,
EGL_NONE
};
EGLint configCount;
EGLConfig config;
ASSERT_TRUE(eglChooseConfig(mDisplay, configAttributes, &config, 1, &configCount) || (configCount != 1) == EGL_TRUE);
initializeSurface(config);
}
GLuint createProgram()
{
const std::string testVertexShaderSource = SHADER_SOURCE
(
attribute highp vec4 position;
void main(void)
{
gl_Position = position;
}
);
const std::string testFragmentShaderSource = SHADER_SOURCE
(
void main(void)
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
);
return CompileProgram(testVertexShaderSource, testFragmentShaderSource);
}
void drawWithProgram(GLuint program)
{
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
GLint positionLocation = glGetAttribLocation(program, "position");
glUseProgram(program);
const GLfloat vertices[] =
{
-1.0f, 1.0f, 0.5f,
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
-1.0f, 1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
1.0f, 1.0f, 0.5f,
};
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
glEnableVertexAttribArray(positionLocation);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255);
}
void runMessageLoopTest(EGLSurface secondSurface, EGLContext secondContext)
{
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
// Make a second context current
eglMakeCurrent(mDisplay, secondSurface, secondSurface, secondContext);
eglDestroySurface(mDisplay, mWindowSurface);
// Create second window surface
std::vector<EGLint> surfaceAttributes;
surfaceAttributes.push_back(EGL_NONE);
surfaceAttributes.push_back(EGL_NONE);
mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), &surfaceAttributes[0]);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
mOSWindow->signalTestEvent();
mOSWindow->messageLoop();
ASSERT_TRUE(mOSWindow->didTestEventFire());
// Simple operation to test the FBO is set appropriately
glClear(GL_COLOR_BUFFER_BIT);
}
EGLDisplay mDisplay;
EGLSurface mWindowSurface;
EGLSurface mPbufferSurface;
EGLContext mContext;
EGLContext mSecondContext;
EGLConfig mConfig;
OSWindow *mOSWindow;
};
// Test a surface bug where we could have two Window surfaces active
// at one time, blocking message loops. See http://crbug.com/475085
TEST_F(EGLSurfaceTest, MessageLoopBug)
{
const char *extensionsString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_ANGLE_platform_angle_d3d") == nullptr)
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
initializeSurfaceWithDefaultConfig();
runMessageLoopTest(EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
// Tests the message loop bug, but with setting a second context
// instead of null.
TEST_F(EGLSurfaceTest, MessageLoopBugContext)
{
const char *extensionsString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_ANGLE_platform_angle_d3d") == nullptr)
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
initializeSurfaceWithDefaultConfig();
runMessageLoopTest(mPbufferSurface, mSecondContext);
}
// Test a bug where calling makeCurrent twice would release the surface
TEST_F(EGLSurfaceTest, MakeCurrentTwice)
{
#if defined(ANGLE_PLATFORM_APPLE) && !defined(ANGLE_STANDALONE_BUILD)
// TODO(cwallez) Make context creation return at least an OpenGL ES 2 context on
// the Mac trybots.
std::cout << "Test skipped temporarily skipped on the Mac trybots" << std::endl;
return;
#endif
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
initializeSurfaceWithDefaultConfig();
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
// Simple operation to test the FBO is set appropriately
glClear(GL_COLOR_BUFFER_BIT);
}
// Test that the D3D window surface is correctly resized after calling swapBuffers
TEST_F(EGLSurfaceTest, ResizeD3DWindow)
{
const char *extensionsString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (strstr(extensionsString, "EGL_ANGLE_platform_angle_d3d") == nullptr)
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
initializeSurfaceWithDefaultConfig();
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
EGLint height;
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(64, height); // initial size
// set window's height to 0
mOSWindow->resize(64, 0);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(0, height);
// restore window's height
mOSWindow->resize(64, 64);
eglSwapBuffers(mDisplay, mWindowSurface);
ASSERT_EGL_SUCCESS();
eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
ASSERT_EGL_SUCCESS();
ASSERT_EQ(64, height);
}
// Test creating a surface that supports a EGLConfig with 16bit
// support GL_RGB565
TEST_F(EGLSurfaceTest, CreateWithEGLConfig5650Support)
{
if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
const EGLint configAttributes[] =
{
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_SAMPLE_BUFFERS, 0,
EGL_NONE
};
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGB565 surface is not supported, skipping test" << std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
// Test creating a surface that supports a EGLConfig with 16bit
// support GL_RGBA4
TEST_F(EGLSurfaceTest, CreateWithEGLConfig4444Support)
{
if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
const EGLint configAttributes[] =
{
EGL_RED_SIZE, 4,
EGL_GREEN_SIZE, 4,
EGL_BLUE_SIZE, 4,
EGL_ALPHA_SIZE, 4,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_SAMPLE_BUFFERS, 0,
EGL_NONE
};
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGBA4 surface is not supported, skipping test" << std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
// Test creating a surface that supports a EGLConfig with 16bit
// support GL_RGB5_A1
TEST_F(EGLSurfaceTest, CreateWithEGLConfig5551Support)
{
if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
const EGLint configAttributes[] =
{
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 5,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 1,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_SAMPLE_BUFFERS, 0,
EGL_NONE
};
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGB5_A1 surface is not supported, skipping test" << std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
// Test creating a surface that supports a EGLConfig without alpha support
TEST_F(EGLSurfaceTest, CreateWithEGLConfig8880Support)
{
if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
const EGLint configAttributes[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_SAMPLE_BUFFERS, 0,
EGL_NONE
};
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
EGLConfig config;
if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
{
std::cout << "EGLConfig for a GL_RGB8_OES surface is not supported, skipping test"
<< std::endl;
return;
}
initializeSurface(config);
eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
#if defined(ANGLE_ENABLE_D3D11)
// Test that rendering to an IDCompositionSurface using a pbuffer works.
TEST_F(EGLSurfaceTest, CreateDirectCompositionSurface)
{
if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
{
std::cout << "D3D Platform not supported in ANGLE" << std::endl;
return;
}
initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
EGLAttrib device = 0;
EGLAttrib newEglDevice = 0;
ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
EGL_D3D11_DEVICE_ANGLE, &device));
angle::ComPtr<ID3D11Device> d3d11Device(reinterpret_cast<ID3D11Device *>(device));
ASSERT_TRUE(!!d3d11Device);
HMODULE dcompLibrary = LoadLibraryA("dcomp.dll");
if (!dcompLibrary)
{
std::cout << "DirectComposition not supported" << std::endl;
return;
}
typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE2)(IUnknown * dxgiDevice, REFIID iid,
void **dcompositionDevice);
PFN_DCOMPOSITION_CREATE_DEVICE2 createDComp = reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE2>(
GetProcAddress(dcompLibrary, "DCompositionCreateDevice2"));
if (!createDComp)
{
std::cout << "DirectComposition2 not supported" << std::endl;
FreeLibrary(dcompLibrary);
return;
}
angle::ComPtr<IDCompositionDevice> dcompDevice;
HRESULT hr = createDComp(d3d11Device.Get(), IID_PPV_ARGS(dcompDevice.GetAddressOf()));
ASSERT_TRUE(SUCCEEDED(hr));
angle::ComPtr<IDCompositionSurface> dcompSurface;
hr = dcompDevice->CreateSurface(100, 100, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_ALPHA_MODE_PREMULTIPLIED, dcompSurface.GetAddressOf());
ASSERT_TRUE(SUCCEEDED(hr));
angle::ComPtr<ID3D11Texture2D> texture;
POINT updateOffset;
hr = dcompSurface->BeginDraw(nullptr, IID_PPV_ARGS(texture.GetAddressOf()), &updateOffset);
ASSERT_TRUE(SUCCEEDED(hr));
const EGLint configAttributes[] = {
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
EGLConfig config;
ASSERT_EGL_TRUE(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config));
const EGLint surfaceAttributes[] = {EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE};
EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(texture.Get());
mPbufferSurface = eglCreatePbufferFromClientBuffer(mDisplay, EGL_D3D_TEXTURE_ANGLE, buffer,
config, surfaceAttributes);
ASSERT_EGL_SUCCESS();
mConfig = config;
initializeContext();
eglMakeCurrent(mDisplay, mPbufferSurface, mPbufferSurface, mContext);
ASSERT_EGL_SUCCESS();
GLuint program = createProgram();
ASSERT_NE(0u, program);
drawWithProgram(program);
EXPECT_GL_NO_ERROR();
glDeleteProgram(program);
}
#endif
}