Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureMultisampleTest: Tests of multisampled texture
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
namespace
{
class TextureMultisampleTest : public ANGLETest
{
protected:
TextureMultisampleTest()
{
setWindowWidth(64);
setWindowHeight(64);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void SetUp() override
{
ANGLETest::SetUp();
glGenFramebuffers(1, &mFramebuffer);
glGenTextures(1, &mTexture);
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
glDeleteFramebuffers(1, &mFramebuffer);
mFramebuffer = 0;
glDeleteTextures(1, &mTexture);
mTexture = 0;
ANGLETest::TearDown();
}
GLuint mFramebuffer = 0;
GLuint mTexture = 0;
};
class TextureMultisampleTestES31 : public TextureMultisampleTest
{
protected:
TextureMultisampleTestES31() : TextureMultisampleTest() {}
};
// Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
// GetInternalformativ.
TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase)
{
GLint maxSamples = 0;
glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples);
if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
{
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
else
{
ASSERT_GL_NO_ERROR();
}
}
// Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
// FramebufferTexture2D.
TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D)
{
GLint samples = 1;
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE);
if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
{
ASSERT_GL_ERROR(GL_INVALID_ENUM);
}
else
{
ASSERT_GL_NO_ERROR();
}
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
mTexture, 0);
if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
{
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
else
{
ASSERT_GL_NO_ERROR();
}
}
// Tests basic functionality of glTexStorage2DMultisample.
TEST_P(TextureMultisampleTestES31, ValidateTextureStorageMultisampleParameters)
{
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE);
if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
{
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
return;
}
else
{
ASSERT_GL_NO_ERROR();
}
GLint params = 0;
glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms);
EXPECT_EQ(1, params);
glTexStorage2DMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_ENUM);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_VALUE);
GLint maxSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_VALUE);
GLint maxSamples = 0;
glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_VALUE);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_VALUE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
ANGLE_INSTANTIATE_TEST(TextureMultisampleTest,
ES3_OPENGL(),
ES3_OPENGLES(),
ES31_OPENGL(),
ES31_OPENGLES());
ANGLE_INSTANTIATE_TEST(TextureMultisampleTestES31, ES31_OPENGL(), ES31_OPENGLES());
}