Hash :
f51639a4
Author :
Date :
2014-06-25T16:04:57
Use a common include for GL headers. A common place to define required GL includes gives us a nice point to centralize GL customizations. In the header currently are the basic GLES headers with extensions, and a define carried over from desktop GL. BUG=angle:466 Change-Id: I6fc61947b4514654ec21355a786904eac04656c0 Reviewed-on: https://chromium-review.googlesource.com/204936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_gl.h:
// Includes all necessary GL headers and definitions for ANGLE.
//
#ifndef ANGLE_GL_H_
#define ANGLE_GL_H_
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "GLES3/gl3.h"
#include "GLES3/gl3ext.h"
// The following enum is used in ANGLE, but is from desktop GL
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#endif
#endif // ANGLE_GL_H_