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kc3-lang/angle/src/libGLESv2/entry_points_egl.cpp

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  • Author : Jamie Madill
    Date : 2017-06-20 12:57:39
    Hash : 4928b7ca
    Message : Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_egl.cpp
  • //
    // Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // entry_points_egl.cpp : Implements the EGL entry points.
    
    #include "libGLESv2/entry_points_egl.h"
    #include "libGLESv2/entry_points_egl_ext.h"
    #include "libGLESv2/entry_points_gles_2_0_autogen.h"
    #include "libGLESv2/entry_points_gles_2_0_ext.h"
    #include "libGLESv2/entry_points_gles_3_0.h"
    #include "libGLESv2/entry_points_gles_3_1.h"
    #include "libGLESv2/global_state.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Thread.h"
    #include "libANGLE/queryutils.h"
    #include "libANGLE/validationEGL.h"
    
    #include "common/debug.h"
    #include "common/version.h"
    
    #include "platform/Platform.h"
    
    #include <EGL/eglext.h>
    
    namespace egl
    {
    
    namespace
    {
    
    void ClipConfigs(const std::vector<const Config *> &filteredConfigs,
                     EGLConfig *output_configs,
                     EGLint config_size,
                     EGLint *num_config)
    {
        EGLint result_size = static_cast<EGLint>(filteredConfigs.size());
        if (output_configs)
        {
            result_size = std::max(std::min(result_size, config_size), 0);
            for (EGLint i = 0; i < result_size; i++)
            {
                output_configs[i] = const_cast<Config *>(filteredConfigs[i]);
            }
        }
        *num_config = result_size;
    }
    
    }  // anonymous namespace
    
    // EGL 1.0
    EGLint EGLAPIENTRY GetError(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        EGLint error = thread->getError();
        thread->setError(NoError());
        return error;
    }
    
    EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id)
    {
        EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
    
        return Display::GetDisplayFromNativeDisplay(display_id, AttributeMap());
    }
    
    EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy,
              major, minor);
        Thread *thread = GetCurrentThread();
    
        Display *display = static_cast<Display *>(dpy);
        if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
        {
            thread->setError(EglBadDisplay());
            return EGL_FALSE;
        }
    
        Error error = display->initialize();
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (major)
            *major = 1;
        if (minor)
            *minor = 4;
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
        Thread *thread = GetCurrentThread();
    
        Display *display = static_cast<Display *>(dpy);
        if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
        {
            thread->setError(EglBadDisplay());
            return EGL_FALSE;
        }
    
        if (display->isValidContext(thread->getContext()))
        {
            thread->setCurrent(nullptr);
        }
    
        Error error = display->terminate();
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
        Thread *thread = GetCurrentThread();
    
        Display *display = static_cast<Display *>(dpy);
        if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS))
        {
            Error error = ValidateDisplay(display);
            if (error.isError())
            {
                thread->setError(error);
                return nullptr;
            }
        }
    
        const char *result;
        switch (name)
        {
            case EGL_CLIENT_APIS:
                result = "OpenGL_ES";
                break;
            case EGL_EXTENSIONS:
                if (display == EGL_NO_DISPLAY)
                {
                    result = Display::GetClientExtensionString().c_str();
                }
                else
                {
                    result = display->getExtensionString().c_str();
                }
                break;
            case EGL_VENDOR:
                result = display->getVendorString().c_str();
                break;
            case EGL_VERSION:
                result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
                break;
            default:
                thread->setError(EglBadParameter());
                return nullptr;
        }
    
        thread->setError(NoError());
        return result;
    }
    
    EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy,
                                      EGLConfig *configs,
                                      EGLint config_size,
                                      EGLint *num_config)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
            "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
            dpy, configs, config_size, num_config);
        Thread *thread = GetCurrentThread();
    
        Display *display = static_cast<Display *>(dpy);
    
        Error error = ValidateGetConfigs(display, config_size, num_config);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config);
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy,
                                        const EGLint *attrib_list,
                                        EGLConfig *configs,
                                        EGLint config_size,
                                        EGLint *num_config)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
            "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
            dpy, attrib_list, configs, config_size, num_config);
        Thread *thread = GetCurrentThread();
    
        Display *display       = static_cast<Display *>(dpy);
        AttributeMap attribMap = AttributeMap::CreateFromIntArray(attrib_list);
    
        Error error = ValidateChooseConfig(display, attribMap, config_size, num_config);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        ClipConfigs(display->getConfigs(attribMap), configs, config_size, num_config);
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy,
                                           EGLConfig config,
                                           EGLint attribute,
                                           EGLint *value)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint "
            "*value = 0x%0.8p)",
            dpy, config, attribute, value);
        Thread *thread = GetCurrentThread();
    
        Display *display      = static_cast<Display *>(dpy);
        Config *configuration = static_cast<Config *>(config);
    
        Error error = ValidateGetConfigAttrib(display, configuration, attribute);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        QueryConfigAttrib(configuration, attribute, value);
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy,
                                               EGLConfig config,
                                               EGLNativeWindowType win,
                                               const EGLint *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
            "const EGLint *attrib_list = 0x%0.8p)",
            dpy, config, win, attrib_list);
        Thread *thread = GetCurrentThread();
    
        Display *display        = static_cast<Display *>(dpy);
        Config *configuration   = static_cast<Config *>(config);
        AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
    
        Error error = ValidateCreateWindowSurface(display, configuration, win, attributes);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        egl::Surface *surface = nullptr;
        error                 = display->createWindowSurface(configuration, win, attributes, &surface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        return static_cast<EGLSurface>(surface);
    }
    
    EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy,
                                                EGLConfig config,
                                                const EGLint *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = "
            "0x%0.8p)",
            dpy, config, attrib_list);
        Thread *thread = GetCurrentThread();
    
        Display *display        = static_cast<Display *>(dpy);
        Config *configuration   = static_cast<Config *>(config);
        AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
    
        Error error = ValidateCreatePbufferSurface(display, configuration, attributes);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        egl::Surface *surface = nullptr;
        error                 = display->createPbufferSurface(configuration, attributes, &surface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        return static_cast<EGLSurface>(surface);
    }
    
    EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy,
                                               EGLConfig config,
                                               EGLNativePixmapType pixmap,
                                               const EGLint *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = "
            "0x%0.8p, "
            "const EGLint *attrib_list = 0x%0.8p)",
            dpy, config, pixmap, attrib_list);
        Thread *thread = GetCurrentThread();
    
        Display *display      = static_cast<Display *>(dpy);
        Config *configuration = static_cast<Config *>(config);
    
        Error error = ValidateConfig(display, configuration);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        UNIMPLEMENTED();  // FIXME
    
        thread->setError(NoError());
        return EGL_NO_SURFACE;
    }
    
    EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = static_cast<Surface *>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        error = display->destroySurface(reinterpret_cast<Surface *>(surface));
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy,
                                        EGLSurface surface,
                                        EGLint attribute,
                                        EGLint *value)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint "
            "*value = 0x%0.8p)",
            dpy, surface, attribute, value);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = (Surface *)surface;
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        switch (attribute)
        {
            case EGL_VG_ALPHA_FORMAT:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_VG_COLORSPACE:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_CONFIG_ID:
                *value = eglSurface->getConfig()->configID;
                break;
            case EGL_HEIGHT:
                *value = eglSurface->getHeight();
                break;
            case EGL_HORIZONTAL_RESOLUTION:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_LARGEST_PBUFFER:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_MIPMAP_TEXTURE:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_MIPMAP_LEVEL:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_MULTISAMPLE_RESOLVE:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_PIXEL_ASPECT_RATIO:
                *value = eglSurface->getPixelAspectRatio();
                break;
            case EGL_RENDER_BUFFER:
                *value = eglSurface->getRenderBuffer();
                break;
            case EGL_SWAP_BEHAVIOR:
                *value = eglSurface->getSwapBehavior();
                break;
            case EGL_TEXTURE_FORMAT:
                *value = eglSurface->getTextureFormat();
                break;
            case EGL_TEXTURE_TARGET:
                *value = eglSurface->getTextureTarget();
                break;
            case EGL_VERTICAL_RESOLUTION:
                UNIMPLEMENTED();  // FIXME
                break;
            case EGL_WIDTH:
                *value = eglSurface->getWidth();
                break;
            case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
                if (!display->getExtensions().postSubBuffer)
                {
                    thread->setError(EglBadAttribute());
                    return EGL_FALSE;
                }
                *value = eglSurface->isPostSubBufferSupported();
                break;
            case EGL_FIXED_SIZE_ANGLE:
                if (!display->getExtensions().windowFixedSize)
                {
                    thread->setError(EglBadAttribute());
                    return EGL_FALSE;
                }
                *value = eglSurface->isFixedSize();
                break;
            case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
                if (!display->getExtensions().flexibleSurfaceCompatibility)
                {
                    thread->setError(
                        EglBadAttribute()
                        << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be "
                           "used without EGL_ANGLE_flexible_surface_compatibility support.");
                    return EGL_FALSE;
                }
                *value = eglSurface->flexibleSurfaceCompatibilityRequested();
                break;
            case EGL_SURFACE_ORIENTATION_ANGLE:
                if (!display->getExtensions().surfaceOrientation)
                {
                    thread->setError(EglBadAttribute() << "EGL_SURFACE_ORIENTATION_ANGLE cannot be "
                                                          "queried without "
                                                          "EGL_ANGLE_surface_orientation support.");
                    return EGL_FALSE;
                }
                *value = eglSurface->getOrientation();
                break;
            case EGL_DIRECT_COMPOSITION_ANGLE:
                if (!display->getExtensions().directComposition)
                {
                    thread->setError(EglBadAttribute() << "EGL_DIRECT_COMPOSITION_ANGLE cannot be "
                                                          "used without "
                                                          "EGL_ANGLE_direct_composition support.");
                    return EGL_FALSE;
                }
                *value = eglSurface->directComposition();
                break;
            default:
                thread->setError(EglBadAttribute());
                return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy,
                                         EGLConfig config,
                                         EGLContext share_context,
                                         const EGLint *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = "
            "0x%0.8p, "
            "const EGLint *attrib_list = 0x%0.8p)",
            dpy, config, share_context, attrib_list);
        Thread *thread = GetCurrentThread();
    
        Display *display             = static_cast<Display *>(dpy);
        Config *configuration        = static_cast<Config *>(config);
        gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context);
        AttributeMap attributes      = AttributeMap::CreateFromIntArray(attrib_list);
    
        Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_CONTEXT;
        }
    
        gl::Context *context = nullptr;
        error = display->createContext(configuration, sharedGLContext, attributes, &context);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_CONTEXT;
        }
    
        thread->setError(NoError());
        return static_cast<EGLContext>(context);
    }
    
    EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
        Thread *thread = GetCurrentThread();
    
        Display *display     = static_cast<Display *>(dpy);
        gl::Context *context = static_cast<gl::Context *>(ctx);
    
        Error error = ValidateContext(display, context);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (ctx == EGL_NO_CONTEXT)
        {
            thread->setError(EglBadContext());
            return EGL_FALSE;
        }
    
        if (context == thread->getContext())
        {
            thread->setCurrent(nullptr);
        }
    
        error = display->destroyContext(context);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, "
            "EGLContext ctx = 0x%0.8p)",
            dpy, draw, read, ctx);
        Thread *thread = GetCurrentThread();
    
        Display *display     = static_cast<Display *>(dpy);
        gl::Context *context = static_cast<gl::Context *>(ctx);
    
        Error error = ValidateMakeCurrent(display, draw, read, context);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        Surface *readSurface   = static_cast<Surface *>(read);
        Surface *drawSurface   = static_cast<Surface *>(draw);
        Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context);
        if (makeCurrentError.isError())
        {
            thread->setError(makeCurrentError);
            return EGL_FALSE;
        }
    
        gl::Context *previousContext = thread->getContext();
        thread->setCurrent(context);
    
        // Release the surface from the previously-current context, to allow
        // destroyed surfaces to delete themselves.
        if (previousContext != nullptr && context != previousContext)
        {
            auto err = previousContext->releaseSurface(display);
            if (err.isError())
            {
                thread->setError(err);
                return EGL_FALSE;
            }
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw)
    {
        EVENT("(EGLint readdraw = %d)", readdraw);
        Thread *thread = GetCurrentThread();
    
        if (readdraw == EGL_READ)
        {
            thread->setError(NoError());
            return thread->getCurrentReadSurface();
        }
        else if (readdraw == EGL_DRAW)
        {
            thread->setError(NoError());
            return thread->getCurrentDrawSurface();
        }
        else
        {
            thread->setError(EglBadParameter());
            return EGL_NO_SURFACE;
        }
    }
    
    EGLDisplay EGLAPIENTRY GetCurrentDisplay(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        thread->setError(NoError());
        if (thread->getContext() != nullptr)
        {
            return thread->getContext()->getCurrentDisplay();
        }
        return EGL_NO_DISPLAY;
    }
    
    EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value "
            "= 0x%0.8p)",
            dpy, ctx, attribute, value);
        Thread *thread = GetCurrentThread();
    
        Display *display     = static_cast<Display *>(dpy);
        gl::Context *context = static_cast<gl::Context *>(ctx);
    
        Error error = ValidateContext(display, context);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        switch (attribute)
        {
            case EGL_CONFIG_ID:
                *value = context->getConfig()->configID;
                break;
            case EGL_CONTEXT_CLIENT_TYPE:
                *value = context->getClientType();
                break;
            case EGL_CONTEXT_CLIENT_VERSION:
                *value = context->getClientMajorVersion();
                break;
            case EGL_RENDER_BUFFER:
                *value = context->getRenderBuffer();
                break;
            default:
                thread->setError(EglBadAttribute());
                return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY WaitGL(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        Display *display = thread->getCurrentDisplay();
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
        // OpenGL ES we can do the call directly.
        error = display->waitClient(thread->getContext());
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY WaitNative(EGLint engine)
    {
        EVENT("(EGLint engine = %d)", engine);
        Thread *thread = GetCurrentThread();
    
        Display *display = thread->getCurrentDisplay();
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (engine != EGL_CORE_NATIVE_ENGINE)
        {
            thread->setError(EglBadParameter() << "the 'engine' parameter has an unrecognized value");
        }
    
        error = display->waitNative(thread->getContext(), engine);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = (Surface *)surface;
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (display->testDeviceLost())
        {
            thread->setError(EglContextLost());
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        if (!thread->getContext() || thread->getCurrentDrawSurface() != eglSurface)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        error = eglSurface->swap(thread->getContext());
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = "
            "0x%0.8p)",
            dpy, surface, target);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = static_cast<Surface *>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (display->testDeviceLost())
        {
            thread->setError(EglContextLost());
            return EGL_FALSE;
        }
    
        UNIMPLEMENTED();  // FIXME
    
        thread->setError(NoError());
        return 0;
    }
    
    // EGL 1.1
    EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy,
              surface, buffer);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = static_cast<Surface *>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (buffer != EGL_BACK_BUFFER)
        {
            thread->setError(EglBadParameter());
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        if (eglSurface->getBoundTexture())
        {
            thread->setError(EglBadAccess());
            return EGL_FALSE;
        }
    
        if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
        {
            thread->setError(EglBadMatch());
            return EGL_FALSE;
        }
    
        gl::Context *context = thread->getContext();
        if (context)
        {
            gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D);
            ASSERT(textureObject != nullptr);
    
            if (textureObject->getImmutableFormat())
            {
                thread->setError(EglBadMatch());
                return EGL_FALSE;
            }
    
            error = eglSurface->bindTexImage(context, textureObject, buffer);
            if (error.isError())
            {
                thread->setError(error);
                return EGL_FALSE;
            }
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy,
                                         EGLSurface surface,
                                         EGLint attribute,
                                         EGLint value)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint "
            "value = %d)",
            dpy, surface, attribute, value);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = static_cast<Surface *>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        UNIMPLEMENTED();  // FIXME
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy,
              surface, buffer);
        Thread *thread = GetCurrentThread();
    
        Display *display    = static_cast<Display *>(dpy);
        Surface *eglSurface = static_cast<Surface *>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        if (buffer != EGL_BACK_BUFFER)
        {
            thread->setError(EglBadParameter());
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
        {
            thread->setError(EglBadMatch());
            return EGL_FALSE;
        }
    
        gl::Texture *texture = eglSurface->getBoundTexture();
    
        if (texture)
        {
            error = eglSurface->releaseTexImage(thread->getContext(), buffer);
            if (error.isError())
            {
                thread->setError(error);
                return EGL_FALSE;
            }
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
        Thread *thread = GetCurrentThread();
    
        Display *display = static_cast<Display *>(dpy);
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        Surface *draw_surface = static_cast<Surface *>(thread->getCurrentDrawSurface());
    
        if (draw_surface == nullptr)
        {
            thread->setError(EglBadSurface());
            return EGL_FALSE;
        }
    
        const egl::Config *surfaceConfig = draw_surface->getConfig();
        EGLint clampedInterval           = std::min(std::max(interval, surfaceConfig->minSwapInterval),
                                          surfaceConfig->maxSwapInterval);
    
        draw_surface->setSwapInterval(clampedInterval);
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    // EGL 1.2
    EGLBoolean EGLAPIENTRY BindAPI(EGLenum api)
    {
        EVENT("(EGLenum api = 0x%X)", api);
        Thread *thread = GetCurrentThread();
    
        switch (api)
        {
            case EGL_OPENGL_API:
            case EGL_OPENVG_API:
                thread->setError(EglBadParameter());
                return EGL_FALSE;  // Not supported by this implementation
            case EGL_OPENGL_ES_API:
                break;
            default:
                thread->setError(EglBadParameter());
                return EGL_FALSE;
        }
    
        thread->setAPI(api);
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLenum EGLAPIENTRY QueryAPI(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        EGLenum API = thread->getAPI();
    
        thread->setError(NoError());
        return API;
    }
    
    EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy,
                                                         EGLenum buftype,
                                                         EGLClientBuffer buffer,
                                                         EGLConfig config,
                                                         const EGLint *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
            "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
            dpy, buftype, buffer, config, attrib_list);
        Thread *thread = GetCurrentThread();
    
        Display *display        = static_cast<Display *>(dpy);
        Config *configuration   = static_cast<Config *>(config);
        AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
    
        Error error =
            ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        egl::Surface *surface = nullptr;
        error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes,
                                                       &surface);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_NO_SURFACE;
        }
    
        return static_cast<EGLSurface>(surface);
    }
    
    EGLBoolean EGLAPIENTRY ReleaseThread(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY WaitClient(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        Display *display = thread->getCurrentDisplay();
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        error = display->waitClient(thread->getContext());
        if (error.isError())
        {
            thread->setError(error);
            return EGL_FALSE;
        }
    
        thread->setError(NoError());
        return EGL_TRUE;
    }
    
    // EGL 1.4
    EGLContext EGLAPIENTRY GetCurrentContext(void)
    {
        EVENT("()");
        Thread *thread = GetCurrentThread();
    
        gl::Context *context = thread->getContext();
    
        thread->setError(NoError());
        return static_cast<EGLContext>(context);
    }
    
    // EGL 1.5
    EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)",
              dpy, type, attrib_list);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglCreateSync unimplemented.");
        return EGL_NO_SYNC;
    }
    
    EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglDestroySync unimplemented.");
        return EGL_FALSE;
    }
    
    EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = "
            "%d)",
            dpy, sync, flags, timeout);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglClientWaitSync unimplemented.");
        return 0;
    }
    
    EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy,
                                         EGLSync sync,
                                         EGLint attribute,
                                         EGLAttrib *value)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib "
            "*value = 0x%0.8p)",
            dpy, sync, attribute, value);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglSyncAttrib unimplemented.");
        return EGL_FALSE;
    }
    
    EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy,
                                     EGLContext ctx,
                                     EGLenum target,
                                     EGLClientBuffer buffer,
                                     const EGLAttrib *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
            "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
            dpy, ctx, target, buffer, attrib_list);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglCreateImage unimplemented.");
        return EGL_NO_IMAGE;
    }
    
    EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglDestroyImage unimplemented.");
        return EGL_FALSE;
    }
    
    EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform,
                                              void *native_display,
                                              const EGLAttrib *attrib_list)
    {
        EVENT(
            "(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = "
            "0x%0.8p)",
            platform, native_display, attrib_list);
        Thread *thread = GetCurrentThread();
    
        Error err = ValidateGetPlatformDisplay(platform, native_display, attrib_list);
        thread->setError(err);
        if (err.isError())
        {
            return EGL_NO_DISPLAY;
        }
    
        const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list);
        if (platform == EGL_PLATFORM_ANGLE_ANGLE)
        {
            return Display::GetDisplayFromNativeDisplay(
                gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
        }
        else if (platform == EGL_PLATFORM_DEVICE_EXT)
        {
            Device *eglDevice = reinterpret_cast<Device *>(native_display);
            return Display::GetDisplayFromDevice(eglDevice, attribMap);
        }
        else
        {
            UNREACHABLE();
            return EGL_NO_DISPLAY;
        }
    }
    
    EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy,
                                                       EGLConfig config,
                                                       void *native_window,
                                                       const EGLAttrib *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, "
            "const EGLint* attrib_list = 0x%0.8p)",
            dpy, config, native_window, attrib_list);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglCreatePlatformWindowSurface unimplemented.");
        return EGL_NO_SURFACE;
    }
    
    EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy,
                                                       EGLConfig config,
                                                       void *native_pixmap,
                                                       const EGLAttrib *attrib_list)
    {
        EVENT(
            "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, "
            "const EGLint* attrib_list = 0x%0.8p)",
            dpy, config, native_pixmap, attrib_list);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglCreatePlatformPixmapSurface unimplemented.");
        return EGL_NO_SURFACE;
    }
    
    EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync,
              flags);
        Thread *thread = GetCurrentThread();
    
        UNIMPLEMENTED();
        thread->setError(EglBadDisplay() << "eglWaitSync unimplemented.");
        return EGL_FALSE;
    }
    
    __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname)
    {
        EVENT("(const char *procname = \"%s\")", procname);
        Thread *thread = GetCurrentThread();
    
        typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap;
        auto generateProcAddressMap = []() {
            ProcAddressMap map;
    #define INSERT_PROC_ADDRESS(ns, proc) \
        map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc)
    
    #define INSERT_PROC_ADDRESS_NO_NS(name, proc) \
        map[name] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(proc)
    
            // GLES2 core
            INSERT_PROC_ADDRESS(gl, ActiveTexture);
            INSERT_PROC_ADDRESS(gl, AttachShader);
            INSERT_PROC_ADDRESS(gl, BindAttribLocation);
            INSERT_PROC_ADDRESS(gl, BindBuffer);
            INSERT_PROC_ADDRESS(gl, BindFramebuffer);
            INSERT_PROC_ADDRESS(gl, BindRenderbuffer);
            INSERT_PROC_ADDRESS(gl, BindTexture);
            INSERT_PROC_ADDRESS(gl, BlendColor);
            INSERT_PROC_ADDRESS(gl, BlendEquation);
            INSERT_PROC_ADDRESS(gl, BlendEquationSeparate);
            INSERT_PROC_ADDRESS(gl, BlendFunc);
            INSERT_PROC_ADDRESS(gl, BlendFuncSeparate);
            INSERT_PROC_ADDRESS(gl, BufferData);
            INSERT_PROC_ADDRESS(gl, BufferSubData);
            INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus);
            INSERT_PROC_ADDRESS(gl, Clear);
            INSERT_PROC_ADDRESS(gl, ClearColor);
            INSERT_PROC_ADDRESS(gl, ClearDepthf);
            INSERT_PROC_ADDRESS(gl, ClearStencil);
            INSERT_PROC_ADDRESS(gl, ColorMask);
            INSERT_PROC_ADDRESS(gl, CompileShader);
            INSERT_PROC_ADDRESS(gl, CompressedTexImage2D);
            INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D);
            INSERT_PROC_ADDRESS(gl, CopyTexImage2D);
            INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D);
            INSERT_PROC_ADDRESS(gl, CreateProgram);
            INSERT_PROC_ADDRESS(gl, CreateShader);
            INSERT_PROC_ADDRESS(gl, CullFace);
            INSERT_PROC_ADDRESS(gl, DeleteBuffers);
            INSERT_PROC_ADDRESS(gl, DeleteFramebuffers);
            INSERT_PROC_ADDRESS(gl, DeleteProgram);
            INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers);
            INSERT_PROC_ADDRESS(gl, DeleteShader);
            INSERT_PROC_ADDRESS(gl, DeleteTextures);
            INSERT_PROC_ADDRESS(gl, DepthFunc);
            INSERT_PROC_ADDRESS(gl, DepthMask);
            INSERT_PROC_ADDRESS(gl, DepthRangef);
            INSERT_PROC_ADDRESS(gl, DetachShader);
            INSERT_PROC_ADDRESS(gl, Disable);
            INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray);
            INSERT_PROC_ADDRESS(gl, DrawArrays);
            INSERT_PROC_ADDRESS(gl, DrawElements);
            INSERT_PROC_ADDRESS(gl, Enable);
            INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray);
            INSERT_PROC_ADDRESS(gl, Finish);
            INSERT_PROC_ADDRESS(gl, Flush);
            INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer);
            INSERT_PROC_ADDRESS(gl, FramebufferTexture2D);
            INSERT_PROC_ADDRESS(gl, FrontFace);
            INSERT_PROC_ADDRESS(gl, GenBuffers);
            INSERT_PROC_ADDRESS(gl, GenerateMipmap);
            INSERT_PROC_ADDRESS(gl, GenFramebuffers);
            INSERT_PROC_ADDRESS(gl, GenRenderbuffers);
            INSERT_PROC_ADDRESS(gl, GenTextures);
            INSERT_PROC_ADDRESS(gl, GetActiveAttrib);
            INSERT_PROC_ADDRESS(gl, GetActiveUniform);
            INSERT_PROC_ADDRESS(gl, GetAttachedShaders);
            INSERT_PROC_ADDRESS(gl, GetAttribLocation);
            INSERT_PROC_ADDRESS(gl, GetBooleanv);
            INSERT_PROC_ADDRESS(gl, GetBufferParameteriv);
            INSERT_PROC_ADDRESS(gl, GetError);
            INSERT_PROC_ADDRESS(gl, GetFloatv);
            INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv);
            INSERT_PROC_ADDRESS(gl, GetIntegerv);
            INSERT_PROC_ADDRESS(gl, GetProgramiv);
            INSERT_PROC_ADDRESS(gl, GetProgramInfoLog);
            INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv);
            INSERT_PROC_ADDRESS(gl, GetShaderiv);
            INSERT_PROC_ADDRESS(gl, GetShaderInfoLog);
            INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat);
            INSERT_PROC_ADDRESS(gl, GetShaderSource);
            INSERT_PROC_ADDRESS(gl, GetString);
            INSERT_PROC_ADDRESS(gl, GetTexParameterfv);
            INSERT_PROC_ADDRESS(gl, GetTexParameteriv);
            INSERT_PROC_ADDRESS(gl, GetUniformfv);
            INSERT_PROC_ADDRESS(gl, GetUniformiv);
            INSERT_PROC_ADDRESS(gl, GetUniformLocation);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribfv);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribiv);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv);
            INSERT_PROC_ADDRESS(gl, Hint);
            INSERT_PROC_ADDRESS(gl, IsBuffer);
            INSERT_PROC_ADDRESS(gl, IsEnabled);
            INSERT_PROC_ADDRESS(gl, IsFramebuffer);
            INSERT_PROC_ADDRESS(gl, IsProgram);
            INSERT_PROC_ADDRESS(gl, IsRenderbuffer);
            INSERT_PROC_ADDRESS(gl, IsShader);
            INSERT_PROC_ADDRESS(gl, IsTexture);
            INSERT_PROC_ADDRESS(gl, LineWidth);
            INSERT_PROC_ADDRESS(gl, LinkProgram);
            INSERT_PROC_ADDRESS(gl, PixelStorei);
            INSERT_PROC_ADDRESS(gl, PolygonOffset);
            INSERT_PROC_ADDRESS(gl, ReadPixels);
            INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler);
            INSERT_PROC_ADDRESS(gl, RenderbufferStorage);
            INSERT_PROC_ADDRESS(gl, SampleCoverage);
            INSERT_PROC_ADDRESS(gl, Scissor);
            INSERT_PROC_ADDRESS(gl, ShaderBinary);
            INSERT_PROC_ADDRESS(gl, ShaderSource);
            INSERT_PROC_ADDRESS(gl, StencilFunc);
            INSERT_PROC_ADDRESS(gl, StencilFuncSeparate);
            INSERT_PROC_ADDRESS(gl, StencilMask);
            INSERT_PROC_ADDRESS(gl, StencilMaskSeparate);
            INSERT_PROC_ADDRESS(gl, StencilOp);
            INSERT_PROC_ADDRESS(gl, StencilOpSeparate);
            INSERT_PROC_ADDRESS(gl, TexImage2D);
            INSERT_PROC_ADDRESS(gl, TexParameterf);
            INSERT_PROC_ADDRESS(gl, TexParameterfv);
            INSERT_PROC_ADDRESS(gl, TexParameteri);
            INSERT_PROC_ADDRESS(gl, TexParameteriv);
            INSERT_PROC_ADDRESS(gl, TexSubImage2D);
            INSERT_PROC_ADDRESS(gl, Uniform1f);
            INSERT_PROC_ADDRESS(gl, Uniform1fv);
            INSERT_PROC_ADDRESS(gl, Uniform1i);
            INSERT_PROC_ADDRESS(gl, Uniform1iv);
            INSERT_PROC_ADDRESS(gl, Uniform2f);
            INSERT_PROC_ADDRESS(gl, Uniform2fv);
            INSERT_PROC_ADDRESS(gl, Uniform2i);
            INSERT_PROC_ADDRESS(gl, Uniform2iv);
            INSERT_PROC_ADDRESS(gl, Uniform3f);
            INSERT_PROC_ADDRESS(gl, Uniform3fv);
            INSERT_PROC_ADDRESS(gl, Uniform3i);
            INSERT_PROC_ADDRESS(gl, Uniform3iv);
            INSERT_PROC_ADDRESS(gl, Uniform4f);
            INSERT_PROC_ADDRESS(gl, Uniform4fv);
            INSERT_PROC_ADDRESS(gl, Uniform4i);
            INSERT_PROC_ADDRESS(gl, Uniform4iv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix2fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix3fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix4fv);
            INSERT_PROC_ADDRESS(gl, UseProgram);
            INSERT_PROC_ADDRESS(gl, ValidateProgram);
            INSERT_PROC_ADDRESS(gl, VertexAttrib1f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib1fv);
            INSERT_PROC_ADDRESS(gl, VertexAttrib2f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib2fv);
            INSERT_PROC_ADDRESS(gl, VertexAttrib3f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib3fv);
            INSERT_PROC_ADDRESS(gl, VertexAttrib4f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib4fv);
            INSERT_PROC_ADDRESS(gl, VertexAttribPointer);
            INSERT_PROC_ADDRESS(gl, Viewport);
    
            // GL_ANGLE_framebuffer_blit
            INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE);
    
            // GL_ANGLE_framebuffer_multisample
            INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE);
    
            // GL_EXT_discard_framebuffer
            INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT);
    
            // GL_NV_fence
            INSERT_PROC_ADDRESS(gl, DeleteFencesNV);
            INSERT_PROC_ADDRESS(gl, GenFencesNV);
            INSERT_PROC_ADDRESS(gl, IsFenceNV);
            INSERT_PROC_ADDRESS(gl, TestFenceNV);
            INSERT_PROC_ADDRESS(gl, GetFenceivNV);
            INSERT_PROC_ADDRESS(gl, FinishFenceNV);
            INSERT_PROC_ADDRESS(gl, SetFenceNV);
    
            // GL_ANGLE_translated_shader_source
            INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE);
    
            // GL_EXT_texture_storage
            INSERT_PROC_ADDRESS(gl, TexStorage2DEXT);
    
            // GL_EXT_robustness
            INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT);
            INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT);
            INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT);
            INSERT_PROC_ADDRESS(gl, GetnUniformivEXT);
    
            // GL_EXT_occlusion_query_boolean
            INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
            INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
            INSERT_PROC_ADDRESS(gl, IsQueryEXT);
            INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
            INSERT_PROC_ADDRESS(gl, EndQueryEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
    
            // GL_EXT_disjoint_timer_query
            // Commented out functions are needed for GL_EXT_disjoint_timer_query
            // but are pulled in by GL_EXT_occlusion_query_boolean.
            // INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
            // INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
            // INSERT_PROC_ADDRESS(gl, IsQueryEXT);
            // INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
            // INSERT_PROC_ADDRESS(gl, EndQueryEXT);
            INSERT_PROC_ADDRESS(gl, QueryCounterEXT);
            // INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectivEXT);
            // INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vEXT);
    
            // GL_EXT_draw_buffers
            INSERT_PROC_ADDRESS(gl, DrawBuffersEXT);
    
            // GL_ANGLE_instanced_arrays
            INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE);
            INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE);
            INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE);
    
            // GL_OES_get_program_binary
            INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES);
            INSERT_PROC_ADDRESS(gl, ProgramBinaryOES);
    
            // GL_OES_mapbuffer
            INSERT_PROC_ADDRESS(gl, MapBufferOES);
            INSERT_PROC_ADDRESS(gl, UnmapBufferOES);
            INSERT_PROC_ADDRESS(gl, GetBufferPointervOES);
    
            // GL_EXT_map_buffer_range
            INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT);
            INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT);
    
            // GL_EXT_debug_marker
            INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT);
            INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT);
            INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT);
    
            // GL_OES_EGL_image
            INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES);
            INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES);
    
            // GL_OES_vertex_array_object
            INSERT_PROC_ADDRESS(gl, BindVertexArrayOES);
            INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES);
            INSERT_PROC_ADDRESS(gl, GenVertexArraysOES);
            INSERT_PROC_ADDRESS(gl, IsVertexArrayOES);
    
            // GL_KHR_debug
            INSERT_PROC_ADDRESS(gl, DebugMessageControlKHR);
            INSERT_PROC_ADDRESS(gl, DebugMessageInsertKHR);
            INSERT_PROC_ADDRESS(gl, DebugMessageCallbackKHR);
            INSERT_PROC_ADDRESS(gl, GetDebugMessageLogKHR);
            INSERT_PROC_ADDRESS(gl, PushDebugGroupKHR);
            INSERT_PROC_ADDRESS(gl, PopDebugGroupKHR);
            INSERT_PROC_ADDRESS(gl, ObjectLabelKHR);
            INSERT_PROC_ADDRESS(gl, GetObjectLabelKHR);
            INSERT_PROC_ADDRESS(gl, ObjectPtrLabelKHR);
            INSERT_PROC_ADDRESS(gl, GetObjectPtrLabelKHR);
            INSERT_PROC_ADDRESS(gl, GetPointervKHR);
    
            // GL_CHROMIUM_bind_uniform_location
            INSERT_PROC_ADDRESS(gl, BindUniformLocationCHROMIUM);
    
            // GL_CHROMIUM_copy_texture
            INSERT_PROC_ADDRESS(gl, CopyTextureCHROMIUM);
            INSERT_PROC_ADDRESS(gl, CopySubTextureCHROMIUM);
    
            // GL_CHROMIUM_copy_compressed_texture
            INSERT_PROC_ADDRESS(gl, CompressedCopyTextureCHROMIUM);
    
            // GL_ANGLE_request_extension
            INSERT_PROC_ADDRESS(gl, RequestExtensionANGLE);
    
            // GL_ANGLE_robust_client_memory
            INSERT_PROC_ADDRESS(gl, GetBooleanvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetBufferParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetFloatvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetIntegervRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetProgramivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetRenderbufferParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetShaderivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetTexParameterfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetTexParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetUniformfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetUniformivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribPointervRobustANGLE);
            INSERT_PROC_ADDRESS(gl, ReadPixelsRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexImage2DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexParameterfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexSubImage2DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexImage3DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexSubImage3DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, CompressedTexImage2DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, CompressedTexImage3DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3DRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetQueryivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetBufferPointervRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetIntegeri_vRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetInternalformativRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribIivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribIuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetUniformuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetInteger64vRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetInteger64i_vRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetBufferParameteri64vRobustANGLE);
            INSERT_PROC_ADDRESS(gl, SamplerParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, SamplerParameterfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameterfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetFramebufferParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetProgramInterfaceivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetBooleani_vRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetMultisamplefvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetTexLevelParameterivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetPointervRobustANGLERobustANGLE);
            INSERT_PROC_ADDRESS(gl, ReadnPixelsRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetnUniformfvRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetnUniformivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetnUniformuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexParameterIivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, TexParameterIuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetTexParameterIivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetTexParameterIuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, SamplerParameterIivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, SamplerParameterIuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameterIivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameterIuivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectivRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vRobustANGLE);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vRobustANGLE);
    
            // GLES3 core
            INSERT_PROC_ADDRESS(gl, ReadBuffer);
            INSERT_PROC_ADDRESS(gl, DrawRangeElements);
            INSERT_PROC_ADDRESS(gl, TexImage3D);
            INSERT_PROC_ADDRESS(gl, TexSubImage3D);
            INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D);
            INSERT_PROC_ADDRESS(gl, CompressedTexImage3D);
            INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D);
            INSERT_PROC_ADDRESS(gl, GenQueries);
            INSERT_PROC_ADDRESS(gl, DeleteQueries);
            INSERT_PROC_ADDRESS(gl, IsQuery);
            INSERT_PROC_ADDRESS(gl, BeginQuery);
            INSERT_PROC_ADDRESS(gl, EndQuery);
            INSERT_PROC_ADDRESS(gl, GetQueryiv);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv);
            INSERT_PROC_ADDRESS(gl, UnmapBuffer);
            INSERT_PROC_ADDRESS(gl, GetBufferPointerv);
            INSERT_PROC_ADDRESS(gl, DrawBuffers);
            INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv);
            INSERT_PROC_ADDRESS(gl, BlitFramebuffer);
            INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample);
            INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer);
            INSERT_PROC_ADDRESS(gl, MapBufferRange);
            INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange);
            INSERT_PROC_ADDRESS(gl, BindVertexArray);
            INSERT_PROC_ADDRESS(gl, DeleteVertexArrays);
            INSERT_PROC_ADDRESS(gl, GenVertexArrays);
            INSERT_PROC_ADDRESS(gl, IsVertexArray);
            INSERT_PROC_ADDRESS(gl, GetIntegeri_v);
            INSERT_PROC_ADDRESS(gl, BeginTransformFeedback);
            INSERT_PROC_ADDRESS(gl, EndTransformFeedback);
            INSERT_PROC_ADDRESS(gl, BindBufferRange);
            INSERT_PROC_ADDRESS(gl, BindBufferBase);
            INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings);
            INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying);
            INSERT_PROC_ADDRESS(gl, VertexAttribIPointer);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4i);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4ui);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4iv);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv);
            INSERT_PROC_ADDRESS(gl, GetUniformuiv);
            INSERT_PROC_ADDRESS(gl, GetFragDataLocation);
            INSERT_PROC_ADDRESS(gl, Uniform1ui);
            INSERT_PROC_ADDRESS(gl, Uniform2ui);
            INSERT_PROC_ADDRESS(gl, Uniform3ui);
            INSERT_PROC_ADDRESS(gl, Uniform4ui);
            INSERT_PROC_ADDRESS(gl, Uniform1uiv);
            INSERT_PROC_ADDRESS(gl, Uniform2uiv);
            INSERT_PROC_ADDRESS(gl, Uniform3uiv);
            INSERT_PROC_ADDRESS(gl, Uniform4uiv);
            INSERT_PROC_ADDRESS(gl, ClearBufferiv);
            INSERT_PROC_ADDRESS(gl, ClearBufferuiv);
            INSERT_PROC_ADDRESS(gl, ClearBufferfv);
            INSERT_PROC_ADDRESS(gl, ClearBufferfi);
            INSERT_PROC_ADDRESS(gl, GetStringi);
            INSERT_PROC_ADDRESS(gl, CopyBufferSubData);
            INSERT_PROC_ADDRESS(gl, GetUniformIndices);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv);
            INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName);
            INSERT_PROC_ADDRESS(gl, UniformBlockBinding);
            INSERT_PROC_ADDRESS(gl, DrawArraysInstanced);
            INSERT_PROC_ADDRESS(gl, DrawElementsInstanced);
            // FenceSync is the name of a class, the function has an added _ to prevent a name conflict.
            INSERT_PROC_ADDRESS_NO_NS("glFenceSync", gl::FenceSync_);
            INSERT_PROC_ADDRESS(gl, IsSync);
            INSERT_PROC_ADDRESS(gl, DeleteSync);
            INSERT_PROC_ADDRESS(gl, ClientWaitSync);
            INSERT_PROC_ADDRESS(gl, WaitSync);
            INSERT_PROC_ADDRESS(gl, GetInteger64v);
            INSERT_PROC_ADDRESS(gl, GetSynciv);
            INSERT_PROC_ADDRESS(gl, GetInteger64i_v);
            INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v);
            INSERT_PROC_ADDRESS(gl, GenSamplers);
            INSERT_PROC_ADDRESS(gl, DeleteSamplers);
            INSERT_PROC_ADDRESS(gl, IsSampler);
            INSERT_PROC_ADDRESS(gl, BindSampler);
            INSERT_PROC_ADDRESS(gl, SamplerParameteri);
            INSERT_PROC_ADDRESS(gl, SamplerParameteriv);
            INSERT_PROC_ADDRESS(gl, SamplerParameterf);
            INSERT_PROC_ADDRESS(gl, SamplerParameterfv);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv);
            INSERT_PROC_ADDRESS(gl, VertexAttribDivisor);
            INSERT_PROC_ADDRESS(gl, BindTransformFeedback);
            INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks);
            INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks);
            INSERT_PROC_ADDRESS(gl, IsTransformFeedback);
            INSERT_PROC_ADDRESS(gl, PauseTransformFeedback);
            INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback);
            INSERT_PROC_ADDRESS(gl, GetProgramBinary);
            INSERT_PROC_ADDRESS(gl, ProgramBinary);
            INSERT_PROC_ADDRESS(gl, ProgramParameteri);
            INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer);
            INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer);
            INSERT_PROC_ADDRESS(gl, TexStorage2D);
            INSERT_PROC_ADDRESS(gl, TexStorage3D);
            INSERT_PROC_ADDRESS(gl, GetInternalformativ);
    
            // GLES31 core
            INSERT_PROC_ADDRESS(gl, DispatchCompute);
            INSERT_PROC_ADDRESS(gl, DispatchComputeIndirect);
            INSERT_PROC_ADDRESS(gl, DrawArraysIndirect);
            INSERT_PROC_ADDRESS(gl, DrawElementsIndirect);
            INSERT_PROC_ADDRESS(gl, FramebufferParameteri);
            INSERT_PROC_ADDRESS(gl, GetFramebufferParameteriv);
            INSERT_PROC_ADDRESS(gl, GetProgramInterfaceiv);
            INSERT_PROC_ADDRESS(gl, GetProgramResourceIndex);
            INSERT_PROC_ADDRESS(gl, GetProgramResourceName);
            INSERT_PROC_ADDRESS(gl, GetProgramResourceiv);
            INSERT_PROC_ADDRESS(gl, GetProgramResourceLocation);
            INSERT_PROC_ADDRESS(gl, UseProgramStages);
            INSERT_PROC_ADDRESS(gl, ActiveShaderProgram);
            INSERT_PROC_ADDRESS(gl, CreateShaderProgramv);
            INSERT_PROC_ADDRESS(gl, BindProgramPipeline);
            INSERT_PROC_ADDRESS(gl, DeleteProgramPipelines);
            INSERT_PROC_ADDRESS(gl, GenProgramPipelines);
            INSERT_PROC_ADDRESS(gl, IsProgramPipeline);
            INSERT_PROC_ADDRESS(gl, GetProgramPipelineiv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform1i);
            INSERT_PROC_ADDRESS(gl, ProgramUniform2i);
            INSERT_PROC_ADDRESS(gl, ProgramUniform3i);
            INSERT_PROC_ADDRESS(gl, ProgramUniform4i);
            INSERT_PROC_ADDRESS(gl, ProgramUniform1ui);
            INSERT_PROC_ADDRESS(gl, ProgramUniform2ui);
            INSERT_PROC_ADDRESS(gl, ProgramUniform3ui);
            INSERT_PROC_ADDRESS(gl, ProgramUniform4ui);
            INSERT_PROC_ADDRESS(gl, ProgramUniform1f);
            INSERT_PROC_ADDRESS(gl, ProgramUniform2f);
            INSERT_PROC_ADDRESS(gl, ProgramUniform3f);
            INSERT_PROC_ADDRESS(gl, ProgramUniform4f);
            INSERT_PROC_ADDRESS(gl, ProgramUniform1iv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform2iv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform3iv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform4iv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform1uiv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform2uiv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform3uiv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform4uiv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform1fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform2fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform3fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniform4fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x3fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x2fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x4fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x2fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x4fv);
            INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x3fv);
            INSERT_PROC_ADDRESS(gl, ValidateProgramPipeline);
            INSERT_PROC_ADDRESS(gl, GetProgramPipelineInfoLog);
            INSERT_PROC_ADDRESS(gl, BindImageTexture);
            INSERT_PROC_ADDRESS(gl, GetBooleani_v);
            INSERT_PROC_ADDRESS(gl, MemoryBarrier);
            INSERT_PROC_ADDRESS(gl, MemoryBarrierByRegion);
            INSERT_PROC_ADDRESS(gl, TexStorage2DMultisample);
            INSERT_PROC_ADDRESS(gl, GetMultisamplefv);
            INSERT_PROC_ADDRESS(gl, SampleMaski);
            INSERT_PROC_ADDRESS(gl, GetTexLevelParameteriv);
            INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfv);
            INSERT_PROC_ADDRESS(gl, BindVertexBuffer);
            INSERT_PROC_ADDRESS(gl, VertexAttribFormat);
            INSERT_PROC_ADDRESS(gl, VertexAttribIFormat);
            INSERT_PROC_ADDRESS(gl, VertexAttribBinding);
            INSERT_PROC_ADDRESS(gl, VertexBindingDivisor);
    
            // EGL 1.0
            INSERT_PROC_ADDRESS(egl, ChooseConfig);
            INSERT_PROC_ADDRESS(egl, CopyBuffers);
            INSERT_PROC_ADDRESS(egl, CreateContext);
            INSERT_PROC_ADDRESS(egl, CreatePbufferSurface);
            INSERT_PROC_ADDRESS(egl, CreatePixmapSurface);
            INSERT_PROC_ADDRESS(egl, CreateWindowSurface);
            INSERT_PROC_ADDRESS(egl, DestroyContext);
            INSERT_PROC_ADDRESS(egl, DestroySurface);
            INSERT_PROC_ADDRESS(egl, GetConfigAttrib);
            INSERT_PROC_ADDRESS(egl, GetConfigs);
            INSERT_PROC_ADDRESS(egl, GetCurrentDisplay);
            INSERT_PROC_ADDRESS(egl, GetCurrentSurface);
            INSERT_PROC_ADDRESS(egl, GetDisplay);
            INSERT_PROC_ADDRESS(egl, GetError);
            INSERT_PROC_ADDRESS(egl, GetProcAddress);
            INSERT_PROC_ADDRESS(egl, Initialize);
            INSERT_PROC_ADDRESS(egl, MakeCurrent);
            INSERT_PROC_ADDRESS(egl, QueryContext);
            INSERT_PROC_ADDRESS(egl, QueryString);
            INSERT_PROC_ADDRESS(egl, QuerySurface);
            INSERT_PROC_ADDRESS(egl, SwapBuffers);
            INSERT_PROC_ADDRESS(egl, Terminate);
            INSERT_PROC_ADDRESS(egl, WaitGL);
            INSERT_PROC_ADDRESS(egl, WaitNative);
    
            // EGL 1.1
            INSERT_PROC_ADDRESS(egl, BindTexImage);
            INSERT_PROC_ADDRESS(egl, ReleaseTexImage);
            INSERT_PROC_ADDRESS(egl, SurfaceAttrib);
            INSERT_PROC_ADDRESS(egl, SwapInterval);
    
            // EGL 1.2
            INSERT_PROC_ADDRESS(egl, BindAPI);
            INSERT_PROC_ADDRESS(egl, QueryAPI);
            INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer);
            INSERT_PROC_ADDRESS(egl, ReleaseThread);
            INSERT_PROC_ADDRESS(egl, WaitClient);
    
            // EGL 1.4
            INSERT_PROC_ADDRESS(egl, GetCurrentContext);
    
            // EGL 1.5
            INSERT_PROC_ADDRESS(egl, CreateSync);
            INSERT_PROC_ADDRESS(egl, DestroySync);
            INSERT_PROC_ADDRESS(egl, ClientWaitSync);
            INSERT_PROC_ADDRESS(egl, GetSyncAttrib);
            INSERT_PROC_ADDRESS(egl, CreateImage);
            INSERT_PROC_ADDRESS(egl, DestroyImage);
            INSERT_PROC_ADDRESS(egl, GetPlatformDisplay);
            INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface);
            INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface);
            INSERT_PROC_ADDRESS(egl, WaitSync);
    
            // EGL_ANGLE_query_surface_pointer
            INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE);
    
            // EGL_NV_post_sub_buffer
            INSERT_PROC_ADDRESS(egl, PostSubBufferNV);
    
            // EGL_EXT_platform_base
            INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT);
    
            // EGL_EXT_device_query
            INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT);
            INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT);
            INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT);
    
            // EGL_KHR_image_base/EGL_KHR_image
            INSERT_PROC_ADDRESS(egl, CreateImageKHR);
            INSERT_PROC_ADDRESS(egl, DestroyImageKHR);
    
            // EGL_EXT_device_creation
            INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE);
            INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE);
    
            // EGL_KHR_stream
            INSERT_PROC_ADDRESS(egl, CreateStreamKHR);
            INSERT_PROC_ADDRESS(egl, DestroyStreamKHR);
            INSERT_PROC_ADDRESS(egl, StreamAttribKHR);
            INSERT_PROC_ADDRESS(egl, QueryStreamKHR);
            INSERT_PROC_ADDRESS(egl, QueryStreamu64KHR);
    
            // EGL_KHR_stream_consumer_gltexture
            INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalKHR);
            INSERT_PROC_ADDRESS(egl, StreamConsumerAcquireKHR);
            INSERT_PROC_ADDRESS(egl, StreamConsumerReleaseKHR);
    
            // EGL_NV_stream_consumer_gltexture_yuv
            INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalAttribsNV);
    
            // EGL_ANGLE_stream_producer_d3d_texture_nv12
            INSERT_PROC_ADDRESS(egl, CreateStreamProducerD3DTextureNV12ANGLE);
            INSERT_PROC_ADDRESS(egl, StreamPostD3DTextureNV12ANGLE);
    
            // EGL_CHROMIUM_get_sync_values
            INSERT_PROC_ADDRESS(egl, GetSyncValuesCHROMIUM);
    
            // EGL_EXT_swap_buffers_with_damage
            INSERT_PROC_ADDRESS(egl, SwapBuffersWithDamageEXT);
    
            // angle::Platform related entry points
            INSERT_PROC_ADDRESS_NO_NS("ANGLEGetDisplayPlatform", ANGLEGetDisplayPlatform);
            INSERT_PROC_ADDRESS_NO_NS("ANGLEResetDisplayPlatform", ANGLEResetDisplayPlatform);
    
    #undef INSERT_PROC_ADDRESS
    #undef INSERT_PROC_ADDRESS_NO_NS
    
            return map;
        };
    
        static const ProcAddressMap procAddressMap = generateProcAddressMap();
    
        thread->setError(NoError());
        auto iter = procAddressMap.find(procname);
        return iter != procAddressMap.end() ? iter->second : nullptr;
    }
    }