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kc3-lang/angle/src/libANGLE/Sampler.cpp

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  • Author : Geoff Lang
    Date : 2016-04-20 11:13:22
    Hash : 47110bf4
    Message : Implement CHROMIUM_copy_compressed_texture for D3D11. BUG=angleproject:1356 Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f Reviewed-on: https://chromium-review.googlesource.com/339847 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Sampler.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Sampler.cpp : Implements the Sampler class, which represents a GLES 3
    // sampler object. Sampler objects store some state needed to sample textures.
    
    #include "libANGLE/Sampler.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/SamplerImpl.h"
    
    namespace gl
    {
    
    Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState()
    {
    }
    
    Sampler::~Sampler()
    {
        SafeDelete(mImpl);
    }
    
    void Sampler::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &Sampler::getLabel() const
    {
        return mLabel;
    }
    
    void Sampler::setMinFilter(GLenum minFilter)
    {
        mSamplerState.minFilter = minFilter;
    }
    
    GLenum Sampler::getMinFilter() const
    {
        return mSamplerState.minFilter;
    }
    
    void Sampler::setMagFilter(GLenum magFilter)
    {
        mSamplerState.magFilter = magFilter;
    }
    
    GLenum Sampler::getMagFilter() const
    {
        return mSamplerState.magFilter;
    }
    
    void Sampler::setWrapS(GLenum wrapS)
    {
        mSamplerState.wrapS = wrapS;
    }
    
    GLenum Sampler::getWrapS() const
    {
        return mSamplerState.wrapS;
    }
    
    void Sampler::setWrapT(GLenum wrapT)
    {
        mSamplerState.wrapT = wrapT;
    }
    
    GLenum Sampler::getWrapT() const
    {
        return mSamplerState.wrapT;
    }
    
    void Sampler::setWrapR(GLenum wrapR)
    {
        mSamplerState.wrapR = wrapR;
    }
    
    GLenum Sampler::getWrapR() const
    {
        return mSamplerState.wrapR;
    }
    
    void Sampler::setMaxAnisotropy(float maxAnisotropy)
    {
        mSamplerState.maxAnisotropy = maxAnisotropy;
    }
    
    float Sampler::getMaxAnisotropy() const
    {
        return mSamplerState.maxAnisotropy;
    }
    
    void Sampler::setMinLod(GLfloat minLod)
    {
        mSamplerState.minLod = minLod;
    }
    
    GLfloat Sampler::getMinLod() const
    {
        return mSamplerState.minLod;
    }
    
    void Sampler::setMaxLod(GLfloat maxLod)
    {
        mSamplerState.maxLod = maxLod;
    }
    
    GLfloat Sampler::getMaxLod() const
    {
        return mSamplerState.maxLod;
    }
    
    void Sampler::setCompareMode(GLenum compareMode)
    {
        mSamplerState.compareMode = compareMode;
    }
    
    GLenum Sampler::getCompareMode() const
    {
        return mSamplerState.compareMode;
    }
    
    void Sampler::setCompareFunc(GLenum compareFunc)
    {
        mSamplerState.compareFunc = compareFunc;
    }
    
    GLenum Sampler::getCompareFunc() const
    {
        return mSamplerState.compareFunc;
    }
    
    const SamplerState &Sampler::getSamplerState() const
    {
        return mSamplerState;
    }
    
    rx::SamplerImpl *Sampler::getImplementation() const
    {
        return mImpl;
    }
    
    }