Hash :
9eedea03
Author :
Date :
2014-05-12T16:02:35
Fix code styles in OutputGLSLBase, SymbolTable, and Types. I came across these three classes in the last CL, so do some cleanup as I touched these classes. BUG= TEST=webgl conformance, no regressions Change-Id: I2819bab5965fcb4917f85c2eded571a7f95ab9a2 Reviewed-on: https://chromium-review.googlesource.com/199423 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Symbol table for parsing. Most functionaliy and main ideas
// are documented in the header file.
//
#if defined(_MSC_VER)
#pragma warning(disable: 4718)
#endif
#include "compiler/translator/SymbolTable.h"
#include <stdio.h>
#include <algorithm>
int TSymbolTableLevel::uniqueId = 0;
//
// Functions have buried pointers to delete.
//
TFunction::~TFunction()
{
for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
delete (*i).type;
}
//
// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
TSymbolTableLevel::~TSymbolTableLevel()
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
delete (*it).second;
}
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in operation. This is a low
// performance operation, and only intended for symbol tables that
// live across a large number of compiles.
//
void TSymbolTableLevel::relateToOperator(const char *name, TOperator op)
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
{
if ((*it).second->isFunction())
{
TFunction *function = static_cast<TFunction*>((*it).second);
if (function->getName() == name)
function->relateToOperator(op);
}
}
}
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in extension. This is a low
// performance operation, and only intended for symbol tables that
// live across a large number of compiles.
//
void TSymbolTableLevel::relateToExtension(const char *name, const TString &ext)
{
for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
{
TSymbol *symbol = it->second;
if (symbol->getName() == name)
symbol->relateToExtension(ext);
}
}
TSymbol::TSymbol(const TSymbol ©Of)
{
name = NewPoolTString(copyOf.name->c_str());
uniqueId = copyOf.uniqueId;
}
TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)
{
int level = currentLevel();
TSymbol *symbol;
do
{
if (level == ESSL3_BUILTINS && shaderVersion != 300)
level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100)
level--;
symbol = table[level]->find(name);
}
while (symbol == 0 && --level >= 0);
if (builtIn)
*builtIn = (level <= LAST_BUILTIN_LEVEL);
if (sameScope)
*sameScope = (level == currentLevel());
return symbol;
}
TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion)
{
for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
{
if (level == ESSL3_BUILTINS && shaderVersion != 300)
level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100)
level--;
TSymbol *symbol = table[level]->find(name);
if (symbol)
return symbol;
}
return 0;
}
TSymbolTable::~TSymbolTable()
{
while (table.size() > 0)
pop();
}
void TSymbolTable::insertBuiltIn(
ESymbolLevel level, TType *rvalue, const char *name,
TType *ptype1, TType *ptype2, TType *ptype3, TType *ptype4, TType *ptype5)
{
if (ptype1->getBasicType() == EbtGSampler2D)
{
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
new TType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
new TType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
new TType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
return;
}
if (ptype1->getBasicType() == EbtGSampler3D)
{
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
new TType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
new TType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
new TType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
return;
}
if (ptype1->getBasicType() == EbtGSamplerCube)
{
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
new TType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
new TType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
new TType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
return;
}
if (ptype1->getBasicType() == EbtGSampler2DArray)
{
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
new TType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
new TType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
new TType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
return;
}
TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
TType *types[] = {ptype1, ptype2, ptype3, ptype4, ptype5};
for (size_t ii = 0; ii < sizeof(types) / sizeof(types[0]); ++ii)
{
if (types[ii])
{
TParameter param = {NULL, types[ii]};
function->addParameter(param);
}
}
insert(level, *function);
}
TPrecision TSymbolTable::getDefaultPrecision(TBasicType type)
{
if (!SupportsPrecision(type))
return EbpUndefined;
// unsigned integers use the same precision as signed
TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
int level = static_cast<int>(precisionStack.size()) - 1;
assert(level >= 0); // Just to be safe. Should not happen.
// If we dont find anything we return this. Should we error check this?
TPrecision prec = EbpUndefined;
while (level >= 0)
{
PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
if (it != precisionStack[level]->end())
{
prec = (*it).second;
break;
}
level--;
}
return prec;
}