Hash :
876dc724
Author :
Date :
2014-05-01T17:10:24
Fix 64-bit build failures. Update the BufferStorage classes to use size_t for all sizes and offsets. BufferStorage9 now uses a std::vector to manage its memory. BUG=angle:631 Change-Id: Iea4e7b33ede59a5b9c6a1245690c4b7865096fc3 Reviewed-on: https://chromium-review.googlesource.com/197819 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
#include "libGLESv2/renderer/VertexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "common/mathutil.h"
namespace rx
{
unsigned int VertexBuffer::mNextSerial = 1;
VertexBuffer::VertexBuffer()
{
updateSerial();
}
VertexBuffer::~VertexBuffer()
{
}
void VertexBuffer::updateSerial()
{
mSerial = mNextSerial++;
}
unsigned int VertexBuffer::getSerial() const
{
return mSerial;
}
VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
{
mDynamic = dynamic;
mWritePosition = 0;
mReservedSpace = 0;
mVertexBuffer = renderer->createVertexBuffer();
}
VertexBufferInterface::~VertexBufferInterface()
{
delete mVertexBuffer;
}
unsigned int VertexBufferInterface::getSerial() const
{
return mVertexBuffer->getSerial();
}
unsigned int VertexBufferInterface::getBufferSize() const
{
return mVertexBuffer->getBufferSize();
}
bool VertexBufferInterface::setBufferSize(unsigned int size)
{
if (mVertexBuffer->getBufferSize() == 0)
{
return mVertexBuffer->initialize(size, mDynamic);
}
else
{
return mVertexBuffer->setBufferSize(size);
}
}
unsigned int VertexBufferInterface::getWritePosition() const
{
return mWritePosition;
}
void VertexBufferInterface::setWritePosition(unsigned int writePosition)
{
mWritePosition = writePosition;
}
bool VertexBufferInterface::discard()
{
return mVertexBuffer->discard();
}
bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
{
unsigned int spaceRequired;
if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired))
{
return false;
}
if (mWritePosition + spaceRequired < mWritePosition)
{
return false;
}
if (!reserveSpace(mReservedSpace))
{
return false;
}
mReservedSpace = 0;
if (!mVertexBuffer->storeVertexAttributes(attrib, currentValue, start, count, instances, mWritePosition))
{
return false;
}
if (outStreamOffset)
{
*outStreamOffset = mWritePosition;
}
mWritePosition += spaceRequired;
// Align to 16-byte boundary
mWritePosition = rx::roundUp(mWritePosition, 16u);
return true;
}
bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
{
unsigned int requiredSpace;
if (!mVertexBuffer->getSpaceRequired(attribute, count, instances, &requiredSpace))
{
return false;
}
// Protect against integer overflow
if (mReservedSpace + requiredSpace < mReservedSpace)
{
return false;
}
mReservedSpace += requiredSpace;
// Align to 16-byte boundary
mReservedSpace = rx::roundUp(mReservedSpace, 16u);
return true;
}
VertexBuffer* VertexBufferInterface::getVertexBuffer() const
{
return mVertexBuffer;
}
bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
const gl::VertexAttribCurrentValueData ¤tValue) const
{
gl::Buffer *buffer = attrib.mBoundBuffer.get();
BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
if (!storage || !storage->supportsDirectBinding())
{
return false;
}
// Alignment restrictions: In D3D, vertex data must be aligned to
// the format stride, or to a 4-byte boundary, whichever is smaller.
// (Undocumented, and experimentally confirmed)
size_t alignment = 4;
bool requiresConversion = false;
if (attrib.mType != GL_FLOAT)
{
gl::VertexFormat vertexFormat(attrib, currentValue.Type);
unsigned int outputElementSize;
getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
alignment = std::min<size_t>(outputElementSize, 4);
requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
}
bool isAligned = (static_cast<size_t>(attrib.stride()) % alignment == 0) &&
(static_cast<size_t>(attrib.mOffset) % alignment == 0);
return !requiresConversion && isAligned;
}
StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
{
setBufferSize(initialSize);
}
StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
{
}
bool StreamingVertexBufferInterface::reserveSpace(unsigned int size)
{
bool result = true;
unsigned int curBufferSize = getBufferSize();
if (size > curBufferSize)
{
result = setBufferSize(std::max(size, 3 * curBufferSize / 2));
setWritePosition(0);
}
else if (getWritePosition() + size > curBufferSize)
{
if (!discard())
{
return false;
}
setWritePosition(0);
}
return result;
}
StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
{
}
StaticVertexBufferInterface::~StaticVertexBufferInterface()
{
}
bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned int *outStreamOffset)
{
for (unsigned int element = 0; element < mCache.size(); element++)
{
if (mCache[element].type == attribute.mType &&
mCache[element].size == attribute.mSize &&
mCache[element].stride == attribute.stride() &&
mCache[element].normalized == attribute.mNormalized &&
mCache[element].pureInteger == attribute.mPureInteger)
{
if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
{
if (outStreamOffset)
{
*outStreamOffset = mCache[element].streamOffset;
}
return true;
}
}
}
return false;
}
bool StaticVertexBufferInterface::reserveSpace(unsigned int size)
{
unsigned int curSize = getBufferSize();
if (curSize == 0)
{
setBufferSize(size);
return true;
}
else if (curSize >= size)
{
return true;
}
else
{
UNREACHABLE(); // Static vertex buffers can't be resized
return false;
}
}
bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
{
unsigned int streamOffset;
if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset))
{
int attributeOffset = attrib.mOffset % attrib.stride();
VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attrib.mPureInteger, attributeOffset, streamOffset };
mCache.push_back(element);
if (outStreamOffset)
{
*outStreamOffset = streamOffset;
}
return true;
}
else
{
return false;
}
}
}