Hash :
d47e0fcc
Author :
Date :
2013-08-29T11:40:43
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
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//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#include "libGLESv2/renderer/ShaderExecutable.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutable
{
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
virtual ~ShaderExecutable9();
static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
IDirect3DPixelShader9 *getPixelShader() const;
IDirect3DVertexShader9 *getVertexShader() const;
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_