Hash :
bdc9b2f0
Author :
Date :
2014-04-16T14:41:54
Add validation for GL_RED and GL_RG in glReadPixels. EXT_texture_rg adds support for these readback formats but validation was not added. BUG=angle:609 Change-Id: Iddd94bb8d8cf3b244a0d8a59cd4445ffa2ae61fe Reviewed-on: https://chromium-review.googlesource.com/195176 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
#ifndef LIBGLESV2_VALIDATION_ES3_H
#define LIBGLESV2_VALIDATION_ES3_H
namespace gl
{
class Context;
bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint layer,
bool layerCall);
bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type);
bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
const GLenum* attachments);
}
#endif // LIBGLESV2_VALIDATION_ES3_H