Hash :
8e7d9d6c
        
        Author :
  
        
        Date :
2019-10-04T18:19:32
        
      
Add EGL_ANGLE_device_cgl extension. Supports querying the CGLContextObj and CGLPixelFormatObj associated with ANGLE's underlying OpenGL context on macOS. Minor refactorings to implementation of device attribute queries on all platforms. Bug: angleproject:3973 Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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Name
    ANGLE_device_cgl
Name Strings
    EGL_ANGLE_device_cgl
Contributors
    Ken Russell   (kbr 'at' google.com)
    Geoff Lang    (geofflang 'at' google.com)
Contact
    Ken Russell   (kbr 'at' google.com)
Status
    Draft
Version
    Version 1, October 4, 2019
Number
    EGL Extension #XXX
Extension Type
    EGL device extension
Dependencies
    This extension is written against the language of EGL 1.5 as
    modified by EGL_EXT_device_query.
    EGL_EXT_device_query is required.
Overview
    ANGLE on macOS internally uses an OpenGL context allocated via CGL.
    This extension defines a mapping from an EGL device to the underlying
    CGLContextObj and its associated CGLPixelFormatObj, after it's been
    queried from an EGL display.
IP Status
    No known claims.
New Types
    None.
New Procedures and Functions
    None.
New Tokens
    Accepted as a queried <attribute> in eglQueryDeviceAttribEXT:
        EGL_CGL_CONTEXT_ANGLE           0x3485
        EGL_CGL_PIXEL_FORMAT_ANGLE      0x3486
Add a new section 2.1.3 (CGL Devices) after 2.1.2 (Devices)
    On macOS the underlying CGLContextObj and CGLPixelFormatObj can be queried
    from the EGL device. The intented purpose is to allow applications to create
    new CGL contexts which share resources with this one.
Changes to section 3.2 (Devices)
    Replace the paragraph immediately following the prototype for
    eglQueryDeviceAttribEXT:
    <attribute> may be either EGL_CGLCONTEXT_DEVICE_ANGLE or
    EGL_CGLPIXELFORMAT_DEVICE_ANGLE.  On success, EGL_TRUE is returned, and a
    valid CGLContextObj or CGLPixelFormatObj corresponding to the EGL device is
    returned in <value>. These objects are compatible with OpenGL and CGL API
    functions. If the EGL device is not currently associated with a CGL context,
    EGL_BAD_ATTRIBUTE is returned, and <value> is left unchanged.
Issues
    None
Revision History
    Version 1, October 4, 2019 (Ken Russell)
        - Initial Draft
    Version 2, October 8, 2019 (Ken Russell)
        - Address feedback from Geoff Lang