Hash :
12584049
Author :
Date :
2024-10-21T14:04:55
Make SimplifyLoopConditions testable Add ShCompileOptions::simplifyLoopConditions, so that tests can turn it on. Later edits to simplify loop condition logic are simpler to review when the testing related edits are landed separately. Test the feature by having ESSL as the input and ESSL as the natural output, to reflect how AST changes. To make the test expectations more deterministic across code changes, change SymbolTable::kLastBuiltInId to SymbolTable::kFirstUserDefinedSymbolId. This is simpler as no code needs to know exact last built in id, so we can just ensure that the user defined symbol ids do not clash with the builtin ids. Bug: angleproject:374585769 Change-Id: Iea0efb8ac2878691d0fd5ff5cfe9a49ac754515d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5946724 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// compiler_test.h:
// utilities for compiler unit tests.
#ifndef TESTS_TEST_UTILS_COMPILER_TEST_H_
#define TESTS_TEST_UTILS_COMPILER_TEST_H_
#include <map>
#include <regex>
#include <vector>
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/glsl/TranslatorESSL.h"
#include "compiler/translator/tree_util/FindSymbolNode.h"
namespace sh
{
bool compileTestShader(GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const std::string &shaderString,
ShBuiltInResources *resources,
const ShCompileOptions &compileOptions,
std::string *translatedCode,
std::string *infoLog);
bool compileTestShader(GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const std::string &shaderString,
const ShCompileOptions &compileOptions,
std::string *translatedCode,
std::string *infoLog);
class MatchOutputCodeTest : public testing::Test
{
protected:
MatchOutputCodeTest(GLenum shaderType, ShShaderOutput outputType);
void setDefaultCompileOptions(const ShCompileOptions &defaultCompileOptions);
void addOutputType(const ShShaderOutput outputType);
ShBuiltInResources *getResources();
// Compile functions clear any results from earlier calls to them.
void compile(const std::string &shaderString);
void compile(const std::string &shaderString, const ShCompileOptions &compileOptions);
bool foundInESSLCode(const char *stringToFind) const
{
return foundInCode(SH_ESSL_OUTPUT, stringToFind);
}
bool foundInGLSLCode(const char *stringToFind) const
{
return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, stringToFind);
}
bool foundInCode(ShShaderOutput output, const char *stringToFind) const;
bool foundInCodeRegex(ShShaderOutput output,
const std::regex ®exToFind,
std::smatch *match = nullptr) const;
// Test that the strings are found in the specified output in the specified order.
bool foundInCodeInOrder(ShShaderOutput output, std::vector<const char *> stringsToFind);
// Test that the string occurs for exactly expectedOccurrences times
bool foundInCode(ShShaderOutput output,
const char *stringToFind,
const int expectedOccurrences) const;
// Test that the string is found in all outputs
bool foundInCode(const char *stringToFind) const;
bool foundInCodeRegex(const std::regex ®exToFind, std::smatch *match = nullptr) const;
// Test that the string occurs for exactly expectedOccurrences times in all outputs
bool foundInCode(const char *stringToFind, const int expectedOccurrences) const;
// Test that the strings are found in all outputs in the specified order.
bool foundInCodeInOrder(std::vector<const char *> stringsToFind);
// Test that the string is found in none of the outputs
bool notFoundInCode(const char *stringToFind) const;
std::string outputCode(ShShaderOutput output) const;
private:
bool compileWithSettings(ShShaderOutput output,
const std::string &shaderString,
const ShCompileOptions &compileOptions,
std::string *translatedCode,
std::string *infoLog);
GLenum mShaderType;
ShCompileOptions mDefaultCompileOptions;
ShBuiltInResources mResources;
std::map<ShShaderOutput, std::string> mOutputCode;
};
// Returns a pointer to a function call node with a mangled name functionName.
const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName);
} // namespace sh
#endif // TESTS_TEST_UTILS_COMPILER_TEST_H_