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kc3-lang/angle/src/libGL/entry_points_gl_3_1_autogen.cpp

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  • Author : Brandon Schade
    Date : 2020-01-27 13:37:29
    Hash : 0a6e118d
    Message : Change g_Mutex from std::mutex to std::recursive_mutex When running flatland on android-10.0.0_r21 (Pixel 3), libgui's ~EglImage calls eglTerminate which grabs angle's EGL entry point mutex. The path continues to libvulkan where eventually another egl call happens (eglDestroyImageKHR) and it will attempt to take the mutex at the entry point again. So we try to get the mutex multiple times from the same thread. Change this mutex to a recursive_mutex to allow for this re-entry of EGL calls Tests: android-10.0.0_r21/frameworks/native/cmds/flatland Bug: angleproject:4354 Change-Id: If8a817df45e9f58d5f06884510350e17d7127fa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029218 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libGL/entry_points_gl_3_1_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_3_1_autogen.cpp:
    //   Defines the GL 3.1 entry points.
    
    #include "libGL/entry_points_gl_3_1_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL31_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
                                       GLenum writeTarget,
                                       GLintptr readOffset,
                                       GLintptr writeOffset,
                                       GLsizeiptr size)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glCopyBufferSubData",
              "context = %d, GLenum readTarget = %s, GLenum writeTarget = %s, GLintptr readOffset = "
              "%llu, GLintptr writeOffset = %llu, GLsizeiptr size = %llu",
              CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget),
              GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget),
              static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset),
              static_cast<unsigned long long>(size));
    
        if (context)
        {
            BufferBinding readTargetPacked                        = FromGL<BufferBinding>(readTarget);
            BufferBinding writeTargetPacked                       = FromGL<BufferBinding>(writeTarget);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked,
                                                          readOffset, writeOffset, size));
            if (isCallValid)
            {
                context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
                                           size);
            }
            ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked,
                          readOffset, writeOffset, size);
        }
    }
    
    void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawArraysInstanced",
              "context = %d, GLenum mode = %s, GLint first = %d, GLsizei count = %d, GLsizei "
              "instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count,
              instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                              = FromGL<PrimitiveMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount));
            if (isCallValid)
            {
                context->drawArraysInstanced(modePacked, first, count, instancecount);
            }
            ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
                          instancecount);
        }
    }
    
    void GL_APIENTRY DrawElementsInstanced(GLenum mode,
                                           GLsizei count,
                                           GLenum type,
                                           const void *indices,
                                           GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glDrawElementsInstanced",
              "context = %d, GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void "
              "*indices = 0x%016" PRIxPTR ", GLsizei instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                              = FromGL<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = FromGL<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawElementsInstanced(context, modePacked, count, typePacked,
                                                              indices, instancecount));
            if (isCallValid)
            {
                context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
            }
            ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
                          indices, instancecount);
        }
    }
    
    void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
                                               GLuint uniformBlockIndex,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformBlockName",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, "
              "GLsizei *length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR "",
              CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
              (uintptr_t)uniformBlockName);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize,
                                                   length, uniformBlockName));
            if (isCallValid)
            {
                context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length,
                                                   uniformBlockName);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked,
                          uniformBlockIndex, bufSize, length, uniformBlockName);
        }
    }
    
    void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLenum pname,
                                             GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformBlockiv",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = %s, "
              "GLint *params = 0x%016" PRIxPTR "",
              CID(context), program, uniformBlockIndex,
              GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformBlockiv(context, programPacked,
                                                                uniformBlockIndex, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked,
                          uniformBlockIndex, pname, params);
        }
    }
    
    void GL_APIENTRY GetActiveUniformName(GLuint program,
                                          GLuint uniformIndex,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLchar *uniformName)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformName",
              "context = %d, GLuint program = %u, GLuint uniformIndex = %u, GLsizei bufSize = %d, "
              "GLsizei *length = 0x%016" PRIxPTR ", GLchar *uniformName = 0x%016" PRIxPTR "",
              CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformName(context, programPacked, uniformIndex,
                                                             bufSize, length, uniformName));
            if (isCallValid)
            {
                context->getActiveUniformName(programPacked, uniformIndex, bufSize, length,
                                              uniformName);
            }
            ANGLE_CAPTURE(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex,
                          bufSize, length, uniformName);
        }
    }
    
    void GL_APIENTRY GetActiveUniformsiv(GLuint program,
                                         GLsizei uniformCount,
                                         const GLuint *uniformIndices,
                                         GLenum pname,
                                         GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetActiveUniformsiv",
              "context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLuint "
              "*uniformIndices = 0x%016" PRIxPTR ", GLenum pname = %s, GLint *params = 0x%016" PRIxPTR
              "",
              CID(context), program, uniformCount, (uintptr_t)uniformIndices,
              GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformsiv(context, programPacked, uniformCount,
                                                            uniformIndices, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
                                             params);
            }
            ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
                          uniformIndices, pname, params);
        }
    }
    
    GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformBlockIndex",
              "context = %d, GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)uniformBlockName);
    
        GLuint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName));
            if (isCallValid)
            {
                returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
            }
            ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName,
                          returnValue);
        }
        else
        {
            returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GetUniformIndices(GLuint program,
                                       GLsizei uniformCount,
                                       const GLchar *const *uniformNames,
                                       GLuint *uniformIndices)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glGetUniformIndices",
              "context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLchar "
              "*const*uniformNames = 0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR "",
              CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformIndices(context, programPacked, uniformCount,
                                                          uniformNames, uniformIndices));
            if (isCallValid)
            {
                context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
            }
            ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
                          uniformNames, uniformIndices);
        }
    }
    
    void GL_APIENTRY PrimitiveRestartIndex(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glPrimitiveRestartIndex", "context = %d, GLuint index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index));
            if (isCallValid)
            {
                context->primitiveRestartIndex(index);
            }
            ANGLE_CAPTURE(PrimitiveRestartIndex, isCallValid, context, index);
        }
    }
    
    void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glTexBuffer",
              "context = %d, GLenum target = %s, GLenum internalformat = %s, GLuint buffer = %u",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer);
    
        if (context)
        {
            BufferID bufferPacked                                 = FromGL<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexBuffer(context, target, internalformat, bufferPacked));
            if (isCallValid)
            {
                context->texBuffer(target, internalformat, bufferPacked);
            }
            ANGLE_CAPTURE(TexBuffer, isCallValid, context, target, internalformat, bufferPacked);
        }
    }
    
    void GL_APIENTRY UniformBlockBinding(GLuint program,
                                         GLuint uniformBlockIndex,
                                         GLuint uniformBlockBinding)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glUniformBlockBinding",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint "
              "uniformBlockBinding = %u",
              CID(context), program, uniformBlockIndex, uniformBlockBinding);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniformBlockBinding(context, programPacked, uniformBlockIndex,
                                                            uniformBlockBinding));
            if (isCallValid)
            {
                context->uniformBlockBinding(programPacked, uniformBlockIndex, uniformBlockBinding);
            }
            ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndex,
                          uniformBlockBinding);
        }
    }
    }  // namespace gl