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kc3-lang/angle/src/libGL/entry_points_gl_4_4_autogen.cpp

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  • Author : Brandon Schade
    Date : 2020-01-27 13:37:29
    Hash : 0a6e118d
    Message : Change g_Mutex from std::mutex to std::recursive_mutex When running flatland on android-10.0.0_r21 (Pixel 3), libgui's ~EglImage calls eglTerminate which grabs angle's EGL entry point mutex. The path continues to libvulkan where eventually another egl call happens (eglDestroyImageKHR) and it will attempt to take the mutex at the entry point again. So we try to get the mutex multiple times from the same thread. Change this mutex to a recursive_mutex to allow for this re-entry of EGL calls Tests: android-10.0.0_r21/frameworks/native/cmds/flatland Bug: angleproject:4354 Change-Id: If8a817df45e9f58d5f06884510350e17d7127fa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029218 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libGL/entry_points_gl_4_4_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_4_autogen.cpp:
    //   Defines the GL 4.4 entry points.
    
    #include "libGL/entry_points_gl_4_4_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL44_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindBuffersBase",
              "context = %d, GLenum target = %s, GLuint first = %u, GLsizei count = %d, const GLuint "
              "*buffers = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), first, count,
              (uintptr_t)buffers);
    
        if (context)
        {
            const BufferID *buffersPacked                         = FromGL<const BufferID *>(buffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindBuffersBase(context, target, first, count, buffersPacked));
            if (isCallValid)
            {
                context->bindBuffersBase(target, first, count, buffersPacked);
            }
            ANGLE_CAPTURE(BindBuffersBase, isCallValid, context, target, first, count, buffersPacked);
        }
    }
    
    void GL_APIENTRY BindBuffersRange(GLenum target,
                                      GLuint first,
                                      GLsizei count,
                                      const GLuint *buffers,
                                      const GLintptr *offsets,
                                      const GLsizeiptr *sizes)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindBuffersRange",
              "context = %d, GLenum target = %s, GLuint first = %u, GLsizei count = %d, const GLuint "
              "*buffers = 0x%016" PRIxPTR ", const GLintptr *offsets = 0x%016" PRIxPTR
              ", const GLsizeiptr *sizes = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), first, count,
              (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes);
    
        if (context)
        {
            const BufferID *buffersPacked                         = FromGL<const BufferID *>(buffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindBuffersRange(context, target, first, count,
                                                                       buffersPacked, offsets, sizes));
            if (isCallValid)
            {
                context->bindBuffersRange(target, first, count, buffersPacked, offsets, sizes);
            }
            ANGLE_CAPTURE(BindBuffersRange, isCallValid, context, target, first, count, buffersPacked,
                          offsets, sizes);
        }
    }
    
    void GL_APIENTRY BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindImageTextures",
              "context = %d, GLuint first = %u, GLsizei count = %d, const GLuint *textures = "
              "0x%016" PRIxPTR "",
              CID(context), first, count, (uintptr_t)textures);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindImageTextures(context, first, count, textures));
            if (isCallValid)
            {
                context->bindImageTextures(first, count, textures);
            }
            ANGLE_CAPTURE(BindImageTextures, isCallValid, context, first, count, textures);
        }
    }
    
    void GL_APIENTRY BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindSamplers",
              "context = %d, GLuint first = %u, GLsizei count = %d, const GLuint *samplers = "
              "0x%016" PRIxPTR "",
              CID(context), first, count, (uintptr_t)samplers);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindSamplers(context, first, count, samplers));
            if (isCallValid)
            {
                context->bindSamplers(first, count, samplers);
            }
            ANGLE_CAPTURE(BindSamplers, isCallValid, context, first, count, samplers);
        }
    }
    
    void GL_APIENTRY BindTextures(GLuint first, GLsizei count, const GLuint *textures)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindTextures",
              "context = %d, GLuint first = %u, GLsizei count = %d, const GLuint *textures = "
              "0x%016" PRIxPTR "",
              CID(context), first, count, (uintptr_t)textures);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindTextures(context, first, count, textures));
            if (isCallValid)
            {
                context->bindTextures(first, count, textures);
            }
            ANGLE_CAPTURE(BindTextures, isCallValid, context, first, count, textures);
        }
    }
    
    void GL_APIENTRY BindVertexBuffers(GLuint first,
                                       GLsizei count,
                                       const GLuint *buffers,
                                       const GLintptr *offsets,
                                       const GLsizei *strides)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBindVertexBuffers",
              "context = %d, GLuint first = %u, GLsizei count = %d, const GLuint *buffers = "
              "0x%016" PRIxPTR ", const GLintptr *offsets = 0x%016" PRIxPTR
              ", const GLsizei *strides = 0x%016" PRIxPTR "",
              CID(context), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides);
    
        if (context)
        {
            const BufferID *buffersPacked                         = FromGL<const BufferID *>(buffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateBindVertexBuffers(context, first, count, buffersPacked, offsets, strides));
            if (isCallValid)
            {
                context->bindVertexBuffers(first, count, buffersPacked, offsets, strides);
            }
            ANGLE_CAPTURE(BindVertexBuffers, isCallValid, context, first, count, buffersPacked, offsets,
                          strides);
        }
    }
    
    void GL_APIENTRY BufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glBufferStorage",
              "context = %d, GLenum target = %s, GLsizeiptr size = %llu, const void *data = "
              "0x%016" PRIxPTR ", GLbitfield flags = %s",
              CID(context), GLenumToString(GLenumGroup::BufferStorageTarget, target),
              static_cast<unsigned long long>(size), (uintptr_t)data,
              GLbitfieldToString(GLenumGroup::MapBufferUsageMask, flags).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBufferStorage(context, target, size, data, flags));
            if (isCallValid)
            {
                context->bufferStorage(target, size, data, flags);
            }
            ANGLE_CAPTURE(BufferStorage, isCallValid, context, target, size, data, flags);
        }
    }
    
    void GL_APIENTRY
    ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClearTexImage",
              "context = %d, GLuint texture = %u, GLint level = %d, GLenum format = %s, GLenum type = "
              "%s, const void *data = 0x%016" PRIxPTR "",
              CID(context), texture, level, GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data);
    
        if (context)
        {
            TextureID texturePacked                               = FromGL<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateClearTexImage(context, texturePacked, level, format, type, data));
            if (isCallValid)
            {
                context->clearTexImage(texturePacked, level, format, type, data);
            }
            ANGLE_CAPTURE(ClearTexImage, isCallValid, context, texturePacked, level, format, type,
                          data);
        }
    }
    
    void GL_APIENTRY ClearTexSubImage(GLuint texture,
                                      GLint level,
                                      GLint xoffset,
                                      GLint yoffset,
                                      GLint zoffset,
                                      GLsizei width,
                                      GLsizei height,
                                      GLsizei depth,
                                      GLenum format,
                                      GLenum type,
                                      const void *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT("glClearTexSubImage",
              "context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
              "= %d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
              "GLenum format = %s, GLenum type = %s, const void *data = 0x%016" PRIxPTR "",
              CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
              GLenumToString(GLenumGroup::PixelFormat, format),
              GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data);
    
        if (context)
        {
            TextureID texturePacked                               = FromGL<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateClearTexSubImage(context, texturePacked, level, xoffset, yoffset, zoffset,
                                          width, height, depth, format, type, data));
            if (isCallValid)
            {
                context->clearTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width,
                                          height, depth, format, type, data);
            }
            ANGLE_CAPTURE(ClearTexSubImage, isCallValid, context, texturePacked, level, xoffset,
                          yoffset, zoffset, width, height, depth, format, type, data);
        }
    }
    }  // namespace gl