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  • Hash : 5f3047c5
    Author : Geoff Lang
    Date : 2018-02-14T14:39:12

    StateManagerGL: Use dirty bits for VAO bindings.
    
    Delay binding the VAO in VertexArrayGL::syncDrawState until we actually
    need to make glVertexAttrib calls.
    
    BUG=angleproject:2188
    
    Change-Id: Ib7d22d641c9f19c639ba8c596bff6bc7de952e7f
    Reviewed-on: https://chromium-review.googlesource.com/919503
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Luc Ferron <lucferron@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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