Hash :
0cbfa586
Author :
Date :
2018-02-15T14:45:41
Vulkan: Implement basic Renderbuffer attachments. Creating an ImageView for color Renderbuffers allows us to render to them in a RenderPass. We will also need additional functionality to support depth/stencil Renderbuffers. Bug: angleproject:2347 Change-Id: I5d4f7d8242ad4fbca38cb08c0cf6b43edca57c8f Reviewed-on: https://chromium-review.googlesource.com/922456 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferVk.cpp:
// Implements the class methods for RenderbufferVk.
//
#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
namespace rx
{
RenderbufferVk::RenderbufferVk() : RenderbufferImpl(), mRequiredSize(0)
{
}
RenderbufferVk::~RenderbufferVk()
{
}
gl::Error RenderbufferVk::onDestroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
renderer->releaseResource(*this, &mImage);
renderer->releaseResource(*this, &mDeviceMemory);
renderer->releaseResource(*this, &mImageView);
return gl::NoError();
}
gl::Error RenderbufferVk::setStorage(const gl::Context *context,
GLenum internalformat,
size_t width,
size_t height)
{
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
const vk::Format &vkFormat = renderer->getFormat(internalformat);
VkDevice device = renderer->getDevice();
VkImageUsageFlags usage =
(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
VkImageCreateInfo imageInfo;
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.pNext = nullptr;
imageInfo.flags = 0;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = vkFormat.vkTextureFormat;
imageInfo.extent.width = static_cast<uint32_t>(width);
imageInfo.extent.height = static_cast<uint32_t>(height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.queueFamilyIndexCount = 0;
imageInfo.pQueueFamilyIndices = nullptr;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ANGLE_TRY(mImage.init(device, imageInfo));
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ANGLE_TRY(vk::AllocateImageMemory(renderer, flags, &mImage, &mDeviceMemory, &mRequiredSize));
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT;
// Allocate ImageView.
VkImageViewCreateInfo viewInfo;
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = mImage.getHandle();
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = vkFormat.vkTextureFormat;
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
viewInfo.subresourceRange.aspectMask = aspect;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
ANGLE_TRY(mImageView.init(device, viewInfo));
// Init RenderTarget.
mRenderTarget.extents.width = static_cast<int>(width);
mRenderTarget.extents.height = static_cast<int>(height);
mRenderTarget.extents.depth = 1;
mRenderTarget.format = &vkFormat;
mRenderTarget.image = &mImage;
mRenderTarget.imageView = &mImageView;
mRenderTarget.resource = this;
mRenderTarget.samples = VK_SAMPLE_COUNT_1_BIT; // TODO(jmadill): Multisample bits.
return gl::NoError();
}
gl::Error RenderbufferVk::setStorageMultisample(const gl::Context *context,
size_t samples,
GLenum internalformat,
size_t width,
size_t height)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error RenderbufferVk::setStorageEGLImageTarget(const gl::Context *context, egl::Image *image)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error RenderbufferVk::getAttachmentRenderTarget(const gl::Context * /*context*/,
GLenum /*binding*/,
const gl::ImageIndex & /*imageIndex*/,
FramebufferAttachmentRenderTarget **rtOut)
{
ASSERT(mImage.valid());
*rtOut = &mRenderTarget;
return gl::NoError();
}
gl::Error RenderbufferVk::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
UNIMPLEMENTED();
return gl::NoError();
}
} // namespace rx