Hash :
ba319ba3
        
        Author :
  
        
        Date :
2018-12-29T10:29:33
        
      
Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// random_utils:
//   Helper functions for random number generation.
//
#ifndef UTIL_RANDOM_UTILS_H
#define UTIL_RANDOM_UTILS_H
// TODO(jmadill): Rework this if Chromium decides to ban <random>
#include <random>
#include <vector>
#include "util/util_export.h"
namespace angle
{
class ANGLE_UTIL_EXPORT RNG
{
  public:
    // Seed from clock
    RNG();
    // Seed from fixed number.
    RNG(unsigned int seed);
    ~RNG();
    void reseed(unsigned int newSeed);
    bool randomBool(float probTrue = 0.5f);
    int randomInt();
    int randomIntBetween(int min, int max);
    unsigned int randomUInt();
    float randomFloat();
    float randomFloatBetween(float min, float max);
    float randomFloatNonnegative();
    float randomNegativeOneToOne();
    template <class T>
    T &randomSelect(std::vector<T> &elements)
    {
        return elements[randomIntBetween(0, static_cast<int>(elements.size()) - 1)];
    }
    template <class T>
    const T &randomSelect(const std::vector<T> &elements)
    {
        return elements.at(randomIntBetween(0, static_cast<int>(elements.size()) - 1));
    }
  private:
    std::default_random_engine mGenerator;
};
// Implemented inline to avoid cross-module allocation issues.
inline void FillVectorWithRandomUBytes(RNG *rng, std::vector<uint8_t> *data)
{
    for (size_t i = 0; i < data->size(); ++i)
    {
        (*data)[i] = static_cast<uint8_t>(rng->randomIntBetween(0, 255));
    }
}
inline void FillVectorWithRandomUBytes(std::vector<uint8_t> *data)
{
    RNG rng;
    FillVectorWithRandomUBytes(&rng, data);
}
}  // namespace angle
#endif  // UTIL_RANDOM_UTILS_H