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kc3-lang/angle/include/GLES/gl.h

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  • Author : Geoff Lang
    Date : 2018-01-12 17:17:27
    Hash : 2aaa7b4e
    Message : Add GLES1 targets and stub entry points. * Create a new libGLESv1_CM target. * Merge all autogenerated extension entry points into one file. * Allow creation of ES1 contexts. BUG=angleproject:2306 Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78 Reviewed-on: https://chromium-review.googlesource.com/865718 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • include/GLES/gl.h
  • #ifndef __gl_h_
    #define __gl_h_ 1
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    /*
    ** Copyright (c) 2013-2017 The Khronos Group Inc.
    **
    ** Permission is hereby granted, free of charge, to any person obtaining a
    ** copy of this software and/or associated documentation files (the
    ** "Materials"), to deal in the Materials without restriction, including
    ** without limitation the rights to use, copy, modify, merge, publish,
    ** distribute, sublicense, and/or sell copies of the Materials, and to
    ** permit persons to whom the Materials are furnished to do so, subject to
    ** the following conditions:
    **
    ** The above copyright notice and this permission notice shall be included
    ** in all copies or substantial portions of the Materials.
    **
    ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
    ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
    ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
    */
    /*
    ** This header is generated from the Khronos OpenGL / OpenGL ES XML
    ** API Registry. The current version of the Registry, generator scripts
    ** used to make the header, and the header can be found at
    **   https://github.com/KhronosGroup/OpenGL-Registry
    */
    
    #include <GLES/glplatform.h>
    
    /* Generated on date 20171212 */
    
    /* Generated C header for:
     * API: gles1
     * Profile: common
     * Versions considered: .*
     * Versions emitted: .*
     * Default extensions included: None
     * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
     * Extensions removed: _nomatch_^
     */
    
    #ifndef GL_VERSION_ES_CM_1_0
    #define GL_VERSION_ES_CM_1_0 1
    #include <KHR/khrplatform.h>
    typedef khronos_int8_t GLbyte;
    typedef khronos_float_t GLclampf;
    typedef short GLshort;
    typedef unsigned short GLushort;
    typedef void GLvoid;
    typedef unsigned int GLenum;
    typedef khronos_float_t GLfloat;
    typedef khronos_int32_t GLfixed;
    typedef unsigned int GLuint;
    typedef khronos_ssize_t GLsizeiptr;
    typedef khronos_intptr_t GLintptr;
    typedef unsigned int GLbitfield;
    typedef int GLint;
    typedef khronos_uint8_t GLubyte;
    typedef unsigned char GLboolean;
    typedef int GLsizei;
    typedef khronos_int32_t GLclampx;
    #define GL_VERSION_ES_CL_1_0              1
    #define GL_VERSION_ES_CM_1_1              1
    #define GL_VERSION_ES_CL_1_1              1
    #define GL_DEPTH_BUFFER_BIT               0x00000100
    #define GL_STENCIL_BUFFER_BIT             0x00000400
    #define GL_COLOR_BUFFER_BIT               0x00004000
    #define GL_FALSE                          0
    #define GL_TRUE                           1
    #define GL_POINTS                         0x0000
    #define GL_LINES                          0x0001
    #define GL_LINE_LOOP                      0x0002
    #define GL_LINE_STRIP                     0x0003
    #define GL_TRIANGLES                      0x0004
    #define GL_TRIANGLE_STRIP                 0x0005
    #define GL_TRIANGLE_FAN                   0x0006
    #define GL_NEVER                          0x0200
    #define GL_LESS                           0x0201
    #define GL_EQUAL                          0x0202
    #define GL_LEQUAL                         0x0203
    #define GL_GREATER                        0x0204
    #define GL_NOTEQUAL                       0x0205
    #define GL_GEQUAL                         0x0206
    #define GL_ALWAYS                         0x0207
    #define GL_ZERO                           0
    #define GL_ONE                            1
    #define GL_SRC_COLOR                      0x0300
    #define GL_ONE_MINUS_SRC_COLOR            0x0301
    #define GL_SRC_ALPHA                      0x0302
    #define GL_ONE_MINUS_SRC_ALPHA            0x0303
    #define GL_DST_ALPHA                      0x0304
    #define GL_ONE_MINUS_DST_ALPHA            0x0305
    #define GL_DST_COLOR                      0x0306
    #define GL_ONE_MINUS_DST_COLOR            0x0307
    #define GL_SRC_ALPHA_SATURATE             0x0308
    #define GL_CLIP_PLANE0                    0x3000
    #define GL_CLIP_PLANE1                    0x3001
    #define GL_CLIP_PLANE2                    0x3002
    #define GL_CLIP_PLANE3                    0x3003
    #define GL_CLIP_PLANE4                    0x3004
    #define GL_CLIP_PLANE5                    0x3005
    #define GL_FRONT                          0x0404
    #define GL_BACK                           0x0405
    #define GL_FRONT_AND_BACK                 0x0408
    #define GL_FOG                            0x0B60
    #define GL_LIGHTING                       0x0B50
    #define GL_TEXTURE_2D                     0x0DE1
    #define GL_CULL_FACE                      0x0B44
    #define GL_ALPHA_TEST                     0x0BC0
    #define GL_BLEND                          0x0BE2
    #define GL_COLOR_LOGIC_OP                 0x0BF2
    #define GL_DITHER                         0x0BD0
    #define GL_STENCIL_TEST                   0x0B90
    #define GL_DEPTH_TEST                     0x0B71
    #define GL_POINT_SMOOTH                   0x0B10
    #define GL_LINE_SMOOTH                    0x0B20
    #define GL_SCISSOR_TEST                   0x0C11
    #define GL_COLOR_MATERIAL                 0x0B57
    #define GL_NORMALIZE                      0x0BA1
    #define GL_RESCALE_NORMAL                 0x803A
    #define GL_VERTEX_ARRAY                   0x8074
    #define GL_NORMAL_ARRAY                   0x8075
    #define GL_COLOR_ARRAY                    0x8076
    #define GL_TEXTURE_COORD_ARRAY            0x8078
    #define GL_MULTISAMPLE                    0x809D
    #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
    #define GL_SAMPLE_COVERAGE                0x80A0
    #define GL_NO_ERROR                       0
    #define GL_INVALID_ENUM                   0x0500
    #define GL_INVALID_VALUE                  0x0501
    #define GL_INVALID_OPERATION              0x0502
    #define GL_STACK_OVERFLOW                 0x0503
    #define GL_STACK_UNDERFLOW                0x0504
    #define GL_OUT_OF_MEMORY                  0x0505
    #define GL_EXP                            0x0800
    #define GL_EXP2                           0x0801
    #define GL_FOG_DENSITY                    0x0B62
    #define GL_FOG_START                      0x0B63
    #define GL_FOG_END                        0x0B64
    #define GL_FOG_MODE                       0x0B65
    #define GL_FOG_COLOR                      0x0B66
    #define GL_CW                             0x0900
    #define GL_CCW                            0x0901
    #define GL_CURRENT_COLOR                  0x0B00
    #define GL_CURRENT_NORMAL                 0x0B02
    #define GL_CURRENT_TEXTURE_COORDS         0x0B03
    #define GL_POINT_SIZE                     0x0B11
    #define GL_POINT_SIZE_MIN                 0x8126
    #define GL_POINT_SIZE_MAX                 0x8127
    #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
    #define GL_POINT_DISTANCE_ATTENUATION     0x8129
    #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
    #define GL_LINE_WIDTH                     0x0B21
    #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
    #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    #define GL_CULL_FACE_MODE                 0x0B45
    #define GL_FRONT_FACE                     0x0B46
    #define GL_SHADE_MODEL                    0x0B54
    #define GL_DEPTH_RANGE                    0x0B70
    #define GL_DEPTH_WRITEMASK                0x0B72
    #define GL_DEPTH_CLEAR_VALUE              0x0B73
    #define GL_DEPTH_FUNC                     0x0B74
    #define GL_STENCIL_CLEAR_VALUE            0x0B91
    #define GL_STENCIL_FUNC                   0x0B92
    #define GL_STENCIL_VALUE_MASK             0x0B93
    #define GL_STENCIL_FAIL                   0x0B94
    #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    #define GL_STENCIL_REF                    0x0B97
    #define GL_STENCIL_WRITEMASK              0x0B98
    #define GL_MATRIX_MODE                    0x0BA0
    #define GL_VIEWPORT                       0x0BA2
    #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
    #define GL_PROJECTION_STACK_DEPTH         0x0BA4
    #define GL_TEXTURE_STACK_DEPTH            0x0BA5
    #define GL_MODELVIEW_MATRIX               0x0BA6
    #define GL_PROJECTION_MATRIX              0x0BA7
    #define GL_TEXTURE_MATRIX                 0x0BA8
    #define GL_ALPHA_TEST_FUNC                0x0BC1
    #define GL_ALPHA_TEST_REF                 0x0BC2
    #define GL_BLEND_DST                      0x0BE0
    #define GL_BLEND_SRC                      0x0BE1
    #define GL_LOGIC_OP_MODE                  0x0BF0
    #define GL_SCISSOR_BOX                    0x0C10
    #define GL_COLOR_CLEAR_VALUE              0x0C22
    #define GL_COLOR_WRITEMASK                0x0C23
    #define GL_MAX_LIGHTS                     0x0D31
    #define GL_MAX_CLIP_PLANES                0x0D32
    #define GL_MAX_TEXTURE_SIZE               0x0D33
    #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
    #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
    #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
    #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    #define GL_MAX_TEXTURE_UNITS              0x84E2
    #define GL_SUBPIXEL_BITS                  0x0D50
    #define GL_RED_BITS                       0x0D52
    #define GL_GREEN_BITS                     0x0D53
    #define GL_BLUE_BITS                      0x0D54
    #define GL_ALPHA_BITS                     0x0D55
    #define GL_DEPTH_BITS                     0x0D56
    #define GL_STENCIL_BITS                   0x0D57
    #define GL_POLYGON_OFFSET_UNITS           0x2A00
    #define GL_POLYGON_OFFSET_FILL            0x8037
    #define GL_POLYGON_OFFSET_FACTOR          0x8038
    #define GL_TEXTURE_BINDING_2D             0x8069
    #define GL_VERTEX_ARRAY_SIZE              0x807A
    #define GL_VERTEX_ARRAY_TYPE              0x807B
    #define GL_VERTEX_ARRAY_STRIDE            0x807C
    #define GL_NORMAL_ARRAY_TYPE              0x807E
    #define GL_NORMAL_ARRAY_STRIDE            0x807F
    #define GL_COLOR_ARRAY_SIZE               0x8081
    #define GL_COLOR_ARRAY_TYPE               0x8082
    #define GL_COLOR_ARRAY_STRIDE             0x8083
    #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
    #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
    #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
    #define GL_VERTEX_ARRAY_POINTER           0x808E
    #define GL_NORMAL_ARRAY_POINTER           0x808F
    #define GL_COLOR_ARRAY_POINTER            0x8090
    #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
    #define GL_SAMPLE_BUFFERS                 0x80A8
    #define GL_SAMPLES                        0x80A9
    #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    #define GL_DONT_CARE                      0x1100
    #define GL_FASTEST                        0x1101
    #define GL_NICEST                         0x1102
    #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
    #define GL_POINT_SMOOTH_HINT              0x0C51
    #define GL_LINE_SMOOTH_HINT               0x0C52
    #define GL_FOG_HINT                       0x0C54
    #define GL_GENERATE_MIPMAP_HINT           0x8192
    #define GL_LIGHT_MODEL_AMBIENT            0x0B53
    #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    #define GL_AMBIENT                        0x1200
    #define GL_DIFFUSE                        0x1201
    #define GL_SPECULAR                       0x1202
    #define GL_POSITION                       0x1203
    #define GL_SPOT_DIRECTION                 0x1204
    #define GL_SPOT_EXPONENT                  0x1205
    #define GL_SPOT_CUTOFF                    0x1206
    #define GL_CONSTANT_ATTENUATION           0x1207
    #define GL_LINEAR_ATTENUATION             0x1208
    #define GL_QUADRATIC_ATTENUATION          0x1209
    #define GL_BYTE                           0x1400
    #define GL_UNSIGNED_BYTE                  0x1401
    #define GL_SHORT                          0x1402
    #define GL_UNSIGNED_SHORT                 0x1403
    #define GL_FLOAT                          0x1406
    #define GL_FIXED                          0x140C
    #define GL_CLEAR                          0x1500
    #define GL_AND                            0x1501
    #define GL_AND_REVERSE                    0x1502
    #define GL_COPY                           0x1503
    #define GL_AND_INVERTED                   0x1504
    #define GL_NOOP                           0x1505
    #define GL_XOR                            0x1506
    #define GL_OR                             0x1507
    #define GL_NOR                            0x1508
    #define GL_EQUIV                          0x1509
    #define GL_INVERT                         0x150A
    #define GL_OR_REVERSE                     0x150B
    #define GL_COPY_INVERTED                  0x150C
    #define GL_OR_INVERTED                    0x150D
    #define GL_NAND                           0x150E
    #define GL_SET                            0x150F
    #define GL_EMISSION                       0x1600
    #define GL_SHININESS                      0x1601
    #define GL_AMBIENT_AND_DIFFUSE            0x1602
    #define GL_MODELVIEW                      0x1700
    #define GL_PROJECTION                     0x1701
    #define GL_TEXTURE                        0x1702
    #define GL_ALPHA                          0x1906
    #define GL_RGB                            0x1907
    #define GL_RGBA                           0x1908
    #define GL_LUMINANCE                      0x1909
    #define GL_LUMINANCE_ALPHA                0x190A
    #define GL_UNPACK_ALIGNMENT               0x0CF5
    #define GL_PACK_ALIGNMENT                 0x0D05
    #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    #define GL_FLAT                           0x1D00
    #define GL_SMOOTH                         0x1D01
    #define GL_KEEP                           0x1E00
    #define GL_REPLACE                        0x1E01
    #define GL_INCR                           0x1E02
    #define GL_DECR                           0x1E03
    #define GL_VENDOR                         0x1F00
    #define GL_RENDERER                       0x1F01
    #define GL_VERSION                        0x1F02
    #define GL_EXTENSIONS                     0x1F03
    #define GL_MODULATE                       0x2100
    #define GL_DECAL                          0x2101
    #define GL_ADD                            0x0104
    #define GL_TEXTURE_ENV_MODE               0x2200
    #define GL_TEXTURE_ENV_COLOR              0x2201
    #define GL_TEXTURE_ENV                    0x2300
    #define GL_NEAREST                        0x2600
    #define GL_LINEAR                         0x2601
    #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    #define GL_TEXTURE_MAG_FILTER             0x2800
    #define GL_TEXTURE_MIN_FILTER             0x2801
    #define GL_TEXTURE_WRAP_S                 0x2802
    #define GL_TEXTURE_WRAP_T                 0x2803
    #define GL_GENERATE_MIPMAP                0x8191
    #define GL_TEXTURE0                       0x84C0
    #define GL_TEXTURE1                       0x84C1
    #define GL_TEXTURE2                       0x84C2
    #define GL_TEXTURE3                       0x84C3
    #define GL_TEXTURE4                       0x84C4
    #define GL_TEXTURE5                       0x84C5
    #define GL_TEXTURE6                       0x84C6
    #define GL_TEXTURE7                       0x84C7
    #define GL_TEXTURE8                       0x84C8
    #define GL_TEXTURE9                       0x84C9
    #define GL_TEXTURE10                      0x84CA
    #define GL_TEXTURE11                      0x84CB
    #define GL_TEXTURE12                      0x84CC
    #define GL_TEXTURE13                      0x84CD
    #define GL_TEXTURE14                      0x84CE
    #define GL_TEXTURE15                      0x84CF
    #define GL_TEXTURE16                      0x84D0
    #define GL_TEXTURE17                      0x84D1
    #define GL_TEXTURE18                      0x84D2
    #define GL_TEXTURE19                      0x84D3
    #define GL_TEXTURE20                      0x84D4
    #define GL_TEXTURE21                      0x84D5
    #define GL_TEXTURE22                      0x84D6
    #define GL_TEXTURE23                      0x84D7
    #define GL_TEXTURE24                      0x84D8
    #define GL_TEXTURE25                      0x84D9
    #define GL_TEXTURE26                      0x84DA
    #define GL_TEXTURE27                      0x84DB
    #define GL_TEXTURE28                      0x84DC
    #define GL_TEXTURE29                      0x84DD
    #define GL_TEXTURE30                      0x84DE
    #define GL_TEXTURE31                      0x84DF
    #define GL_ACTIVE_TEXTURE                 0x84E0
    #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
    #define GL_REPEAT                         0x2901
    #define GL_CLAMP_TO_EDGE                  0x812F
    #define GL_LIGHT0                         0x4000
    #define GL_LIGHT1                         0x4001
    #define GL_LIGHT2                         0x4002
    #define GL_LIGHT3                         0x4003
    #define GL_LIGHT4                         0x4004
    #define GL_LIGHT5                         0x4005
    #define GL_LIGHT6                         0x4006
    #define GL_LIGHT7                         0x4007
    #define GL_ARRAY_BUFFER                   0x8892
    #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    #define GL_ARRAY_BUFFER_BINDING           0x8894
    #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
    #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
    #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
    #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
    #define GL_STATIC_DRAW                    0x88E4
    #define GL_DYNAMIC_DRAW                   0x88E8
    #define GL_BUFFER_SIZE                    0x8764
    #define GL_BUFFER_USAGE                   0x8765
    #define GL_SUBTRACT                       0x84E7
    #define GL_COMBINE                        0x8570
    #define GL_COMBINE_RGB                    0x8571
    #define GL_COMBINE_ALPHA                  0x8572
    #define GL_RGB_SCALE                      0x8573
    #define GL_ADD_SIGNED                     0x8574
    #define GL_INTERPOLATE                    0x8575
    #define GL_CONSTANT                       0x8576
    #define GL_PRIMARY_COLOR                  0x8577
    #define GL_PREVIOUS                       0x8578
    #define GL_OPERAND0_RGB                   0x8590
    #define GL_OPERAND1_RGB                   0x8591
    #define GL_OPERAND2_RGB                   0x8592
    #define GL_OPERAND0_ALPHA                 0x8598
    #define GL_OPERAND1_ALPHA                 0x8599
    #define GL_OPERAND2_ALPHA                 0x859A
    #define GL_ALPHA_SCALE                    0x0D1C
    #define GL_SRC0_RGB                       0x8580
    #define GL_SRC1_RGB                       0x8581
    #define GL_SRC2_RGB                       0x8582
    #define GL_SRC0_ALPHA                     0x8588
    #define GL_SRC1_ALPHA                     0x8589
    #define GL_SRC2_ALPHA                     0x858A
    #define GL_DOT3_RGB                       0x86AE
    #define GL_DOT3_RGBA                      0x86AF
    GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
    GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
    GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
    GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
    GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
    GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
    GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
    GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
    GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
    GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
    GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glLineWidth (GLfloat width);
    GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
    GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
    GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
    GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
    GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glPointSize (GLfloat size);
    GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
    GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
    GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
    GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
    GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
    GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    GL_API void GL_APIENTRY glClear (GLbitfield mask);
    GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
    GL_API void GL_APIENTRY glClearStencil (GLint s);
    GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
    GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
    GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
    GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
    GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
    GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
    GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    GL_API void GL_APIENTRY glCullFace (GLenum mode);
    GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
    GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    GL_API void GL_APIENTRY glDepthFunc (GLenum func);
    GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
    GL_API void GL_APIENTRY glDisable (GLenum cap);
    GL_API void GL_APIENTRY glDisableClientState (GLenum array);
    GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
    GL_API void GL_APIENTRY glEnable (GLenum cap);
    GL_API void GL_APIENTRY glEnableClientState (GLenum array);
    GL_API void GL_APIENTRY glFinish (void);
    GL_API void GL_APIENTRY glFlush (void);
    GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
    GL_API void GL_APIENTRY glFrontFace (GLenum mode);
    GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
    GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
    GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
    GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
    GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
    GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    GL_API GLenum GL_APIENTRY glGetError (void);
    GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
    GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
    GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
    GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
    GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
    GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
    GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
    GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
    GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
    GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
    GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
    GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
    GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
    GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
    GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
    GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
    GL_API void GL_APIENTRY glLoadIdentity (void);
    GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
    GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
    GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
    GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
    GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
    GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
    GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
    GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
    GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
    GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
    GL_API void GL_APIENTRY glPointSizex (GLfixed size);
    GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
    GL_API void GL_APIENTRY glPopMatrix (void);
    GL_API void GL_APIENTRY glPushMatrix (void);
    GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
    GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
    GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    GL_API void GL_APIENTRY glShadeModel (GLenum mode);
    GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    GL_API void GL_APIENTRY glStencilMask (GLuint mask);
    GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
    GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
    GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
    GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
    GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
    GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
    GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
    GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
    GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
    GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
    GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
    GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    #endif /* GL_VERSION_ES_CM_1_0 */
    
    #ifndef GL_OES_compressed_paletted_texture
    #define GL_OES_compressed_paletted_texture 1
    #define GL_PALETTE4_RGB8_OES              0x8B90
    #define GL_PALETTE4_RGBA8_OES             0x8B91
    #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
    #define GL_PALETTE4_RGBA4_OES             0x8B93
    #define GL_PALETTE4_RGB5_A1_OES           0x8B94
    #define GL_PALETTE8_RGB8_OES              0x8B95
    #define GL_PALETTE8_RGBA8_OES             0x8B96
    #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
    #define GL_PALETTE8_RGBA4_OES             0x8B98
    #define GL_PALETTE8_RGB5_A1_OES           0x8B99
    #endif /* GL_OES_compressed_paletted_texture */
    
    #ifndef GL_OES_point_size_array
    #define GL_OES_point_size_array 1
    #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
    #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
    #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
    #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
    #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
    GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
    #endif /* GL_OES_point_size_array */
    
    #ifndef GL_OES_point_sprite
    #define GL_OES_point_sprite 1
    #define GL_POINT_SPRITE_OES               0x8861
    #define GL_COORD_REPLACE_OES              0x8862
    #endif /* GL_OES_point_sprite */
    
    #ifndef GL_OES_read_format
    #define GL_OES_read_format 1
    #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
    #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
    #endif /* GL_OES_read_format */
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif