Hash :
6c1c3bd9
Author :
Date :
2020-10-09T11:46:04
Vulkan: Clear depth by shader if depthClamp not supported This will avoid breaking the render pass when clearing depth through clearWithDraw if the depthClamp Vulkan feature is not present. Bug: angleproject:4836 Change-Id: I845fd5074dd95f6896da89f9e119ebc5000a5688 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462719 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
{
"Description": [
"Copyright 2019 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"ImageClear.frag.json: Build parameters for ImageClear.frag."
],
"Flags": [
"ClearDepth"
],
"AttachmentIndex": [
"Attachment0",
"Attachment1",
"Attachment2",
"Attachment3",
"Attachment4",
"Attachment5",
"Attachment6",
"Attachment7"
],
"Format": [
"IsFloat",
"IsSint",
"IsUint"
]
}