Edit

kc3-lang/angle/gni

Branch :

  • Show log

    Commit

  • Author : Courtney Goeltzenleuchter
    Date : 2018-04-10 13:43:46
    Hash : ec10096d
    Message : Vulkan: Add build toggle for validation layers. We want to be able to build without validation layers to make it easier to use in other environments (e.g. Android) When angle_enable_vulkan is true and angle_enable_vulkan_validation_layers is true, build the Vulkan validation layers. Bug: angleproject:2489 Change-Id: I266ad8f757c5992021f249217f2be58f0148fcbf Reviewed-on: https://chromium-review.googlesource.com/1005558 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • angle.gni
  • # Copyright 2015 The Chromium Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    
    import("//build_overrides/build.gni")
    import("//build/config/ui.gni")  # import the use_x11 variable
    if (is_android) {
      import("//build/config/android/config.gni")
    }
    
    if (build_with_chromium) {
      angle_root = "//third_party/angle"
    
      import("//ui/ozone/ozone.gni")
    } else {
      angle_root = "//"
    
      declare_args() {
        ozone_platform_gbm = false
      }
    }
    
    # Subdirectory to place data files (e.g. layer JSON files).
    data_dir = "angledata"
    
    declare_args() {
      if (!is_android) {
        ndk_supports_vulkan = false
      } else {
        ndk_supports_vulkan =
            (current_cpu == "arm" && android32_ndk_api_level >= 24) ||
            (current_cpu == "arm64" && android64_ndk_api_level >= 24)
      }
      angle_shared_libvulkan = false
      angle_libs_suffix = ""
    }
    
    declare_args() {
      angle_enable_d3d9 = is_win
      angle_enable_d3d11 = is_win
      angle_enable_gl = ozone_platform_gbm || !is_linux || (use_x11 && !is_chromeos)
    
      angle_enable_vulkan = is_win || (is_linux && use_x11 && !is_chromeos) ||
                            (is_android && ndk_supports_vulkan)
      angle_enable_null = true
      angle_enable_essl = true
      angle_enable_glsl = true
    }
    
    declare_args() {
      angle_enable_gl_null = angle_enable_gl
      angle_enable_hlsl = angle_enable_d3d9 || angle_enable_d3d11
      angle_enable_vulkan_validation_layers = angle_enable_vulkan
    }
    
    if (is_win) {
      import("//build/config/win/visual_studio_version.gni")
    }