Edit

kc3-lang/angle/src/libANGLE/Caps.cpp

Branch :

  • Show log

    Commit

  • Author : Austin Kinross
    Date : 2015-05-05 13:35:47
    Hash : 08332634
    Message : Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Caps.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/Caps.h"
    #include "common/debug.h"
    #include "common/angleutils.h"
    
    #include "angle_gl.h"
    
    #include <algorithm>
    #include <sstream>
    
    static void InsertExtensionString(const std::string &extension, bool supported, std::vector<std::string> *extensionVector)
    {
        if (supported)
        {
            extensionVector->push_back(extension);
        }
    }
    
    namespace gl
    {
    
    TextureCaps::TextureCaps()
        : texturable(false),
          filterable(false),
          renderable(false),
          sampleCounts()
    {
    }
    
    GLuint TextureCaps::getMaxSamples() const
    {
        return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
    }
    
    GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
    {
        if (requestedSamples == 0)
        {
            return 0;
        }
    
        for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
        {
            GLuint samples = *i;
            if (samples >= requestedSamples)
            {
                return samples;
            }
        }
    
        return 0;
    }
    
    void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
    {
        mCapsMap.insert(std::make_pair(internalFormat, caps));
    }
    
    void TextureCapsMap::remove(GLenum internalFormat)
    {
        InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat);
        if (i != mCapsMap.end())
        {
            mCapsMap.erase(i);
        }
    }
    
    const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
    {
        static TextureCaps defaultUnsupportedTexture;
        InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat);
        return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture;
    }
    
    TextureCapsMap::const_iterator TextureCapsMap::begin() const
    {
        return mCapsMap.begin();
    }
    
    TextureCapsMap::const_iterator TextureCapsMap::end() const
    {
        return mCapsMap.end();
    }
    
    size_t TextureCapsMap::size() const
    {
        return mCapsMap.size();
    }
    
    Extensions::Extensions()
        : elementIndexUint(false),
          packedDepthStencil(false),
          getProgramBinary(false),
          rgb8rgba8(false),
          textureFormatBGRA8888(false),
          readFormatBGRA(false),
          pixelBufferObject(false),
          mapBuffer(false),
          mapBufferRange(false),
          textureHalfFloat(false),
          textureHalfFloatLinear(false),
          textureFloat(false),
          textureFloatLinear(false),
          textureRG(false),
          textureCompressionDXT1(false),
          textureCompressionDXT3(false),
          textureCompressionDXT5(false),
          depthTextures(false),
          textureStorage(false),
          textureNPOT(false),
          drawBuffers(false),
          textureFilterAnisotropic(false),
          maxTextureAnisotropy(false),
          occlusionQueryBoolean(false),
          fence(false),
          timerQuery(false),
          robustness(false),
          blendMinMax(false),
          framebufferBlit(false),
          framebufferMultisample(false),
          instancedArrays(false),
          packReverseRowOrder(false),
          standardDerivatives(false),
          shaderTextureLOD(false),
          shaderFramebufferFetch(false),
          ARMshaderFramebufferFetch(false),
          NVshaderFramebufferFetch(false),
          fragDepth(false),
          textureUsage(false),
          translatedShaderSource(false),
          fboRenderMipmap(false),
          discardFramebuffer(false),
          colorBufferFloat(false)
    {
    }
    
    std::vector<std::string> Extensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        //                   | Extension name                     | Supported flag          | Output vector   |
        InsertExtensionString("GL_OES_element_index_uint",         elementIndexUint,         &extensionStrings);
        InsertExtensionString("GL_OES_packed_depth_stencil",       packedDepthStencil,       &extensionStrings);
        InsertExtensionString("GL_OES_get_program_binary",         getProgramBinary,         &extensionStrings);
        InsertExtensionString("GL_OES_rgb8_rgba8",                 rgb8rgba8,                &extensionStrings);
        InsertExtensionString("GL_EXT_texture_format_BGRA8888",    textureFormatBGRA8888,    &extensionStrings);
        InsertExtensionString("GL_EXT_read_format_bgra",           readFormatBGRA,           &extensionStrings);
        InsertExtensionString("GL_NV_pixel_buffer_object",         pixelBufferObject,        &extensionStrings);
        InsertExtensionString("GL_OES_mapbuffer",                  mapBuffer,                &extensionStrings);
        InsertExtensionString("GL_EXT_map_buffer_range",           mapBufferRange,           &extensionStrings);
        InsertExtensionString("GL_OES_texture_half_float",         textureHalfFloat,         &extensionStrings);
        InsertExtensionString("GL_OES_texture_half_float_linear",  textureHalfFloatLinear,   &extensionStrings);
        InsertExtensionString("GL_OES_texture_float",              textureFloat,             &extensionStrings);
        InsertExtensionString("GL_OES_texture_float_linear",       textureFloatLinear,       &extensionStrings);
        InsertExtensionString("GL_EXT_texture_rg",                 textureRG,                &extensionStrings);
        InsertExtensionString("GL_EXT_texture_compression_dxt1",   textureCompressionDXT1,   &extensionStrings);
        InsertExtensionString("GL_ANGLE_texture_compression_dxt3", textureCompressionDXT3,   &extensionStrings);
        InsertExtensionString("GL_ANGLE_texture_compression_dxt5", textureCompressionDXT5,   &extensionStrings);
        InsertExtensionString("GL_EXT_sRGB",                       sRGB,                     &extensionStrings);
        InsertExtensionString("GL_ANGLE_depth_texture",            depthTextures,            &extensionStrings);
        InsertExtensionString("GL_EXT_texture_storage",            textureStorage,           &extensionStrings);
        InsertExtensionString("GL_OES_texture_npot",               textureNPOT,              &extensionStrings);
        InsertExtensionString("GL_EXT_draw_buffers",               drawBuffers,              &extensionStrings);
        InsertExtensionString("GL_EXT_texture_filter_anisotropic", textureFilterAnisotropic, &extensionStrings);
        InsertExtensionString("GL_EXT_occlusion_query_boolean",    occlusionQueryBoolean,    &extensionStrings);
        InsertExtensionString("GL_NV_fence",                       fence,                    &extensionStrings);
        InsertExtensionString("GL_ANGLE_timer_query",              timerQuery,               &extensionStrings);
        InsertExtensionString("GL_EXT_robustness",                 robustness,               &extensionStrings);
        InsertExtensionString("GL_EXT_blend_minmax",               blendMinMax,              &extensionStrings);
        InsertExtensionString("GL_ANGLE_framebuffer_blit",         framebufferBlit,          &extensionStrings);
        InsertExtensionString("GL_ANGLE_framebuffer_multisample",  framebufferMultisample,   &extensionStrings);
        InsertExtensionString("GL_ANGLE_instanced_arrays",         instancedArrays,          &extensionStrings);
        InsertExtensionString("GL_ANGLE_pack_reverse_row_order",   packReverseRowOrder,      &extensionStrings);
        InsertExtensionString("GL_OES_standard_derivatives",       standardDerivatives,      &extensionStrings);
        InsertExtensionString("GL_EXT_shader_texture_lod",         shaderTextureLOD,         &extensionStrings);
        InsertExtensionString("GL_NV_shader_framebuffer_fetch",    NVshaderFramebufferFetch, &extensionStrings);
        InsertExtensionString("GL_ARM_shader_framebuffer_fetch",   ARMshaderFramebufferFetch,&extensionStrings);
        InsertExtensionString("GL_EXT_shader_framebuffer_fetch",   shaderFramebufferFetch,   &extensionStrings);
        InsertExtensionString("GL_EXT_frag_depth",                 fragDepth,                &extensionStrings);
        InsertExtensionString("GL_ANGLE_texture_usage",            textureUsage,             &extensionStrings);
        InsertExtensionString("GL_ANGLE_translated_shader_source", translatedShaderSource,   &extensionStrings);
        InsertExtensionString("GL_OES_fbo_render_mipmap",          fboRenderMipmap,          &extensionStrings);
        InsertExtensionString("GL_EXT_discard_framebuffer",        discardFramebuffer,       &extensionStrings);
        InsertExtensionString("GL_EXT_color_buffer_float",         colorBufferFloat,         &extensionStrings);
    
        return extensionStrings;
    }
    
    static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
                                 bool requiresTexturing, bool requiresFiltering, bool requiresRendering)
    {
        for (size_t i = 0; i < requiredFormats.size(); i++)
        {
            const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
    
            if (requiresTexturing && !cap.texturable)
            {
                return false;
            }
    
            if (requiresFiltering && !cap.filterable)
            {
                return false;
            }
    
            if (requiresRendering && !cap.renderable)
            {
                return false;
            }
        }
    
        return true;
    }
    
    // Check for GL_OES_packed_depth_stencil
    static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_DEPTH24_STENCIL8);
    
        return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
    }
    
    // Checks for GL_OES_rgb8_rgba8 support
    static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_RGB8);
        requiredFormats.push_back(GL_RGBA8);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
    }
    
    // Checks for GL_EXT_texture_format_BGRA8888 support
    static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_BGRA8_EXT);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
    }
    
    // Checks for GL_OES_texture_half_float support
    static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_RGB16F);
        requiredFormats.push_back(GL_RGBA16F);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
    }
    
    // Checks for GL_OES_texture_half_float_linear support
    static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_RGB16F);
        requiredFormats.push_back(GL_RGBA16F);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
    }
    
    // Checks for GL_OES_texture_float support
    static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_RGB32F);
        requiredFormats.push_back(GL_RGBA32F);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
    }
    
    // Checks for GL_OES_texture_float_linear support
    static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_RGB32F);
        requiredFormats.push_back(GL_RGBA32F);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
    }
    
    // Checks for GL_EXT_texture_rg support
    static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_R8);
        requiredFormats.push_back(GL_RG8);
        if (checkHalfFloatFormats)
        {
            requiredFormats.push_back(GL_R16F);
            requiredFormats.push_back(GL_RG16F);
        }
        if (checkFloatFormats)
        {
            requiredFormats.push_back(GL_R32F);
            requiredFormats.push_back(GL_RG32F);
        }
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
    }
    
    // Check for GL_EXT_texture_compression_dxt1
    static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
        requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
    }
    
    // Check for GL_ANGLE_texture_compression_dxt3
    static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
    }
    
    // Check for GL_ANGLE_texture_compression_dxt5
    static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
    }
    
    // Check for GL_ANGLE_texture_compression_dxt5
    static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFilterFormats;
        requiredFilterFormats.push_back(GL_SRGB8);
        requiredFilterFormats.push_back(GL_SRGB8_ALPHA8);
    
        std::vector<GLenum> requiredRenderFormats;
        requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
    
        return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
               GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
    }
    
    // Check for GL_ANGLE_depth_texture
    static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_DEPTH_COMPONENT16);
        requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
        requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
    }
    
    // Check for GL_EXT_color_buffer_float
    static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
    {
        std::vector<GLenum> requiredFormats;
        requiredFormats.push_back(GL_R16F);
        requiredFormats.push_back(GL_RG16F);
        requiredFormats.push_back(GL_RGBA16F);
        requiredFormats.push_back(GL_R32F);
        requiredFormats.push_back(GL_RG32F);
        requiredFormats.push_back(GL_RGBA32F);
        requiredFormats.push_back(GL_R11F_G11F_B10F);
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
    }
    
    void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
    {
        packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps);
        rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
        textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
        textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps);
        textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
        textureFloat = DetermineFloatTextureSupport(textureCaps);
        textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps);
        textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
        textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
        textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
        textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
        sRGB = DetermineSRGBTextureSupport(textureCaps);
        depthTextures = DetermineDepthTextureSupport(textureCaps);
        colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
    }
    
    TypePrecision::TypePrecision()
    {
        range[0] = 0;
        range[1] = 0;
        precision = 0;
    }
    
    void TypePrecision::setIEEEFloat()
    {
        range[0] = 127;
        range[1] = 127;
        precision = 23;
    }
    
    void TypePrecision::setTwosComplementInt(unsigned int bits)
    {
        range[0] = GLint(bits) - 1;
        range[1] = GLint(bits) - 2;
        precision = 0;
    }
    
    void TypePrecision::setSimulatedInt(unsigned int r)
    {
        range[0] = GLint(r);
        range[1] = GLint(r);
        precision = 0;
    }
    
    void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
    {
        returnRange[0] = range[0];
        returnRange[1] = range[1];
        *returnPrecision = precision;
    }
    
    Caps::Caps()
        : maxElementIndex(0),
          max3DTextureSize(0),
          max2DTextureSize(0),
          maxArrayTextureLayers(0),
          maxLODBias(0),
          maxCubeMapTextureSize(0),
          maxRenderbufferSize(0),
          maxDrawBuffers(0),
          maxColorAttachments(0),
          maxViewportWidth(0),
          maxViewportHeight(0),
          minAliasedPointSize(0),
          maxAliasedPointSize(0),
          minAliasedLineWidth(0),
          // Table 6.29
          maxElementsIndices(0),
          maxElementsVertices(0),
          maxServerWaitTimeout(0),
          // Table 6.31
          maxVertexAttributes(0),
          maxVertexUniformComponents(0),
          maxVertexUniformVectors(0),
          maxVertexUniformBlocks(0),
          maxVertexOutputComponents(0),
          maxVertexTextureImageUnits(0),
          // Table 6.32
          maxFragmentUniformComponents(0),
          maxFragmentUniformVectors(0),
          maxFragmentUniformBlocks(0),
          maxFragmentInputComponents(0),
          maxTextureImageUnits(0),
          minProgramTexelOffset(0),
          maxProgramTexelOffset(0),
          // Table 6.33
          maxUniformBufferBindings(0),
          maxUniformBlockSize(0),
          uniformBufferOffsetAlignment(0),
          maxCombinedUniformBlocks(0),
          maxCombinedVertexUniformComponents(0),
          maxCombinedFragmentUniformComponents(0),
          maxVaryingComponents(0),
          maxVaryingVectors(0),
          maxCombinedTextureImageUnits(0),
          // Table 6.34
          maxTransformFeedbackInterleavedComponents(0),
          maxTransformFeedbackSeparateAttributes(0),
          maxTransformFeedbackSeparateComponents(0),
          // Table 6.35
          maxSamples(0)
    {
    }
    
    }
    
    namespace egl
    {
    
    Caps::Caps()
        : textureNPOT(false)
    {
    }
    
    DisplayExtensions::DisplayExtensions()
        : createContextRobustness(false),
          d3dShareHandleClientBuffer(false),
          surfaceD3DTexture2DShareHandle(false),
          querySurfacePointer(false),
          windowFixedSize(false),
          postSubBuffer(false),
          createContext(false),
          deviceQuery(false)
    {
    }
    
    std::vector<std::string> DisplayExtensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        //                   | Extension name                                 | Supported flag                | Output vector   |
        InsertExtensionString("EGL_EXT_create_context_robustness",             createContextRobustness,        &extensionStrings);
        InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer",      d3dShareHandleClientBuffer,     &extensionStrings);
        InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings);
        InsertExtensionString("EGL_ANGLE_query_surface_pointer",               querySurfacePointer,            &extensionStrings);
        InsertExtensionString("EGL_ANGLE_window_fixed_size",                   windowFixedSize,                &extensionStrings);
        InsertExtensionString("EGL_NV_post_sub_buffer",                        postSubBuffer,                  &extensionStrings);
        InsertExtensionString("EGL_KHR_create_context",                        createContext,                  &extensionStrings);
        InsertExtensionString("EGL_EXT_device_query",                          deviceQuery,                    &extensionStrings);
    
        return extensionStrings;
    }
    
    DeviceExtensions::DeviceExtensions()
        : deviceD3D(false)
    {
    }
    
    std::vector<std::string> DeviceExtensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        //                   | Extension name                                 | Supported flag                | Output vector   |
        InsertExtensionString("EGL_ANGLE_device_d3d",                          deviceD3D,                      &extensionStrings);
    
        return extensionStrings;
    }
    
    ClientExtensions::ClientExtensions()
        : clientExtensions(false),
          platformBase(false),
          platformANGLE(false),
          platformANGLED3D(false),
          platformANGLEOpenGL(false)
    {
    }
    
    std::vector<std::string> ClientExtensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        //                   | Extension name                   | Supported flag     | Output vector   |
        InsertExtensionString("EGL_EXT_client_extensions",       clientExtensions,    &extensionStrings);
        InsertExtensionString("EGL_EXT_platform_base",           platformBase,        &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle",        platformANGLE,       &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_d3d",    platformANGLED3D,    &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings);
    
        return extensionStrings;
    }
    
    }