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kc3-lang/angle/src/libANGLE/Framebuffer.h

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  • Author : Austin Kinross
    Date : 2015-05-05 13:35:47
    Hash : 08332634
    Message : Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Framebuffer.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBANGLE_FRAMEBUFFER_H_
    #define LIBANGLE_FRAMEBUFFER_H_
    
    #include <vector>
    
    #include "common/angleutils.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/RefCountObject.h"
    
    namespace rx
    {
    class ImplFactory;
    class FramebufferImpl;
    class RenderbufferImpl;
    struct Workarounds;
    }
    
    namespace egl
    {
    class Surface;
    }
    
    namespace gl
    {
    class Renderbuffer;
    class State;
    class Texture;
    class TextureCapsMap;
    struct Caps;
    struct Data;
    struct Extensions;
    struct ImageIndex;
    struct Rectangle;
    
    class Framebuffer
    {
      public:
    
        class Data final : angle::NonCopyable
        {
          public:
            explicit Data(const Caps &caps);
            ~Data();
    
            const FramebufferAttachment *getReadAttachment() const;
            const FramebufferAttachment *getFirstColorAttachment() const;
            const FramebufferAttachment *getDepthOrStencilAttachment() const;
            const FramebufferAttachment *getColorAttachment(unsigned int colorAttachment) const;
            const FramebufferAttachment *getDepthAttachment() const;
            const FramebufferAttachment *getStencilAttachment() const;
            const FramebufferAttachment *getDepthStencilAttachment() const;
    
            const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
            const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
    
          private:
            friend class Framebuffer;
    
            std::vector<FramebufferAttachment> mColorAttachments;
            FramebufferAttachment mDepthAttachment;
            FramebufferAttachment mStencilAttachment;
    
            std::vector<GLenum> mDrawBufferStates;
            GLenum mReadBufferState;
        };
    
        Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
        virtual ~Framebuffer();
    
        const rx::FramebufferImpl *getImplementation() const { return mImpl; }
        rx::FramebufferImpl *getImplementation() { return mImpl; }
    
        GLuint id() const { return mId; }
    
        void setAttachment(GLenum type,
                           GLenum binding,
                           const ImageIndex &textureIndex,
                           FramebufferAttachmentObject *resource);
        void resetAttachment(GLenum binding);
    
        void detachTexture(GLuint texture);
        void detachRenderbuffer(GLuint renderbuffer);
    
        const FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
        const FramebufferAttachment *getDepthbuffer() const;
        const FramebufferAttachment *getStencilbuffer() const;
        const FramebufferAttachment *getDepthStencilBuffer() const;
        const FramebufferAttachment *getDepthOrStencilbuffer() const;
        const FramebufferAttachment *getReadColorbuffer() const;
        GLenum getReadColorbufferType() const;
        const FramebufferAttachment *getFirstColorbuffer() const;
    
        const FramebufferAttachment *getAttachment(GLenum attachment) const;
    
        GLenum getDrawBufferState(unsigned int colorAttachment) const;
        void setDrawBuffers(size_t count, const GLenum *buffers);
    
        GLenum getReadBufferState() const;
        void setReadBuffer(GLenum buffer);
    
        bool isEnabledColorAttachment(unsigned int colorAttachment) const;
        bool hasEnabledColorAttachment() const;
        bool hasStencil() const;
        int getSamples(const gl::Data &data) const;
        bool usingExtendedDrawBuffers() const;
    
        GLenum checkStatus(const gl::Data &data) const;
        bool hasValidDepthStencil() const;
    
        Error discard(size_t count, const GLenum *attachments);
        Error invalidate(size_t count, const GLenum *attachments);
        Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
    
        Error clear(const gl::Data &data, GLbitfield mask);
        Error clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values);
        Error clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values);
        Error clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values);
        Error clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
    
        GLenum getImplementationColorReadFormat() const;
        GLenum getImplementationColorReadType() const;
        Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const;
    
        Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
                   GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
    
      protected:
        void detachResourceById(GLenum resourceType, GLuint resourceId);
    
        Data mData;
        rx::FramebufferImpl *mImpl;
        GLuint mId;
    };
    
    }
    
    #endif   // LIBANGLE_FRAMEBUFFER_H_