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kc3-lang/angle/src/libANGLE/Program.h

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  • Author : Jamie Madill
    Date : 2015-05-07 11:49:21
    Hash : f611316b
    Message : Use stream operators for appending to InfoLog. Also add a helper class to keep the previous behaviour of automatically appending a newline after every new message. BUG=angleproject:992 Change-Id: I0ff5d2846175cf19de7a6af295af24a92451456f Reviewed-on: https://chromium-review.googlesource.com/268744 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Program.h
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Program.h: Defines the gl::Program class. Implements GL program objects
    // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
    
    #ifndef LIBANGLE_PROGRAM_H_
    #define LIBANGLE_PROGRAM_H_
    
    #include "libANGLE/angletypes.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/RefCountObject.h"
    
    #include "common/angleutils.h"
    
    #include <GLES2/gl2.h>
    #include <GLSLANG/ShaderLang.h>
    
    #include <vector>
    #include <sstream>
    #include <string>
    #include <set>
    
    namespace rx
    {
    class Renderer;
    class Renderer;
    struct TranslatedAttribute;
    class ProgramImpl;
    }
    
    namespace gl
    {
    struct Caps;
    struct Data;
    class ResourceManager;
    class Shader;
    class InfoLog;
    class AttributeBindings;
    class Buffer;
    class Framebuffer;
    struct UniformBlock;
    struct LinkedUniform;
    
    extern const char * const g_fakepath;
    
    class AttributeBindings
    {
      public:
        AttributeBindings();
        ~AttributeBindings();
    
        void bindAttributeLocation(GLuint index, const char *name);
        int getAttributeBinding(const std::string &name) const;
    
      private:
        std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
    };
    
    class InfoLog : angle::NonCopyable
    {
      public:
        InfoLog();
        ~InfoLog();
    
        size_t getLength() const;
        void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
    
        void appendSanitized(const char *message);
        void reset();
    
        // This helper class ensures we append a newline after writing a line.
        class StreamHelper : angle::NonCopyable
        {
          public:
            StreamHelper(StreamHelper &&rhs)
                : mStream(rhs.mStream)
            {
                rhs.mStream = nullptr;
            }
    
            StreamHelper &operator=(StreamHelper &&rhs)
            {
                std::swap(mStream, rhs.mStream);
                return *this;
            }
    
            ~StreamHelper()
            {
                // Write newline when destroyed on the stack
                if (mStream)
                {
                    (*mStream) << std::endl;
                }
            }
    
            template <typename T>
            StreamHelper &operator<<(const T &value)
            {
                (*mStream) << value;
                return *this;
            }
    
          private:
            friend class InfoLog;
    
            StreamHelper(std::stringstream *stream)
                : mStream(stream)
            {
                ASSERT(stream);
            }
    
            std::stringstream *mStream;
        };
    
        template <typename T>
        StreamHelper operator<<(const T &value)
        {
            StreamHelper helper(&mStream);
            helper << value;
            return helper;
        }
    
        std::string str() const { return mStream.str(); }
    
      private:
        std::stringstream mStream;
    };
    
    // Struct used for correlating uniforms/elements of uniform arrays to handles
    struct VariableLocation
    {
        VariableLocation();
        VariableLocation(const std::string &name, unsigned int element, unsigned int index);
    
        std::string name;
        unsigned int element;
        unsigned int index;
    };
    
    struct LinkedVarying
    {
        LinkedVarying();
        LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
            unsigned int semanticIndex, unsigned int semanticIndexCount);
    
        // Original GL name
        std::string name;
    
        GLenum type;
        GLsizei size;
    
        // DirectX semantic information
        std::string semanticName;
        unsigned int semanticIndex;
        unsigned int semanticIndexCount;
    };
    
    class Program : angle::NonCopyable
    {
      public:
        Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle);
        ~Program();
    
        GLuint id() const { return mHandle; }
    
        rx::ProgramImpl *getImplementation() { return mProgram; }
        const rx::ProgramImpl *getImplementation() const { return mProgram; }
    
        bool attachShader(Shader *shader);
        bool detachShader(Shader *shader);
        int getAttachedShadersCount() const;
    
        void bindAttributeLocation(GLuint index, const char *name);
    
        Error link(const Data &data);
        bool isLinked();
    
        Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
        Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
        GLint getBinaryLength() const;
    
        int getInfoLogLength() const;
        void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
        void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
    
        GLuint getAttributeLocation(const std::string &name);
        int getSemanticIndex(int attributeIndex);
        const int *getSemanticIndexes() const;
    
        void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
        GLint getActiveAttributeCount();
        GLint getActiveAttributeMaxLength();
    
        GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps);
        GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
        GLint getUsedSamplerRange(SamplerType type);
        bool usesPointSize() const;
    
        GLint getFragDataLocation(const std::string &name) const;
    
        void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
        GLint getActiveUniformCount();
        GLint getActiveUniformMaxLength();
        GLint getActiveUniformi(GLuint index, GLenum pname) const;
        bool isValidUniformLocation(GLint location) const;
        LinkedUniform *getUniformByLocation(GLint location) const;
        LinkedUniform *getUniformByName(const std::string &name) const;
    
        GLint getUniformLocation(const std::string &name);
        GLuint getUniformIndex(const std::string &name);
        void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
        void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
        void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
        void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
        void setUniform1iv(GLint location, GLsizei count, const GLint *v);
        void setUniform2iv(GLint location, GLsizei count, const GLint *v);
        void setUniform3iv(GLint location, GLsizei count, const GLint *v);
        void setUniform4iv(GLint location, GLsizei count, const GLint *v);
        void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
        void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
        void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
        void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
        void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    
        void getUniformfv(GLint location, GLfloat *params);
        void getUniformiv(GLint location, GLint *params);
        void getUniformuiv(GLint location, GLuint *params);
    
        Error applyUniforms();
        Error applyUniformBuffers(const gl::Data &data);
    
        void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
        void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
        GLuint getActiveUniformBlockCount();
        GLint getActiveUniformBlockMaxLength();
    
        GLuint getUniformBlockIndex(const std::string &name);
    
        void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
        GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
    
        const UniformBlock *getUniformBlockByIndex(GLuint index) const;
    
        void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
        void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
        GLsizei getTransformFeedbackVaryingCount() const;
        GLsizei getTransformFeedbackVaryingMaxLength() const;
        GLenum getTransformFeedbackBufferMode() const;
    
        static bool linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader);
        static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
        static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
    
        void addRef();
        void release();
        unsigned int getRefCount() const;
        void flagForDeletion();
        bool isFlaggedForDeletion() const;
    
        void validate(const Caps &caps);
        bool validateSamplers(InfoLog *infoLog, const Caps &caps);
        bool isValidated() const;
        void updateSamplerMapping();
    
      private:
        void unlink(bool destroy = false);
        void resetUniformBlockBindings();
    
        bool linkAttributes(const Data &data,
                            InfoLog &infoLog,
                            const AttributeBindings &attributeBindings,
                            const Shader *vertexShader);
        bool linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps);
        bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
                                        const sh::InterfaceBlock &fragmentInterfaceBlock);
    
        static bool linkValidateVariablesBase(InfoLog &infoLog,
                                              const std::string &variableName,
                                              const sh::ShaderVariable &vertexVariable,
                                              const sh::ShaderVariable &fragmentVariable,
                                              bool validatePrecision);
    
        static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
        bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
                                                   const std::vector<std::string> &transformFeedbackVaryingNames,
                                                   GLenum transformFeedbackBufferMode,
                                                   std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
                                                   const Caps &caps) const;
        bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
        void defineOutputVariables(Shader *fragmentShader);
    
        rx::ProgramImpl *mProgram;
    
        sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
    
        std::map<int, VariableLocation> mOutputVariables;
    
        bool mValidated;
    
        Shader *mFragmentShader;
        Shader *mVertexShader;
    
        AttributeBindings mAttributeBindings;
    
        GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
    
        std::vector<std::string> mTransformFeedbackVaryings;
        GLenum mTransformFeedbackBufferMode;
    
        bool mLinked;
        bool mDeleteStatus;   // Flag to indicate that the program can be deleted when no longer in use
    
        unsigned int mRefCount;
    
        ResourceManager *mResourceManager;
        const GLuint mHandle;
    
        InfoLog mInfoLog;
    };
    }
    
    #endif   // LIBANGLE_PROGRAM_H_