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kc3-lang/angle/src/libANGLE/ResourceManager_unittest.cpp

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  • Author : Jamie Madill
    Date : 2015-03-20 15:29:42
    Hash : bdd419f9
    Message : Fix ResourceManager create-on-bind reallocations. *re-land with build fix for Clang* We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed Reviewed-on: https://chromium-review.googlesource.com/261591 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/ResourceManager_unittest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Unit tests for ResourceManager.
    //
    
    #include <gmock/gmock.h>
    #include <gtest/gtest.h>
    
    #include "angle_unittests_utils.h"
    #include "libANGLE/ResourceManager.h"
    
    using namespace rx;
    using namespace gl;
    
    namespace
    {
    
    class MockFactory : public NullFactory
    {
      public:
        MOCK_METHOD0(createBuffer, BufferImpl*());
        MOCK_METHOD1(createTexture, TextureImpl*(GLenum));
        MOCK_METHOD0(createRenderbuffer, RenderbufferImpl*());
    };
    
    class ResourceManagerTest : public testing::Test
    {
      protected:
        void SetUp() override
        {
            mResourceManager = new ResourceManager(&mMockFactory);
        }
    
        void TearDown() override
        {
            SafeDelete(mResourceManager);
        }
    
        MockFactory mMockFactory;
        ResourceManager *mResourceManager;
    };
    
    TEST_F(ResourceManagerTest, ReallocateBoundTexture)
    {
        EXPECT_CALL(mMockFactory, createTexture(GL_TEXTURE_2D)).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkTextureAllocation(1, GL_TEXTURE_2D);
        GLuint newTexture = mResourceManager->createTexture();
        EXPECT_NE(1u, newTexture);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
    {
        EXPECT_CALL(mMockFactory, createBuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkBufferAllocation(1);
        GLuint newBuffer = mResourceManager->createBuffer();
        EXPECT_NE(1u, newBuffer);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
    {
        EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkRenderbufferAllocation(1);
        GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
        EXPECT_NE(1u, newRenderbuffer);
    }
    
    }