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kc3-lang/angle/src/libANGLE/renderer/DeviceImpl.h

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  • Author : Cooper Partin
    Date : 2015-04-14 09:08:16
    Hash : 97d61eb5
    Message : Add extension EGL_ANGLE_device_d3d Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13 Reviewed-on: https://chromium-review.googlesource.com/265591 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/DeviceImpl.h
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // DeviceImpl.h: Implementation methods of egl::Device
    
    #ifndef LIBANGLE_RENDERER_DEVICEIMPL_H_
    #define LIBANGLE_RENDERER_DEVICEIMPL_H_
    
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Caps.h"
    
    namespace egl
    {
    class Device;
    }
    
    namespace rx
    {
    class DeviceImpl : angle::NonCopyable
    {
      public:
        DeviceImpl();
        virtual ~DeviceImpl();
    
        virtual egl::Error getDevice(EGLAttrib *value) = 0;
        virtual EGLint getType() = 0;
        virtual void generateExtensions(egl::DeviceExtensions *outExtensions) const = 0;
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_DEVICEIMPL_H_