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kc3-lang/angle/src/libANGLE/renderer/Renderer.h

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  • Author : Geoff Lang
    Date : 2015-05-05 11:02:27
    Hash : 831b1953
    Message : Move the IndexRangeCache and Range types to the gl namespace. BUG=angleproject:881 Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6 Reviewed-on: https://chromium-review.googlesource.com/269254 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>

  • src/libANGLE/renderer/Renderer.h
  • //
    // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderer.h: Defines a back-end specific class that hides the details of the
    // implementation-specific renderer.
    
    #ifndef LIBANGLE_RENDERER_RENDERER_H_
    #define LIBANGLE_RENDERER_RENDERER_H_
    
    #include "libANGLE/Caps.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Uniform.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/ImplFactory.h"
    #include "libANGLE/renderer/Workarounds.h"
    #include "common/mathutil.h"
    
    #include <stdint.h>
    
    #include <EGL/egl.h>
    
    namespace egl
    {
    class AttributeMap;
    class Display;
    class Surface;
    }
    
    namespace gl
    {
    class Buffer;
    struct Data;
    }
    
    namespace rx
    {
    struct TranslatedIndexData;
    struct Workarounds;
    class DisplayImpl;
    
    class Renderer : public ImplFactory
    {
      public:
        Renderer();
        virtual ~Renderer();
    
        virtual gl::Error flush() = 0;
        virtual gl::Error finish() = 0;
    
        virtual gl::Error drawArrays(const gl::Data &data, GLenum mode,
                                     GLint first, GLsizei count, GLsizei instances) = 0;
        virtual gl::Error drawElements(const gl::Data &data, GLenum mode, GLsizei count, GLenum type,
                                       const GLvoid *indices, GLsizei instances,
                                       const gl::RangeUI &indexRange) = 0;
    
        // lost device
        //TODO(jmadill): investigate if this stuff is necessary in GL
        virtual void notifyDeviceLost() = 0;
        virtual bool isDeviceLost() const = 0;
        virtual bool testDeviceLost() = 0;
        virtual bool testDeviceResettable() = 0;
    
        virtual VendorID getVendorId() const = 0;
        virtual std::string getVendorString() const = 0;
        virtual std::string getRendererDescription() const = 0;
    
        // Renderer capabilities
        const gl::Caps &getRendererCaps() const;
        const gl::TextureCapsMap &getRendererTextureCaps() const;
        const gl::Extensions &getRendererExtensions() const;
        const Workarounds &getWorkarounds() const;
    
      private:
        virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0;
        virtual Workarounds generateWorkarounds() const = 0;
    
        mutable bool mCapsInitialized;
        mutable gl::Caps mCaps;
        mutable gl::TextureCapsMap mTextureCaps;
        mutable gl::Extensions mExtensions;
    
        mutable bool mWorkaroundsInitialized;
        mutable Workarounds mWorkarounds;
    };
    
    }
    #endif // LIBANGLE_RENDERER_RENDERER_H_