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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceD3D.cpp: D3D implementation of egl::Device
#include "libANGLE/renderer/d3d/DeviceD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/Device.h"
#include "libANGLE/Display.h"
#include <EGL/eglext.h>
namespace rx
{
DeviceD3D::DeviceD3D(rx::RendererD3D *renderer)
: mRenderer(renderer)
{
}
egl::Error DeviceD3D::getDevice(EGLAttrib *value)
{
*value = reinterpret_cast<EGLAttrib>(mRenderer->getD3DDevice());
if (*value == 0)
{
return egl::Error(EGL_BAD_DEVICE_EXT);
}
return egl::Error(EGL_SUCCESS);
}
EGLint DeviceD3D::getType()
{
switch (mRenderer->getRendererClass())
{
case RENDERER_D3D11:
return EGL_D3D11_DEVICE_ANGLE;
case RENDERER_D3D9:
return EGL_D3D9_DEVICE_ANGLE;
default:
UNREACHABLE();
return EGL_NONE;
}
}
void DeviceD3D::generateExtensions(egl::DeviceExtensions *outExtensions) const
{
outExtensions->deviceD3D = true;
}
}