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//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#include "libANGLE/renderer/d3d/ImageD3D.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
ImageD3D::ImageD3D()
: mWidth(0),
mHeight(0),
mDepth(0),
mInternalFormat(GL_NONE),
mTarget(GL_NONE),
mRenderable(false),
mDirty(false)
{
}
gl::Error ImageD3D::copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source)
{
const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer();
ASSERT(srcAttachment);
RenderTargetD3D *renderTarget = NULL;
gl::Error error = srcAttachment->getRenderTarget(&renderTarget);
if (error.isError())
{
return error;
}
ASSERT(renderTarget);
return copy(destOffset, sourceArea, renderTarget);
}
}